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Software Development Network >> Game Technologies

Game Technologies

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How to keep matrices aligned at 16
MDX DirectInput
Unable to get SetChannelVolume to work
Targeting older machines
Different results between REF and HAL devyce
What the heck has happened to utility.timer and directxtimer?
Webcasts on game development!
Preventing memory leaks
Pixel shader emulation (D3D8)
Direct9.0SDK Itanium Version

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Answer Questions

  • Bojan Macele April 2006 DirectX stupid question

    The project is named DXScreenClear. After struggling for several days to identify and fix errors caused by undocumented changes in DirectX I almost have this VERY simple tutorial working. But not yet. On the line: Dev = New Device(0, DeviceType.Hardware, Me, CreateFlags.SoftwareVertexProcessing, pParams) I get the error: Value of type 'DXScreenClear.Form1' cannot be converted to 'System.IntPtr'. how on earth do I fix this If 'Me' ...Show All

  • JHG JetLane Problems with maya x-file converter.

    I've been able to successfully convert maya 6 models into .x files using the maya 6 plugin however when I try to substitute these files for the .x file in the basicHLSL sample it fails when loadMesh calls computeNormals. All the .x files from the samples media folder work fine but anything that I create myself fails. These files work fine in the .x viewer. Is there something I should know What is the difference between these files Any help wo ...Show All

  • Jessie968 How to show x file?

    dear all, i am new directx programer. I want to show x file in the windows(EmptyProject in October 2005 DirectX SDK). but i didn't know how to do it.  please tell me watch function want to. or have any sample code to do it thank everyone. Equipped with that fantastic information given to you by the kind previous poster. I would like to stress that some people find it difficult to use the sample fram ...Show All

  • Blu_Fire739 DirectX 9 Palettes

    Does anyone know how to use Palettes in DirectX 9 I can't find any information for it anywhere. If you want to post examples, I'm using VB, but I can convert C++ too. Can you be a little more specific about what context you mean when using the word "palette".  What are you trying to do I really wouldn't bother with palette support. There are non-obvious speed hits if you use them wrong (and "wrong" ...Show All

  • CindyKS Using the Plaform SDK with Visual Studio.Net 2003

    I wish to use the "Windows Server 2003 SP1 Platform SDK" with Visual Studio.Net 2003 This is because the DirectShow software has been moved from the DirectX SDK to the Platform SDK (and I wish to use the latest 'august 2005' version of the DirectX SDK and also DirectShow, so I need both SDKs installed) My problem is that having registered the Platform SDK's directories with Visual Studio, a re-compile of my previously working c++ code now g ...Show All

  • SisMng VC++ 2005 Express & MDX9(October 2005)

    Hi everyone, Can you please tell me if it possible to Managed DirectX 9 (October 2005) from within Visual C++ 2005 Express My code stumbles at a simple line: PresentParameters^ presentParameters = gcnew PresentParameters(); I can compile and build, but when I try to run this code, the debugger gives an error (pointing to line above): An unhandled exception of type 'System.IO.FileNotFoundException' occurred in myapp.exe Additional informatio ...Show All

  • Klaus R. Different results between REF and HAL devyce

    Hi! When executing my pixel shader, results are ok. But when I execute with my recent new grpahic card Quadro FX 3400/4400 results are rubbish. Exactly what happens is that! In my pixel shader I have these four operations Output.weights.x = (1-frac2.x)*(1-frac2.y);\n" // 1 float output Output.weights.y = frac2.x*(1-frac2.y); // 1 float output Output.weights.z = (1-frac2.x)*frac2.y; //1float output Output.weights.w = frac2.x*frac2.y; // 1float o ...Show All

  • double digger How to Render Mesh Included in Sample of DirectX 9 SDK Update August 2005

    There is a sample of "Create a Mesh Object " This example shows how to create a Mesh object. int numberVerts = 8; short[] indices = { 0,1,2, // Front Face 1,3,2, // Front Face 4,5,6, // Back Face 6,5,7, // Back Face 0,5,4, // Top Face 0,2,5, // Top Face 1,6,7, // Bottom Face 1,7,3, // Bottom Face 0,6,1, // Left Face 4,6,0, // Left Face 2,3,7, // Right Face 5,2,7 // Right Face }; Mesh mesh = new Mesh(nu ...Show All

  • IGlez Are there any MDX examples of frustrum and occlusion culling about?

    well by examples i'm realy looking for something that uses frustrum followed by occlusion culling in c#. as i'm trying to find out how i would take the result of frustrum then feed it into occlusion culling. inorder to get the final render. i'm also very new to c# and MDX. and here's one on frustum culling from chad http://www.c-unit.com/tutorials/mdirectx/ t=45 In general though frustum and occulsion culli ...Show All

  • Steve1999 loading multiple meshes

    is there a sample out about loading multiple mesh objects, and how to place them on the screen thanks thanks a bunch Not specifically. The simple case is that you create a list of things you want to draw, and where you want to draw them. Then each fram you loop through the list. Set the place you want to draw the mesh by setting the world matrix and then draw the mesh. If thing ...Show All

  • JocularJoe UI controls

    is there a way to get listbox.contains(object) using the listbox control I went into the sampleFramework and looked at the code and created a bool function called contains but cant get it to work right. I noticed itemList is a arraylist so under that function i used itemList.Contans(myvarible) it does not seen to spot it. also I am trying to remove string objects from the listbox at runtime but there is really no way to get the index value ...Show All

  • Bharti Reddy .net 2005 graphic engine

    I am looking for an open souce .net 2005 graphic engine Nothing fency, just the basics. To start learning how graphic engines are created. I doubt this one is open source, but it's worth sharing anyway. http://www.haddd.com/ Also, the Quake II.NET engine is open source. http://www.vertigosoftware.com/Quake2.htm Just to extend on David's reply. You can take a l ...Show All

  • jm47048 Video in DirectX

    Hi again =) So I made myself an "intro" movie... now.. how do I use it in directx c++ You want the Platform SDK.  Just go to the MSDN website and enter "Platform SDK" in the search window. A little more information might be useful Are you just wanting to play the movie as part of a regular windows application, or as part of a Direct3D-based application Any particular version of DirectX, or just the latest-and-greatest Direc ...Show All

  • ericb1 How do I set the Viewport in directx / c#?

    I want to render into a portion of my window. I'm assuming that you use the Viewport structure but I can't find any examples. I'm using a camera based on the dxut camera from the sample framework. I can do this in openGL but can't seem to figure out the way to do it here. Any help would be appreciated. Thanks Pieter, I was kind of thinking there might be some built in function for setting the whole lot. ...Show All

  • CWDavid Manually Drawing a D3D Mesh

    I'm having some trouble trying to render straight from the resources of the D3D Mesh object...for example [code] ' myMesh is an instance of Direct3D.Mesh using the Direct3D.Mesh.Sphere ' for creating and initializing the mesh ' d3ddev is a valid instance of a direct3d device ' vertex stride size is the size of the vertex, its a positioned normal 'textured vertex type. ' the world translation has already been setup, lighting is good too. ...Show All

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