Answer Questions
wynfred Move Console code to Window - opengl
I have some old code that uses the console to get parameters (printf and scanf types) and changes the operations in an OPENGL window. GlutKeyboardFunc is used once focus is transfered to the GL window. Previous to the focus change, input is to the Console.. Is there a quick way to move the Console portion into a Window and to bypass the Console usage as it is now Is there a dummy Console routine that could run in a Window Thanks ...Show All
digitalmercenary An excellent quickstart for DirectX 9
Written by Jack Hoxley, it is the best place I've seen to get a running start into Direct3d graphics. I had looked for a long time for something like this, so I was particularly happy to discover this gem. And now I want to share it with everyone else. DirectX 9 Quickstart ~Kal Ah, after browsing a little more I saw that Jack posts here also. I hope you don't mind my linking to your tutorials Jack. Kal_T ...Show All
Jayaram Ganapathy DDraw Overlay Surface with Nivida, Data Migration Problem.
Hello, I encounter this data migration problem when trying to display RGB Overlaysurface on Nividia Cards. I was soon realized Nividia Series only go with YUV Overlay Surfaces modes. so how can i do this data tran more efficient, that is less CPU time cost. I'm programming a HLSL trying to do it in GPU, not sure it will work, have u guys any suggestions If the problem is NVidia-specifi ...Show All
DaveJ4 Id3dxline problem
hi folks can anyone tell me what the problem with this code ID3DXLine *pLine =NULL; D3DXCreateLine(&Device,&pLine); D3DXVECTOR3 v[] = { (0.0f,0.0f,0.0f), {5.0f,0.0f,0.0f) }; Device->BeginScene(); pLine->Begin(); pLine->DrawTransform(v,2,&pWorldTransform,D3DCOLOR_COLORVALUE(1.0f,1.0f,1.0f))); pLine->End() Device->EndScene() iam not get ...Show All
jnstaub capture audio
Hi! REALLY sorry to post this here but didnt know where else! is there a way to capture audio from the sound card I am trying to use directX but the sample I have seen is hard to understand unfortuantly :( How do I capture audio either using DirectX or some other method I want to capture it to a normal wav file Thanks! :-) You should be aware that if you use WME and you are planning on distributing your application you need to ...Show All
Inmon DirectX and winforms
im using the sampleframework in window mode and was wondering if there was a way to lock the form so it cant be resized thanks There's a couple of 'interesting' things happening here. 1st you can't reliably call sampleFramework.WindowForm until after the CreateDevice call because it needs to know if you are fullscreen or not. So move your border setting code after the SampleFramework.CreateDevice() call. (its j ...Show All
Wulver The COM-based CORE engine (a lot of questions)
I'd like to discuss a creation of the core engine for our future projects. I chose this forum not accidentally, I hope that professionals (especially from Microsoft) will help me in my questions. First, I'll say a few words about the core engine. It provides system, input, video and audio core techniques. Also, it has a pluggable system. The main COMponent 'MWCore' (from 'MWCore.dll' server) is only the bridge which connects the parts listed ...Show All
G.A. Brander Want to make a high end game
Can anyone tell me whats wrong with the free express versions Ok thanks a lot! I downloaded the C++ Express Edition Beta and I have been having trouble right from the start. How do I fix this fatal error C1083: Cannot open include file: 'windows.h': No such file or directory I tried downloading the platform SDK from microsoft and it didn't even want to install... There's nothing "wrong" ...Show All
Leon Zhu DirectPlay Alternative Example?
I was about to get started with learning more about the Managed DirectX 9.0 framework when I learned that the feature I wanted to use most has been deprecated. I have searched for alternatives but am not having much luck finding an easy soultion. Basically what I want to create is a private voice server/client for transmitting voice over the internet to one or multiple people at the same time. So, can anyone point me to a few easy to follow t ...Show All
ongsw .x exporter for 3dsmax 6
Hi, Anyone know of a good free exporter to export 3ds max 6 models to directx9 .x files I've seen plugins in directx sdks for max versions 4,5 and 7 but not 6. I've heard of panda exporter but have also seen many people who have difficuly getting their stuff to export correctly. Thanks. never mind, i got panda to work. it's much better. The Directx SDK has its own Exporter, s ...Show All
DJS330 Scaling (Shrinking) Sprite Chops Off Texture...
I am using the October 2005 Release of DirectX 9.0. When attempting to Scale a Sprite I am running into some very odd behavior. When "growing" the Sprite the Texture stretches and maps fine. When "Shrinking" the Sprite the texture apparently does not shrink - and it gets cut off. I am setting the Transform properly on the Sprite, applying SpriteFlags.AlphaBlend to Sprite.Begin(), and using Sprite.Draw(). Is anyone else ...Show All
Andrew M Robinson DirectDraw deprecation question
From what I understand, Microsoft's definition of deprecated APIs like DirectDraw means its not being updated anymore. It doesn't mean it's removed completely from being usable. For me, I'm learning it for 2d education and the book series migrates to D3D9 later. But when I ask questions on MS's forums about DirectDraw and having a problem with an issue, I can guarantee that someone will say it's deprecated and that I shouldn't use it. ...Show All
Derek Diamond DirectX Area inside a CLR/WFA or MFC window?
Hello! I'd like to write an application which should use DirectX, but not in the whole window, only a part of the window. In the other parts of the window there should be buttons and input areas to controll what is happening inside the DirectX area. So appart of the DirectX part, that looks like a normal CLR windows forms application or a MFC application. My questions are: Is it possible to include such a DirectX area in a windows forms applic ...Show All
Jerry Sparkman Can I develop the DX10 and DX9.0c application use VC++ 6.0?
Can I develop the DX10 and DX9.0c application use VC++ 6.0 My develop environment is VC++ 6.0 and installed VSSP 5.0. No it means VC++ Express needs the .Net framework. VC6 projects will import very nicely in VC2005. It was a major complaint about VC2003 and the C++ team listened. I can't speak about the compilability using the Intel compiler though, as I have no experience with it, but I haven't ...Show All
ARIS Software Using Arrays in Pixel Shaders
I have the following pixel shader and global variables in an effect file float values[512]; float values2[512]; int total; float4 psMain(VS_IO input) : COLOR { float4 result; for (int i = 0; i < 256; i++) { values2 = i; ...Show All
