Software Development Network Logo
  • Visual C++
  • Smart Device
  • VS Team System
  • Visual Studio
  • Visual FoxPro
  • Visual Basic
  • Windows Live
  • .NET Development
  • Architecture
  • SQL Server
  • Visual C#
  • Game Technologies
  • Windows Forms
  • Microsoft ISV
  • Visual J#

Software Development Network >> Game Technologies

Game Technologies

New Question

Color keying
How do I create a fireball, please help
Easy way to Display a data grid in DirectX
Compiling Valve's Source SDK
Help with storing textures in classes
texture coords fromMesh.Intersect
Shadow Volumes
Windows Media visualizers using VB.Net and Directx
Maximum primitivecount
Which software to use, to author .x files?

Top Answerers

WPF Fan
Tom Isaacson
Vince_Kennedy
MVerdeur
-Alex-
Jon Shute
DaCodeBoy
Arobind
Daniel Rieck
Reed Robison
OS Config
Only Title

Answer Questions

  • TheMatrixDuck Where did my first post go?

    I can believe it was erased by moderators with no explanation nor even a response ... it was a technical question about MDX + Net Framework 2.0 + CS Express + Win XP x64 ... ok, thanks. Currently, the forums software doesn't notify the original poster when a thread is moved.  That will change sometime in the near future. Hi,   It has been transfered in the 64 bit area. MDX + .NET Framework 2.0 + VCS ...Show All

  • etcheverrjc How can I make a TransformedColored rectangle in D3d?

    I learned how to make a triangle with a custom vertex of TransformedColored. Is it possible to make a rectangle (or any other shape) in a similar way   dxfoo wrote: I learned how to make a triangle with a custom vertex of TransformedColored. Is it possible to make a rectangle (or any other shape) in a similar way Read some basic 3D graphics book to see how to use triangles to ...Show All

  • Bassem Unmanaged DirectX with Managed C++

    I have been reading about the .NET framework for quite some time, and I found that Managed C++ allows mixing unmanaged and managed code. I've got a few questions about that. Is it possible to use an unmanaged API (like unmanaged DirectShow or DirectX) in a managed application If so, are there any steps that need to be done to do this Are managed API's like DirectX.NET also availible for Managed C++ If so, how do I know if I'm using the managed o ...Show All

  • Checker_Mac_Rohrle multiple monitors support

    hi guys, i have some doubt on multiple monior support in direct3d. how can i display a window on each monitor and render mutiple camera angles any ideas or any code snippers or welcome You can create for every display a device and replicate all textures, vertex buffer, etc on both. If you do this you should first enumerate the monitor handles for all adapters in your system. GetAdapterCount give ...Show All

  • Matt# Creating a new texture as a rotation of an existing texture

    thank you very much but new problem come: How to create a new Texture from an existent Texture I have a bitmap file, first I created a Texture from a bitmap file by using function D3DXCreateTextureFromFile(). Now I want to create an another Texture from the existent Texture, and the new Texture's content is the existent one's bitmap but be rotated 45 degrees. For Example: the existent Textures have a horizontal line "-" on it's center , fr ...Show All

  • AuzzieFlyBoy December 2005 DirectX SDK now available

    The Windows Graphics and Gaming Technology Team is proud to announce the latest version of the DirectX SDK, available for immediate download!   The latest SDK, as always, can be found at http://msdn.com/directx/sdk .   So what's new   Well, some of the really cool additions and updates are: - Direct3D 10 Technology Preview: That's not a typo.   If you have Windows Vista, you'll be thrilled to get your hands on thi ...Show All

  • Ian Fowlds i Cant use HLSL and rotate an object at same time!

    hi, i am using a nvidia HLSL shader in a .X model, when i try to roate it something strange happen, i cant explain exactly, the object orbit arround the camera! why here is the nVidia HLSL Relief Mapping: string description = "Relief Mapping by Fabio Policarpo"; float tile = 5; float3 lightpos = {5.0f,5.0f,0.0f}; float4x4 modelviewproj : WorldViewProjection; float4x4 modelview : WorldView; float4x4 mod ...Show All

  • Ende DirectX or Managed DirectX ?

