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Software Development Network >> Game Technologies

Game Technologies

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Hooking Camera to TrackBar Control
Multiple render targets
StateBlock
Installation Problems
Where is DirectX going?
Error with DirectX
DirectX 9.0 problem
Confusing issue for a moderately new DirectX developer
Books on DirectX
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Answer Questions

  • MrMacisu DirectDraw Surface.Draw with aplhablending

    hi, to all. I have problem with Drawing surface(in managed DirectDraw)  not ColorKey using, since we want to use aphablending for that, how to do that We use png or tga formats for drawing durfaces. acutally I'd like not use any part ofd3d , I'm creating 2d game, you mean use 3d3X sprites for that   freeze wrote: acutally I'd like not use any part ofd3d , I'm creating 2d game, you mean use 3d3X sprites for that Al ...Show All

  • Amit Grover Want to make a high end game

    Can anyone tell me whats wrong with the free express versions Ok thanks a lot! I downloaded the C++ Express Edition Beta and I have been having trouble right from the start.  How do I fix this fatal error C1083: Cannot open include file: 'windows.h': No such file or directory I tried downloading the platform SDK from microsoft and it didn't even want to install... There's nothing "wrong" ...Show All

  • Marjorin .X files

        How do i make a .X file and a .FX file what program Well there is lots of programs able to do so, but one or two is AC3D , 3D Studio Max and Maya . An X-file is actually just a bunch of text defining boxes, spheres and so on along with their textures if set. Pretty hard to write yourself, I'd say. You could try AC3D, it's very easy to start on FX-files are effects and you would write them ...Show All

  • ajsri77 Constant Register Semantic in Effects

    Hi, I have two questions/problems dealing with specifying and using constant registers in .FX files. What I'm trying to do is tie common engine parameters to specific constant registers so I only update the constant registers when needed and not have to set them every time I change a shader. I declare a global variable in .FX file with an associated constant register (eg. float4x4 WorldViewProjection : register (c0);) And in the applica ...Show All

  • FassaBortolo samples from directx SDK fails

    I am trying to build the sample code which came with directx sdk, hopefully this is the right place to ask for help. When I build the sample code from "SimpleSample", I get alot of linker errors: ------ Build started: Project: SimpleSample, Configuration: Debug Win32 ------ Compiling... dxstdafx.cpp Compiling... DXUT.cpp DXUTenum.cpp DXUTgui.cpp DXUTRes.cpp DXUTmisc.cpp DXUTSettingsDlg.cpp SimpleSample.cpp Generating Code... Compiling ...Show All

  • Elie Salameh Positioning a sprite.

    This is my first real directX attempt, and it doesn't seem to be going too well. Here's my "render" method, that gets continually called. (C#)             device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);             device.BeginScene();             Bitmap grass = new Bitmap("c:\\gras ...Show All

  • Humphery Starter Help

    Hi, I have been in development since last one year. now I want to make a 3D game with my skills in Vb.Net only. Can any one suggest the correct roadmap for me to become a Game programmer / 3D game programmer. Where can I find good tutorials on it. Thanks, Chris is partially right, learning C# will help you go a long way to understanding a lot of the Managed DirectX samples that are available.  However, there's nothing wrong with w ...Show All

  • Musidale Sprite not working after upgrade to DirectX Aug version.

    Hi all, I've upgraded the DirectX SDK to the Aug version. Now, when i draw a sprite, nothing shows up. My code is as follow for the draw... spr.Begin(SpriteFlags.AlphaBlend) spr.Draw2D(tex2, Rectangle.Empty, Rectangle.Empty, New Point(0, 0), Color.White) spr.End() where spr is the sprite, and tex2 is a texture. What is happening, is that it will draw once OK, but then when i loop and clear the scene, it will no longer draw. If i remove the ...Show All

  • Richard Arnoldx DxDiag shows missing files after .Net 2.0, Oct and Dec 2005 SDK.

    After installing the .Net Framework 2.0 and the Oct and/or Dec 2005 SDK, the DxDiag utility shows that some files are "missing". DxDiag notes on the DirectX Files tab: " Several files (system.dll, Microsoft.DirectX.dll, Microsoft.DirectX.dll) are missing! " These files  are present in the GAC and they coincide with the files from the .NET Framework 2.0  and the October and December 2005 versions of t ...Show All

  • aarrgghh MeshFromObj Sample

    i cant get the sample to work.. and lately not even the empty project (used to work before...) i get a lot of unresolved external symbols(in emptyproject) and in MeshFromObj this: d:\archivos de programa\microsoft visual studio\vc98\include\utility(81) : warning C4346: '_It::iterator_category' : dependent name is not a type prefix with 'typename' to indicate a type d:\archivos de programa\microsoft visual studio\vc98\include\utility(84) ...Show All

  • Werner_001 I need e-book for directx programming

    hi.... i need e-book for directx programming on C#... please help me! I cannot provide you with an e-book since thats not legal but however I can recommend you some Books on Managed DirectX 1. Managed DirectX 9 Kick Start : Graphics and Game Programming by Tom Miller 2. Beginning .NET Game Programming in C# by David Weller et al 3. C# and Game Programming: A Beginner's Guide by Salvatore A. Buono Regards, Vikram http://dotnetupdate. ...Show All

  • xarcson Game Networking

    What is the best option for doing networking with managed directx Is directplay a good option   I have started to collect a list of resources for Network programming that may help now that DirectPlay has been deprciated. I have posted the links in my new FAQ Section on my redesigned site, but it can also be found in my old forums on www.ircomm.net under general programming. Here is the link to the FAQ. Managed DirectX and Gam ...Show All

  • yousef.net D3D Cg problems

    Dear All, I've experimented D3D Cg shaders for a cross-platform video software. It seems that there are a lot of problems in the current release. The most annoying is that some Cg shaders are working on nVidia but not on ATI. On both cards I compile the Cg shader with profile vs_2_0 and ps_2_0. Reducing a few instructions from the problematic shaders makes it work. I get no error message at compilation time, but when I try to loa ...Show All

  • sieweng setting position of sphere

    Hi! I am using DirectX 9.0 and VC++ .NET. I am trying to create a sphere (for collsion detection) but the application crashes on a particular line. The screen goes black and I have to use "shift + F5" to recover. I can't understand the reason as the same function ( SetTransform)  is working fine in another file of the same project. Please somebody help me. I am attaching the code and the line is marked in green. Following is the functi ...Show All

  • John Paul Fullerton Problems with class that creates DirectX9-Surfaces

    I have written a class that uses DirectX9 to create surfaces, but I get linker-errors. The errors seems to be in the CXSurface::LoadFromFile(const char* Path). The source-code comes from the book "DirectX 9 User Interfaces Design and Implementation". Here are the errors: 1>------ Build started: Project: UILib, Configuration: Release Win32 ------ 1>Compiling... 1>main.cpp 1>h:\programmering\visual c++ 2005\uilib\uilib\main.c ...Show All

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