Software Development Network Logo
  • Visual C#
  • VS Team System
  • Windows Live
  • SQL Server
  • .NET Development
  • Windows Forms
  • Game Technologies
  • Smart Device
  • Visual J#
  • Microsoft ISV
  • Windows Vista
  • Visual Studio
  • VS Express Editions
  • Visual Basic
  • Visual C++

Software Development Network >> Game Technologies

Game Technologies

New Question

Problem with "PlaySound()" Function????
D3DXComputeTangentFrame() question
Stenciltest never fails
Duplicate Item "Resources" parameter error
Tom Miller's Render Loop
Is it possible to import .X files into 3D Studio Max?
the view matrix
Having a cpu usage issue...
3d modeling Code Structuring
Writing to a EffectsBuffer in MDX 2.0.

Top Answerers

Mike408
nanci ruhl
YossiEven
Emilian
CMOYA
jason jones
xp104904
Erno Vuori
Nige_nordle
Espen Eriksmoen LØke
Field Device Configuration Markup Language
Only Title

Answer Questions

  • Kevin Lew OpenMP in XNA

    How far is the OpenMP support in XNA or can we expect OpenMP in XNA at all What other parallelisation techniques are possible with XNA OpenMP is supported in Visual C++ already.   http://msdn.microsoft.com/msdnmag/issues/05/10/OpenMP/   ...Show All

  • Munjal Patel Exporting to .X

    Okay, I've been messing with this for like two days and I still can't get textures to work, so I figured I'd post here. I'm using Maya 7.0 and I've gotten the exporter installed and I can export geometry just fine, but I'm doing something wrong with where I'm putting the textures/what kinds of textures I'm using/parameters. I'm not sure. I export to a .x file and when I load it up in the DirectX Viewer, the object is there, but there is no textu ...Show All

  • mab296 How to create a multihead device?

    hi, i would likt to know how to create a multihead device. an short example would be nice as i dont get it! i tryed this, but its throwing an error: Dim PresentParams(1) As PresentParameters 'set presentation parameters PresentParams(0) = New PresentParameters PresentParams(0).Windowed = False PresentParams(0).SwapEffect = SwapEffect.Discard PresentParams(1) = New PresentParameters PresentParams(1).Windowed = False PresentParams(1).SwapEffect = ...Show All

  • MacKenzieMi HELP!!! DirectX Device error.

    I been learning off of Beginng C# Game Programming. Have one major issue i cant get passed. I get a compile error " The Type 'Microsoft.DirectX.Direct3D.Device' Exists in both 'C:\Windows\Microsoft.Net\DirectX for Managed Code\2.0.0.0_x86\Microoft.DirectX.Direct3D.dll' and 'C:\Windows\Microsoft.Net\DirectX for Managed Code\1.0.2902.0\Microoft.DirectX.Direct3D.dll' I have already unstalled the SDK Apr 2006 version and everything f ...Show All

  • Martinavd Where did my first post go?

    I can believe it was erased by moderators with no explanation nor even a response ... it was a technical question about MDX + Net Framework 2.0 + CS Express + Win XP x64 ... Currently, the forums software doesn't notify the original poster when a thread is moved.  That will change sometime in the near future. ok, thanks. Hi,   It has been transfered in the 64 bit area. MDX + .NET Framework 2.0 + VCS ...Show All

  • Konay UI controls

    is there a way to get listbox.contains(object) using the listbox control I went into the sampleFramework and looked at the code and created a bool function called contains but cant get it to work right. I noticed itemList is a arraylist so under that function i used itemList.Contans(myvarible) it does not seen to spot it. also I am trying to remove string objects from the listbox at runtime but there is really no way to get the index value ...Show All

  • Deadlock42440 .X Export a simple Maya model

    I've made a model in Maya 6.5 that is a simple temple with a texture applied to it. I have the .X exporter installed however I can't get the mesh to show up correctly in the Mesh Viewer. The mesh shows up pitch black and I can't see any texture applied to it. Is there a way to export a simple textured model from Maya without using shaders and effect files I'm using the June 2005 SDK. Hi chrouble, Could you t ...Show All