    Hello, it's my first post here ;) I've been developing in DirectX for several years (using c++). I am thinking if it's worth to move to the "managed world" I can do everything in c++ and directx but creating apps in c# and mdx is much faster and simpler. What is your opinion Is it huge performance penalty making 3D games in c# and mdx The HAD3 Engine looks impressive at first. At a closer glance, it's a simple room with a few given obj ...Show All

  • ancutaandrei Performance problem with Texture.FromBitmap

    I reduced program boot time (when running from within the IDE) from 12 seconds to less than 1 second by re-writing Texture.FromBitmap using unsafe code.  For me it was easy because I'm only using 32 bit textures and 32 bit bitmaps.  It would be nice to see this function optimized in future releases of the SDK.  BTW, Texture.FromStream has the same problem. -Jeremy It was recommended that a bug ...Show All

  • Daniel Marley How I can start game developing in C# (2D games)?

    Hi every one!! How I can start 2D game developing in C# Where I can find Online Books about game developing in C# Books are availalbe online on http://safari.oreilly.com/ for a small monthly fee. Both of Tom Millers books are on there. If you mean free books - there are none and anyone who tells you there is is posting illegal copies. Please don't use them - the authors but a lot of effort into writing books and deserve their pit ...Show All

  • Kole Can't find Font class in Managed C++ of DirectX 9.0

    Hello, I'm working on a Managed C++ application with DirectX 9.0. In the application, I only use 2D operations. One of the things I want is displaying text on the screen. When looking at the Text3D sample (C:\Program Files\Microsoft DirectX SDK (April 2006)\Samples\Managed\Direct3D\Text3D_2005) there is a statement in the C# program, which states: firstFont.DrawString( null , "This is a trivial call to Font.DrawString" , new Syst ...Show All

  • Brokenlynx How to get multi devices through directinput, Thank you!!

    As the titile If I have two joysticks or two keyboards in the computer How to get the press event of the two devices... Thank you!! Which language are you accessing DInput via (C#, VB6, VB.Net, C, C++...). I'll assume you're dealing with DirectInput8 as that's been the current version for years now In my experience it should be as simple as creating multiple IDirectInputDevice8 objects - one for e ...Show All

  • BANKS DirectX9. Problem with Surface.Lock

    Hi. Language C# .Net. I'm trying to access Microsoft.DirectX.DirectDraw.Surface memory calling Lock : byte[,] hh = primary.Lock(LockFlags.Wait); primary is 32bit!!! 1024x768 Surface. Lock returns - {Dimensions:[1024, 768]} byte[,] array. So where are my A8R8G8B8 pixels How can I access and change them Note: sorry, I didn't see you were using DirectDraw, so this post might not be helpful for ...Show All

  • iming Problem solved

    It appears that when I close the lid on my laptop, my program receives a DeviceLost message, but the program never receives the DeviceReset message after the laptop is re-opened.  The same thing seems to happen when the screen saver runs. Any suggestions Thanks, Jeremy P.S.  The source code is here: http://gosub.com/OpenSource/DirectXControl/DirectXControl.htm (it's a free DirectX control) ...Show All

  • Imtiyaz Thange Stretched Texture

    My texture displays stretched vertically and I have no idea why. I loaded it using TextureLoader and used Sprite.Draw2D(texure, rectange, size, position, Color.White). I always set the rectangle and the size to the same. Can anyone help I'm new at this stuff. Thanks! Got it. Thanks! I'm glad you told me that. Otherwise I never would have figured it out. I adjusted the texture size and it displays fine now ...Show All

282930313233343536373839404142434445

©2008 Software Development Network

powered by phorum