Software Development Network Logo
  • Visual C#
  • Windows Live
  • VS Express Editions
  • Game Technologies
  • Visual Basic
  • Smart Device
  • Architecture
  • Visual J#
  • VS Team System
  • Microsoft ISV
  • Visual C++
  • Visual Studio
  • SQL Server
  • Windows Vista
  • .NET Development

Software Development Network >> Game Technologies

Game Technologies

New Question

setting position of sphere
DX9 or wait for DX10 ?
Problem rotating a triangle
do you have to use createwindow to create the main directx window? or does the directx api have its own way?
urgent , how to use maya files in directX
XNA Installation Problems?
Background Texture Loading
Pass int array to the pixel shader
Maximum Range for Mesh.Intersect Function?
Setting up Microsoft Visual Studio 2005 for directX

Top Answerers

fishandchips
Tyrven
veb
Colonel Sanders
MartinJar
Hatem.t
Ashok Bodddeda
Arthlan
Vlado H
Christian W.
Topix: Music
Only Title

Answer Questions

  • Lawk Salih TextureLoader gone? Alternatives?

    Hi, I'm new with DirectX and I'm starting with the December 2005 SDK.  It seems like almost every tutorial or sample I've run into uses TextureLoader to retrieve textures.  From what I've seen, and I've looked pretty hard, TextureLoader doesn't exist in Microsoft.DirectX.Direct3D anymore contrary to any documentation that I can find. Well, instead I've been using Texture.FromBitmap to load textures, which I guess is okay... But I can't ...Show All

  • ScottMFG Directx 10 names clarification

    With my copy of Vista downloading, and my .Net 2.0 projects ramping up, I'm running into a wall trying to figure out these code names of the graphics subsystems. Do I have these right 6.  -> AERO = managed app framework 5. Avalon -> Presentaion Foundation = XAML 4. Directx 10 -> Graphics Foundation = 3d Pipeline 3. Win32 -> WinFX = dot net framework 2. HAL -> new driver layer 1. Longhorn -> Vista ...Show All

  • Rups General problems - mesh.Box | indices | DrawPrimitives

    Hey there I have been having some problems, and although i keep trying to solve them i cannot seem to do so. Basically, i have a plane of polygons rendered in my engine, with heightmaps determining their height. I want to put a square/cube at a certain height in the middle of it to represent the sea level. However, when I load a mesh.Box() or use square vertices, I cannot do this, as it renders in the wrong position. It also links to the ...Show All

  • Florian Rakic Direct X

    How to create Mesh - object, if the coordinates of verteks, coordinate  of normals are known, and there is a list what verteks belong to what faces You might also take a look at the MeshFromOBJ sample on how to create D3DX meshes when you have the mesh data already.  (i.e. not loading from X files). As always, you should search the SDK documentation that is installed first.  In there you will find (under "Refere ...Show All

  • PismoPat .x exporter for 3dsmax 6

    Hi, Anyone know of a good free exporter to export 3ds max 6 models to directx9 .x files I've seen plugins in directx sdks for max versions 4,5 and 7 but not 6. I've heard of panda exporter but have also seen many people who have difficuly getting their stuff to export correctly. Thanks. never mind, i got panda to work. it's much better. the other one didn't work for me. http: ...Show All

  • SpGlover Can I develop the DX10 and DX9.0c application use VC++ 6.0?

    Can I develop the DX10 and DX9.0c application use VC++ 6.0 My develop environment is VC++ 6.0 and installed VSSP 5.0. VC++ 6 hasn't been supported by the DirectX SDK for quite a while now. If you go back far enough you can use DX9, but I think it was somewhere around December 2004 that VC6 support was dropped. The short easy answer is no. You'd be better of downloading VC++ 2005 Express (which is free) ...Show All

  • Paul Pisarek DirectDraw samples.