  • jaymik D3DXLoadMeshHierarchyFromX reporting : "D3DX: D3DXCreateAnimationSet: Interpolators cannot have a NULL name"

    Hey All, I am trying to flesh out a stable .x skeletal animation / mesh export pipeline for the Blender modeller. D3DXLoadMeshHierarchyFromX is printing "D3DX: D3DXCreateAnimationSet:  Interpolators cannot have a NULL name" to the console when trying to load some of my more complicated skeletal animations in DX9, and subsequently failing. Anyone know what this error means If i remove some of the AnimationKey chunks with certain bone names, ...Show All

  • bri189b DirectX or Managed DirectX ?

    Hello, it's my first post here ;) I've been developing in DirectX for several years (using c++). I am thinking if it's worth to move to the "managed world" I can do everything in c++ and directx but creating apps in c# and mdx is much faster and simpler. What is your opinion Is it huge performance penalty making 3D games in c# and mdx   Mykre wrote: Tom Miller put together an article for MSDN, http://msdn.microsoft.com/msdnm ...Show All

  • Polo Gringo Still using Visual C++ 6.0? Try Visual C++ Express Edition with DirectX!

      This is just a short, friendly post to encourage all of you still using an 8 year old C++ compiler to consider using today's new release of Visual C++, including the free Visual C++ Express Edition!   Why move away from Visual C++ 6.0   The list of improvements is extremely lengthy, even for the express edition, but here's a few key reasons for those of you writing DirectX-based software: 1) The latest SDKs no longer with with ...Show All

  • Vjeran32 non-FVF VertexBuffer

    How to create Mesh with non-FVF VertexBuffer (Managed DirectX) I tried to specify declaration but Mesh has FVF VertexBuffer after creation: Microsoft.DirectX.Direct3D.VertexElement[] elements = new Microsoft.DirectX.Direct3D.VertexElement[] { new Microsoft.DirectX.Direct3D.VertexElement(0, 0, Microsoft.DirectX.Direct3D.DeclarationType.Float3, Microsoft.DirectX.Direct3D.DeclarationMethod.Default, Microsoft.DirectX.Direct3D.DeclarationUsage.Pos ...Show All

  • Charles Kincaid Tiling Terrain System

    I'd just downloaded Arena Wars and the author has done a terrific job -- it has a really nice map editor, too. I'm looking at the terrain system, and it's not a straight height map with a 2048x2048 texture drape on top of it. There's some tiling, layering going on there. There's definitely a height map associated with it, but the texturing is much richer than a simple texture. Does anyone know what this terrain system is called I'd like to study ...Show All

  • RickPhil Managed DirectX - From TransformedColored to PositionColored

    Hi, I am trying to get a good understanding of the Projection and View and I'm stuck. I'm trying to draw exact same shape with PositionColored as I did with TransformedColored but I can't get it exactly the same. Here is what I'm doing... With TransformedColored I had this code ('this' ref is my custom defined triangle shape and PointA, PointB, PointC have coordinates mapped 1 to 1 to the form coordinates): ... mVerts[0] = new Custom ...Show All

  • sezrah Who is using XACT?

    If you are using or considering XACT for your product, could you let us know Recently we heard from a developer who was about ready to ship an XACT title, and we had no idea. We try to provide as much direct support to early adopters as we can, help them with any problems they bump into, etc; we can also adjust and prioritize our features based on real-world usage. So, if you're using XACT "secretly", please come out the woodwork and let u ...Show All

  • Ryszard Kwiecinski - MSFT C++ Compiler

    I'm using Borland C++ 5 compiler but can't seem to get the tutorials to compile and run through there. Sofar i've installed the DirectX SDK and installed Tutorial 00. But when i go to run, it tries to compile but gives me errors. I assume you're using the free 5.5 compiler from Borland That's one old product you have (6 years old by now), it may lack some of the language features needed by the current DX SDK ...Show All

686970717273747576777879808182838485

©2008 Software Development Network

powered by phorum