Answer Questions
Bio Andy DXUT tutorial
Is there more information I can get on how to use the sample framework that comes with DX other then on microsoft.com. There's not a lot there, and I really want to be able to use the user interfaces and controls effectivly. Thanks, Shane Mykre has done some documentation of the sample framework here , although it's nothing official. I encourage you to study the code carefully though. It is ve ...Show All
SoheilsX "Programming RolePlaying Games with DirectX" help
Has anyone else read this book I am a current student at the Art Institute and recently purchased this book. The code they have is based on DirectX9.0b, so it requires a lot of changes from IDirect to ID3X...and I just started learning DirectX with this book. I'm just wondering if anyone else read this book and were able to confront those errors. Anyone know any good resources to learn DirectX9 and/or tutorials on creating an ideal DirectX wrapp ...Show All
gra_serra Does DirectX have the OpenGL equivalent of Display lists?
As the subjects asks, is there an equivalent feature in DirectX Basically I want to just render about 200 spheres most of which will be the exact same copy of each other. Drawing each sphere independently of each each other gave quite poor performance in OpenGL until I used Display lists which enabled me to save a fixed set of drawing commands and just call the display list instead of redrawing the sphere each time. ...Show All
Fire3.san Animating a leg
hi all, I'm trying to create a simple animation of a leg. The leg would be made out of two parts and each part would be a mesh (could be just Mesh.Cylinder). I know how this should work in principle but when I have to calculate the matrices all goes wrong... Here's my idea: Given the angles of rotation for both parts rotate and position the upper part (which will maybe be someday connected to a torso) then rotate the lower part and c ...Show All
Kaveh Shahbazian OpenGL Rendering Context + DisplayDevice (not window) Device Context?
Is it possible to use a Device Context for a Display Adapter (not a particular window's DC) with OpenGL The primary reason I am trying to do this is that I want to render OpenGL on multiple monitors, but the monitors are not necessarily members of the Windows desktop monitor group (and thus cannot have windows on them). Here's some of my test code. Everything seems to work until I call wglMakeCurrent(). dc = CreateDC( _T(" ...Show All
Robin Lundgren DirectX or Managed DirectX ?
Hello, it's my first post here ;) I've been developing in DirectX for several years (using c++). I am thinking if it's worth to move to the "managed world" I can do everything in c++ and directx but creating apps in c# and mdx is much faster and simpler. What is your opinion Is it huge performance penalty making 3D games in c# and mdx That's really part of the problem - people need to stop thinking that your language preference somehow ...Show All
pawan_atl DirectX 9.0c Dec 2005
Outstanding product. After install my eVga Nvidia 6800 GT has texture breakup in DirectX. Of course there's no rollback. So what now, repair to WinXP from CD and reinstall all updates, SP2, etc What a pain in the butt. Twil1ght wrote: After install my eVga Nvidia 6800 GT has texture breakup in DirectX. Of course there's no rollback. So what now, repair to WinXP from CD and reinstall all updates, SP2, et ...Show All
Mabbus Direct 3D Device positioning
Hello is it possible to embed a direct3d device at a specific location on a c# windows form What im trying to achieve is something like an editor using standard windows tools (buttons, menus etc) but having a small direct x window within the form at a specific location eg. 5,5 to 700,420. The only tutorials I find in the sdk always have it filling the form. Just wondered if its possible to achieve. Hi, y ...Show All
Jayson Furr [C++] Direct3D/PIX profiling helper
(For those who visit GDNet, this is a copy of a post I made here . I decided to re-post it here for those that won't see it on GDNet yet might still find it useful...!) Evening all, I've been doing some work on one of my projects and came up with a nifty little trick that I thought I'd share with you guys. Maybe you'll find it useful.. I would hope that everyone who's using a reasonably up-to-date version of Direct3D 9 has experimented w ...Show All
Microart Transparent textures cause background objects not to be rendered
How can I get this fixed Please take a look at my screenshot . My first idea is to turn off z-buffering and sort the meshes by hand. However I would like to avoid this. Isn't it simply possible to set a render state (which can be used when rendering transparent textures) that will switch the eliminating of background polygons off Thanks in advance, SecurityException Is using the AlphaTestEnable-RenderState a ...Show All
Jeff Abraham Direct3D render to desktop
hi all! How render 3d scene to desktop I could be wrong as I never have checked it by myself but as far as I know you can’t create a Direct3D device for a window that is owned by another process. aint directdraw been removed from dx9 lol, why u wanna render your desktop :s Maybe u can use the platform SDK to find some API's to get the desktop hWnd. ...Show All
bob_m10 Creating a window in an ActiveX control
I'm trying to port an existing Windows App (Uses DirectX/OpenGL without MFC) and I need a hWnd for the ATL ActiveX control in order to draw/recieve input for the application. I'm assuming I need a windowed control but as far as I can tell, the wizard doesn't generate a hWnd by default and that's something I need to do myself. My question is, how do I do that How do I create a window that is the same size and in the same position as the activeX ...Show All
Paul Kenny Scene data
Hi, Does anyone have any tips on how to run through scene-data. I've noticed that the data has to be 'tree-like' because you have objects, groups of objects and groups within groups. For example, if I have the text - 'This' in my 3d scene, all the letter objects are in a group (with a common origin), and the 2 parts that make the 'i' are in a group that is within the group. I had a good idea of writing a function which runs throu ...Show All
Terry Sullivan 16 channel Real Time signal rendering: Should I go for DirectX?
I'm refurbrishing an old VB6 application that displays up to 16 signals, at 100 samples per second, along with some icons on the screen. The user decides on the on-screen resolution by means of a zoom function key. Now in the design phase, I need some more information to decide on taking Direct-X or GDI+ path. I've been going through several sample applications, and so far, I've got the feeling that Direct-X is suited to heavily drive the ...Show All
JAson_scoobyjw Microsoft.Samples.DirectX.UtilityToolkit
I'm working from Tom Millers other book, Beginning 3d Game Programming, and it says to add the "Microsoft.Samples.DirectX.UtilityToolkit" Import. But when I try to add that import, it does not recognize it. It looks like the common framework files are the namespace that is needed. But I don't know how to make VB think that those files are references, besides compiling to DLL. (I've added those files to project, like t ...Show All