    Where can i find DirectDraw samples for Visual C++ DirectX SDK for DirectX 9.0 does only include sample files for vb.net an C#. Tnx for all help i can get :)! Given that DirectDraw is a deprecated component (it was dropped in DX8!) you probably won't find any recent samples. Courtesy of the backwards compatability of DirectX you should still be able to write/compile applications that use DD7 though. Current wisdom is that you should use ...Show All

  • Anonym0us The costs of methods

    In one of Tom Millers books, he recommends knowing the cost of every method you use. So, I'm wondering how to find out what methods cost to call/use. Like changing the RenderState, or even just retrieving the the device reference. Get/Set constructs must be quite cheap... I've never used one, but is that what a profiler is for (Showing where resources go) I would say that your best bet is to look at Pix and how to use it eff ...Show All

  • Pebeto I can not render primiteves. Can anybody help me? (VB.Net 2003)

    Hi everyone! I started writing new application using VB.Net (2003) and DirectX 9 (December 2005). It is my first application. I have successfully initiated DirectX, but I can not render anything. The screen is still blue (as after intialisation of DX) and I can not see anything else. Can anybody help me I really don't know what is wrong. Thanks, Karlo PS.Below you can find some parts of my code. Public Sub InitGeometry() vb = New Vertex ...Show All

  • Kean .NET framework 2 & DX

    Hi, I have a DX application I've been working on for a while with .NET 1, however I want to upgrade to .NET 2 for generics and (does it have templates ), so will the upgrade affect the application at all Will I experience any problems What do managed dx9 2 and dx10 offer related to this. Will I need either as well, and what benefits and problems will there be in upgrading these in the middle of my project. Is it worth the upgrade thanks ag ...Show All

  • VIhang How to set vertex color prior to DrawPrimitiveUP call?

    I'm using a DrawIndexedPrimitiveUP call to render an object and would like to set the same color for all the vertices but leave the option of varying the color each frame. The vertices are unlit. Just a simple single-colored object. I'd like to use something simple (similar to OpenGl) like: g_pd3dDevice->SetFVF( D3DFVF_XYZ ); g_pd3dDevice->SetDiffuseColorForThisPass( colorForAllVerticesInThisCall ); g_pd3dDevice->DrawIndexe ...Show All

  • mqh777 retrieving more than 4 values per texture lookup

    Is it possible to have a texture with more than 4 values per texel My problem is, I need to look up a chunk of many values (about 16) multiple times per pixel and I like to do that quickly. In my setting more than three 2d texture lookups each time (= 12 float values) is the maximum I can allow without a significant performance drop. Also if anybody has experimented with 64 or 128 bit textures I'm interested to know about the performance ...Show All

  • ssq i Cant use HLSL and rotate an object at same time!

    hi, i am using a nvidia HLSL shader in a .X model, when i try to roate it something strange happen, i cant explain exactly, the object orbit arround the camera! why To make the mesh turn on itself you got to set 3 matrix Projection, View, World The Projection stay the same (exept to do 2D in Ortho projection),there is function to get that matrix, most of the time it's the size of the windows that will chang ...Show All

  • J Mike Rowland D3DXTessellateNPatches what does it do ?

    I'm trying to figure out how to tessellate mesh... I see many function in the microsoft site about this, but not much code sample... http://msdn.microsoft.com/library/ url=/library/en-us/directx9_c/dx9_graphics_reference_d3dx_functions_mesh.asp frame=true If I have 2 triangle that represent a square in a mesh And that I use this function what will be the result Will it cut both triangle into 2 more I read about Tru-form that ATI use, ...Show All

  • WondaFish Direct3D mesh intersection function

    I have been using the Direct3D mesh intersection function and it seems that it must internally use some kind of acceleration structure--it is way faster than the unaccelerated mesh intersect functions I have written, but I have not been able to find any documentation about this. I am using it in a raytracer and was wondering if using bounding boxes and an acceleration structure internally in the mesh would do any good or if it already uses th ...Show All

98990123456789101112131415

©2008 Software Development Network

powered by phorum