Answer Questions
SSMinnow How do I develop games for the XBox 360?
The starting point to learn how to build games for the XBox 360 is here . In a nutshell though, building games on your PC using the DirectX SDK is the best starting point for building games for the XBox 360. Hi!! Where I can find a SDK to XBOX I Whant to star develop VideoGames in XBOX How I can start You can't get an XDK for xbox or xbox360 unless you are a registered developer and for now this means ...Show All
Sternman DirectX batch sizes and Impostors
Hi, I am working on an implementation of the Hierarchical Image Cache by Shade et.al. In short, it uses a spatial hierarchy of dynamically updated impostors to avoid having to re-render the base objects for as long as possible: if possible, an impostor is updated by rendering its direct children (which are also impostors, but of a smaller subset of the scene) instead of the full geometry. I have already written a working implementation in Open ...Show All
Sunil Sinha how to save a progressive mesh to a .x file?
When using ID3DXPMesh to simplify the model, I want to export the data of a progressive mesh to a 3D file. I know D3DXSaveMeshToX can save ID3DXMesh to a .X file, but how to save a progressive mesh to a file Any suggestions will be appreciated. Thanks a lot:) Lily You should use the Optimize method from ID3DXPMesh. This method creates an ID3DXMesh object that you can save ...Show All
Spermij how to convert screen co - ordinates to 3d co ordinates
hi guys , how to convert mouse coordinte to 3d co ordinates thank u , Convert mouse coordinates to range -1 -> +1 Mutiply by the inverse of the projection and view matrices to give you world space multiply the result of that by inverse of world matrix to give you object space. Search google/gamedev.net forums for 'picking'. Look at the 'pick' sample in the ...Show All
Ephraim Shurpin Graphics card compatibility issues?
I'm using the following code to get a non-square texture from a bitmap: D3D . TextureLoader . FromStream ( graphics , loMS , bmp . Width , bmp . Height , 0 , D3D . Usage . None , D3D . Format . A8R8G8B8 , D3D . Pool . Managed , D3D . Filter . Linear , D3D . Filter . Linear , 0 ); (Where "bmp" is a Bitmap in memory, and "loMS" is a MemoryStream connected to bmp). This works fine on my PC, but if I run it on a lapto ...Show All
Felix Planjer Dynamic Vertex Buffers
Hi, I am creating vertex buffers up to 60,000 vertices. Vertices contain up to100 bytes of data. Vertex Buffers are dynamic and need to be set each frame. I am currently using VertexBuffer.SetData(...) to do this. I have around 10 such buffers per frame giving a total of 600,000 vertices. There is however a maximum of 60,000 of these 600,000 that are meaningful (need to be rendered) each frame. These are set as the first x vertices in each bu ...Show All
Rasim_Yilmaz VertexBuffers: Lock/Unlock and same memory address....
If i create only one static vertex buffer in my program and i do: Lock/Unlock....Lock/Unlock....Lock/Unlock....etc - all this calls return me same start memory address for vertex buffer data if this buffer not been recreated or not P.S. sorry for my english pls :) It might or it might not. But do NOT assume you will always get the same address. Also, NEVER write to the address without doing a Lock first, and ...Show All
QuBit0 Console Flicker
I'm creating a small text based game in console mode. I want to spice it up a little by having a few animations like animated text and boxes that animate their opening and closing. To do this I have created a buffer (an array if CHAR_INFOs) and write everything to that array and once per update (the screen updates at 30 times per second) I use WriteConsoleOutput to display the buffer. This works great and the animations look re ...Show All
AT-Intrinix Setting up Microsoft Visual Studio 2005 for directX
I just can't get the DirectX samples from the samples browser working (provided with directX), when i try to compile them i get linker errors DXUT.obj : error LNK2019: unresolved external symbol DXUTmisc.obj : error LNK2001: unresolved external symbol I have installed DirectXSDK(dec.) and Microsoft Platform SDK. I have added the paths in tools->options [Projects and solutions]->[VC++ directories] to both Platform SDK and Directx ...Show All
chrisan DirectX 10 shader compiler?
Hello, Does DX10 have comman line shader compiler like DX9 fxc Thx, Pi-Hsi wrote: Hello, Does DX10 have comman line shader compiler like DX9 fxc Thx, Yes. fxc10 is included in the Dec05 SDK. fxc10 does not compile D3D9 shader targets though (still need to use fxc.exe for that) You might need to ask this question in ...Show All
Jianpeng Is it reasonable to build cos/sin/acos/asin func textures? (HLSL)
I'm just wondering if it is reasonable to build function textures for the cos/sin/acos/asin in a HLSL shader. Or is it quicker to use the respective HLSL functions Nico Thanks! I actually removed the acos completely using an approximation for the computation where the acos was involved. Before that I simply replaced the acos by a 2d texture lookup in an abrbitrary texture to compare the performance. As your ...Show All
Arif Khan I need e-book for directx programming
hi.... i need e-book for directx programming on C#... please help me! Download information for directx documents on here http://forums.microsoft.com/msdn/ShowPost.aspx PostID=13290 Shameless plug... My book is available as an ebook. You can get it directly from the publisher here: http://www.apress.com/book/bookDisplay.html bID=324 You can also check out, www.thezbuffer.com - Managed DirectX Resources ...Show All
DennisR Game Networking...
I've just been reading "C# Network Programming" by Richard Blum in order to get up to speed with networking (non-http, most of my C# experience is in ASP.NET). Now, he shows many examples of how to network in the book, and I've learnt some great things, but after reading Tom Miller's book, it's left me wondering how much is going on in the background of .NET and which approach is better for an MMO style game. In Richard's book he shows fi ...Show All
MikeAlister Animating a leg
hi all, I'm trying to create a simple animation of a leg. The leg would be made out of two parts and each part would be a mesh (could be just Mesh.Cylinder). I know how this should work in principle but when I have to calculate the matrices all goes wrong... Here's my idea: Given the angles of rotation for both parts rotate and position the upper part (which will maybe be someday connected to a torso) then rotate the lower part and c ...Show All
mariascandella Can Windows Workflow Foundation help making games?
I was just wondering after reading some docs about it: will we be able to use it to develop games anyway I mean, define the workflows that happen in a game Thanks in advance, Well, it would still be very good to have a tool such as this to game development. Anyway, thanks for your reply. Is is highly unlikely it is suitable for gaming purposes. It is primarily intended for business/process workflow management. ...Show All
