Answer Questions
Tom_ building game as a project for college
hello sir, i want to know about the roadmap that i should follow while developing the game.i've learnt about the DXgeometric pipeline and light's & materials & also about the meshes.now i don't know how to create scenes for my game and how to perform animation in it. game description: a mission game ,with city ,in which the objective of the player will be to d ...Show All
auky DirectX Extensions for Alias Maya 7
When will the export X for maya 7 be released Or is there a way to convert 6 binary or 6.5 binary too work with 7 Pleeeese someone mail me the exporter! I tried to build it on my own but it failed.. God I spent one week on that exporter. Email: szubov@gmx.de Thank you in advance SONB Maya 7.0 licenses should be backward-compatible to 6.5. That's what I've been doing. Taking whatever source work there ...Show All
Christopher Bennage Direct3D render to desktop
hi all! How render 3d scene to desktop Something like this: This API exist in Windows : HWND hWndDesktop = GetDesktopWindow()->m_hWnd; Create a SwapChain... Get it's surface...pSurface Get the Render to send command on it's surface.... pDevice->SetRenderTarget(pSurface); pDevice->Begin() draw stuff pDevice->End() When you call Present with the SwapChain you s ...Show All
tabuelt Mesh animation with directX (c#)
Hi, that makes one week that I try to animate tiny.x in a window without result using c#. I looked on many forums and i just found pple who are in the same situation as me...The SimpleAnimation example in the directX SDK is helpless, I get an Direct3DXException when I try to insert the code wich handle what I need from the SimpleAnimation example. i have an Exception somewhere here : // Use ConvertToBlendedMesh to generate a drawable me ...Show All
Simon Scurrell XFileManager.FromFile
Has anyone attempted to work with the XFileManager class in DirectX managed I searched the boards and have not found reference to it. I am having problems with the FromFile method. More specifically, if I take a valid .X file (that I can successfully load into the DirectX Viewer) and attempt to load this same file using the FromFile method of the XFileManager, it throws a XFileErrorCodes.ParseError exception. XFileM ...Show All
TRAIN MAN DrawImage(img, pts)
Sorry if this is the wrong place for this question but it it related to 3D games programming... I have noticed that Graphics.DrawImage(img, pts) accepts an array of 3 Point objects in the second argument. In the spirit of adventure I passed in an array of 4 to see what would happen (I was hoping it would render an image inside an uneven quad). It did not work but it did throw an exception indicating tht this functionality had not ye ...Show All
Steven Guo October 2005 DirectX SDK is available!
The DirectXR Team is pleased to announce the release of the DirectX 9.0 SDK October 2005 Update! The October Update includes the first public release of the XInput SDK. This SDK will allow game developers to fully support Xbox 360 Controller for Windows. To download or learn more about this release please visit http://msdn.com/directx/sdk . Features added in the October 2005 DirectX SDK update - XInput XInput is an API that ...Show All
Mark Lu Question about managed DirectX DLL versions (and compatibility with future versions)
I'm a little unclear about the versions of the managed DirectX DLLs released in the past, compared with the ones released though Windows update, and the ones that will be released in the future. When I use "Add reference..." it finds a bunch of versions of DLLs. How do I know which ones to use If I use the ones that came with Windows Update, do I still need to distribute these DLLs with my application If I t ...Show All
jghfjg MDX 2.0 Shader Based Engine... Feedback wanted...
Hello to all, I’m designing a small engine using managed directx 2.0 included with the december sdk, after reading several articles and tutorials about shaders I decided to develop the engine using (if possible) only shaders or at least avoiding as much as possible the fixed pipeline of directx. That’s mean I’ll using HLSL por lighting, texturing, meshes, shadows etc, although it may sound hard or very time consuming I believe is enterely possi ...Show All
Jon Parker How can I learn working with DirectX?
Hello, How can I learn working with DirectX in C#. Knows somebody articels about beginning with DirectX DIII thks ...Show All
dasduck D3DXLoadMeshHierarchyFromX issues
I'm working on a project with skinned meshes and as part of that I use the function D3DXLoadMeshHierarchyFromX. Where I work there are 2 computers. They both exactly the same hardware, they run on the same os (winXP) and use the same directx version (april 2006). Ok, so on one computer this runs all fine, and as it loads the skinned mesh it has a memory jump of about 20-30MB, but it quickly goes back down again. The other computer jumps by ...Show All
parkinson007 DirectSound Capture problem
I also had problems using managed directsound, when I added reference to Microsoft.DirectX.DirectSound I can play sound without problems, but there is problem capturing sound. The example in C# works fine but when I do the same in C++ there is a System.Exception: Message "Object reference not set to an instance of an object." Source "Microsoft.DirectX.DirectSound" StackTrace " at Microsoft.DirectX.DirectSou ...Show All
AnandaKumar.S DirectX Tutorials?? Where!?
I was wondering where I could find some DirectX Tutorials.. For DirectInput, DirectPlay, Direct3d, and pretty much anythign about DirectX! Myabe there could be a sticky with tutorial links on it So most begginers coudl get a starting hand at a few things, instead of having to ask lots of basic questions one after the another, like me! :) So, if anyone could at least show me some links for it Personally I need for VB.NET, but other links are also ...Show All
JohnSantana Beginner going Mad!!
Hi all, I’m just starting to learn DirectX, I have to say its proving very frustrating, I had trouble getting the most basic of examples to run. I finally tracked most of my problems down to the fact that I referenced version 2.0 of Microsoft.DirectX in my apps. Using version 1.0.2902.0 seems to do the trick. Is version 2 for .Net 2.0 only It seems quite a bit different, no examples I found on the net seem to work with it! I also ...Show All
CourtJesterG Pick-Through Multiple Selection
Hi! I'm developing a 3D scene arrangement tool in C# and I want to implement a feature for users where you can select objects behind other objects. I've searched the web for examples on how to get all of the meshes gathered from a pick ray (instead of only the nearest) but I haven't found any references on how to get or store that information. Are there any resources for this that I might have missed If not, may I get some advice or (bless ...Show All
