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DanielLei OSD Please Help
Hy guys! First of all: My English is bad. I want to write an OSD that overlapps everything i mean really everything. I want it for helpful use in Games so it have to overlap an active DirectX9 Application everything is there Keyboard shortcuts works but i realy don't know how to overlapp an Fullscreen Running Game... so please help me thx You can find a cool overlay sample using DirectDraw here. http://nexe.gamedev.net/directKnow ...Show All
John Gallardo - MSFT How to export an auto-animated model?
Hi, How to export an auto-animated model from 3DSMax I did an animation that goes from frame 0 to 40. If I play it on the 3DMax, everything works. But what have I to do to open the .X file with DirectX Viewer and see my animation running Thanks! Thanks for your help Etienne, but I've already did this steps. I know that the animation is inside the .X file (I've opened the file with Notepad to check this). What ...Show All
vim m. Device->UnmanagedComPointer
How do i get a pointer to a device in managed C++ 2005 i simply have: void Test( Microsoft::DirectX::Direct3D::Device^ device ) { IDirect3DDevice9* pDev = device->UnmanagedComPointer; } but i get: error C3767: 'Microsoft::DirectX::Direct3D::Device::UnmanagedComPointer::get': candidate function(s) not accessible i think the prob is that UnmanagedComPointer has been defined without a accessor, so its defa ...Show All
Paul Reith How to make a trainer.
Does anybody on this forum know how to make a video game trainer in c++ (using visual c++ express) I would like to know how to do this. I know it is not impossible. I have searched the internet and all the examples I could find are either extremely old or they are for asm (which I do not know). I am fluent in vb and vb.net, if that matters. If someone would be nice enough to explain the process to me, it would be great. Thank you. I alre ...Show All
Xavy "Programming RolePlaying Games with DirectX" help
Has anyone else read this book I am a current student at the Art Institute and recently purchased this book. The code they have is based on DirectX9.0b, so it requires a lot of changes from IDirect to ID3X...and I just started learning DirectX with this book. I'm just wondering if anyone else read this book and were able to confront those errors. Anyone know any good resources to learn DirectX9 and/or tutorials on creating an ideal DirectX wrapp ...Show All
andersb79 Creating a new texture fails with "first chance exception"
I have an application in which I create a texture to later write directly into. It works fine on my development machine, but on the target machine it fails with A first chance exception of type "microsoft.directx.diretct3d.invalidcallexception" occured. The code looks like this texture = new Texture (renderer.Device, 720, 576, 0, Usage .None, Format .A8R8G8B8, Pool .Managed); The pixelformat is the same as the device. ...Show All
George A. roberson Absolute Newbie - How do I know if I'm using Managed Directx?
Ok I realise this may be a completely stupid question, but I'm very new to programing so bear with me. Basically I just want to know how I can tell which type of directX I'm using.. managed or unmanaged. I'm learning programing with the express edition of C#, using the latest (non beta) directX SDK, and a variety of tutorials I found via the Z-buffer site. If I'm making all my directX function calls from C# (which I assume is a managed .NET ...Show All
Nishant Sivakumar Directx SDK January 2006?
hello everyone, can anyone tell me if there is any possibility of a January version of the SDK 2006 planned to be released Thank You thanks to your question.thank you very much. dxfoo wrote: I agree somewhat, although I'd rather see quarter-based releases than two-months. As David Weller indicated - if you want 4-6 month releases, skip a couple of updates. I have every update for the last year ...Show All
anand_CE ID3DXFileSaveObject::Save() crashes
What could cause ID3DXFileSaveObject::Save() to crash I have an exporter that works fine; it exports a variety of geometry. However, if I register the XEXTENSIONS_TEMPLATES templates, and add data of type DeclData to the file, I get no error when adding the data, but the call to Save() crashes. The DeclData contains a single declaration, for a float2 coordinate stream at texture coordinate index 1. Just removing the call to add the data remov ...Show All
ms_v MC2 Editor
I can not see the MC2 Editor being part of the XNA project. When I build/rebuild MC2 the editor files are not updated. What do I do wrong or How can I make changes and updates to the MC2 editor I tried the editor version that comes with the source code release without any modifications and this one crashes with the same error message; might well be not my changes that create the issue; here are tw ...Show All
justin kelleher Generic GraphicsBuffer overload for Effect class?
The Effect class has many overloads but there was none for a generic GraphicsBuffer... effect.SetValue(EffectHandle paramater, GraphicsBuffer data) could also add: effect.SetValue(EffectHandle paramater, GraphicsBuffer<T> data) I'm phasing out all my non-generic lists in my game but got stumped on this one. You may notice that the generic GraphicsBuffer derives from the non-generic version.. Theref ...Show All
Blicos Is DirectX good enough for creating modeling tools?
this may seem a silly question. yet all the modeling tools i see on the commercial market and free tools use opengl. is this choice due to opengl having the ability to be used on no windows OS or is directx not upto the task well i wasn't aware of 3dsmax having a choice. :) i was curious because i wondered about creating my own tools and would prefer to stick with directx. yet was a bit worried by the choice f ...Show All
Andr&#233; Alves loading mesh like mesh viewer
is there a way and if so how can one load mesh files like the mesh viewer loads them, I took just for kicks the tiger sample and loaded a mesh that a friend made and it dident load right, rotates right off the screen, I dont really understand VC++ much to find my way through the mesh viwer code I am using C#, and help would be great. Ok going back to your orignal question. I assume that you load the mesh right, ...Show All
Quintesv How can I draw a line with pencil like effect ?
I'd like to draw a line with GDI+ like a line on a paper created with a pencil. Can anybody point me to an example or an article that explain the technique Thank you, Andrea Hi Andrea. I thought this was probably what you were after. A Pen in GDI+ has a fixed width, I would imagine that perhaps the easiest way to go about this would be to create several pens, of varying width, and using a samp ...Show All
gftdnhkask Using DX9 SDK, need DX8 device with D3DX
To simplify the port of some code from an Xbox project to windows, I would like to be able to continue to use the DX8 interface. I can still call Direct3DCreate8(), but all of the D3DX support seems to have disappeared (as of April 2006 SDK, anyway) because I don’t see a d3dx8.h header any more, etc.. I tried (skeptically) including d3d8.h and then including d3dx9.h, but that obviously doesn’t work. Am I resigned to porting the project t ...Show All
