Answer Questions
Iainr multichannel audio
Hi there, I'm wondering if it is possible to program a soundcard with e.g. 5.1 option as if it had 6 mono channels. I already tried faking it with directsound3D but with no success... I wan't to be able to play a sound on e.g. channel 1 and 5 (frontleft and backright) but not on the other channels. If this is not possible using directx anyone got an idea on what else to use I think this must be possible ONE way... Thanks in advance, Pat ...Show All
MichaelVictoria Particle Effect for DX 9.0c
Hi there. I try to make a Particel Effect for DX 9.0c but it don’t want to work!! Can anyone help me Or have anybody a source code for that!!! It would help me very much. Thank you very much !!!!! To do good particule effect you need to use point sprite otherwise your particule are going to look bad because of sorting problem and z fighting, it's faster and it look really good The colored samp ...Show All
mido1971 DirectX Help!
How I can Link DirectX 9 SDK with Visual C++ 2005 Express Edition. Thank you, sir Regards, Navi You will need to make sure that you have the platform SDK Installed and configured , then update the directX SDK. Moving the thread to the DirectX and Game Development Groups. ...Show All
crazylikeastraw XNA Framework and signed code
Will the XNA framework allow unsigned xna framework code to run on xbox360 Or does it need to be signed by MS to run on xbox360 But if we were to want to test our code, without an official debug kit, would we be able to write to a DVD and pop it in our 360 for testing If not, how would we be able to get a hold of a 360 debug kit for development purposes Thanks for the quest ...Show All
KimMPS Vertex shader problem
Hey, Ive been trying to add a vertex shader to my engine(right now its just running a pixel shader). Currentlly if I activate the vertex shader the world gets drawn distorted(a small random red box with a triangle going out to infinity). Heres the simple vertex shader im using. struct VS_INPUT { float3 position : POSITION; float4 color0 : COLOR0; flo ...Show All
polytx Can i use .x files to render spline shape models?
I have a model in 3ds max using only spline shapes. Can i export it as .x file and render in my application I also want to have control on line thickness of splines. Thanx for the info "Bad Habit"... Now i have all the vertex information of spline shape in my app say in a D3DXVECTOR2 array and i can draw these lines using ID3DXLine. Its good but i want to have some container that can be used to control the ...Show All
Art Heyman about DX9SDK_Oct_2005 Document
Where's DirectSetup,DirectMusic,DirectShow and DirectPlay in DX9SDK_Oct_2005 "DirectX Documentation for C++" This page in the SDK documentation details the various components. There are currently only 3 active components - Direct3D, DirectInput and DirectSound. DirectSetup - Installing DirectX with DirectSetup DirectMusic - I can't seem to find anything recent for this. Here is the Summer 2004 stuff though. DirectShow - Deprecated ...Show All
Bryan Morgan read and write to the mesh vertexbuffer in Directx october version Microsoft.DirectX.dll version 2.0.900
how do i read and write to the mesh vertexbuffer in Directx october version Microsoft.DirectX.dll version 2.0.900 using Microsoft.DirectX.Generic; // old code this code will scale a mesh protected void ScaleMesh() { int numVertices = MyMesh.NumberVertices; EvoMeshTypeVertex[] data = (EvoMeshTypeVertex[])MyMesh.VertexBuffer.Lock(0, typeof (EvoMeshTypeVertex), LockFlags.None, numVertices); for ( int j = 0; j < numVertices ...Show All
anomolous Exporting .X with Maya
Hi all, I'm having some issues exporting geometry from Maya 6.5 with the sdk plugin, and was wondering if perhaps there was something wrong with the mesh's topology. What exactly can and can't be exported I assume that a mesh must be triangulated, but does it need to be continuous (no holes), and what is the limit to the number of materials that can be applied If you'd like to see what I'm talking about, or try to export it yourself, the .mb of ...Show All
datasetshelp Problem installing Directx 9.0c Failed due to cabinet file
So it installed everything and then after downloading the runtime components and is ready to install it says: a cabinet file necessary for installation cannot be trusted. What in the world does that mean and how can I fix it I would really appreciate your help thanx. that doesn't work i still get the problem. i think it is more advanced than that What does number 1 mean I'm very ignorant ...Show All
btsdev Meshes intersection
There is one method in DirectX API to try intersection between meshes . All functions I see are for mesh and ray combination. If not I'd like to know one good method. Thanks for response, I knew about that page, simply was for save the work if DX had the methods. Of course I never thought about collide between original meshes, always I have the 'drawable' model and the 'collide' model, and this include the e ...Show All
Ilan Levy Fix Found Windows XP Pro, DirectX 9c install completed ! I cant Install Directx 9.0c December 2005 dsound.inf problem
When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All
pardgr8 Namespaces Microsoft.DirectX not found
I've installed the DirectX 9.0 SDK and the runtime and can run the sample executables, but when I try to run the code in the edit or debug mode (using vb.net ver.2003) it can't find Microsoft.DirectX and Microsoft.DirectX.DirectInput namespaces. I verified it as having 9.0c using dxdiags.exe. It does find DirectX 7 & 8 type libraries in the COM references section... I expect to find the missing namespaces in the .NET reference sections ...Show All
Sanjay Gupta Manipulating PCM data and recording question
Hi guys, I'm working on a project that implements LMS algorithm with direct sound. LMS basicaly creates an adaptive filter using data from a playing wav file and data comming from a mic recording. I've created a full duplex object and playing a wav file (streaming) while recording what is being played using a mic. My problem is as follows : I need to calculate an error (=original sound - norm_factor*recorded sound) the need for norm_factor ...Show All
Greg Davis winform / directx interaction
So I want to program a simple project in c# that works as follows: A winform shows up with a blank label and a "start button." When the start button is clicked the program enters into fullscreen directx mode, and the user uses the mouse to draw a line, once the user is done drawing the line, the program leaves directx mode and the original winform is there with the length of the line in the previously blank label. Programming the winform is obvi ...Show All
