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Software Development Network >> Game Technologies

Game Technologies

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DirectX7 SDK Lost Forever?
Directx 9.0C Deployment Problem
Sprite not working after upgrade to DirectX Aug version.
to David Weller and tom miller
More input required
construct models
Typewriter style Text on Desktop
.x file exporting from 3DSMax using Skin modifyer
Can i use .x files to render spline shape models?
Matching view to world - help!

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Answer Questions

  • raceirolg missing type specifier

      hello i have recently bought a book on producing games with directX. and when i compile some of the code in the later part of the book i keep on getting this error when building.   Compiling... Core_Graphics.cpp c:\program files\microsoft directx sdk (february 2006)\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800 c:\documents and settings\derek\desktop\programming\bookcode\gamecore\core_system ...Show All

  • Marianor Good source (s) to learn Direct X (c++)

    Hi, I have begun programming with DirectX and C++ for a while now (not a very long while =)) I've read the 6 tutorials that comes with the SDK and understand them quite well, but where do I go from here Most interesting info I find about DirectX programming for newbies is in managed, but, since I already can programme nicely with C++ (console and windows) I think that would be some kind of a step back, dunno why really... but is there any ...Show All

  • Veena B N samples from directx SDK fails

    I am trying to build the sample code which came with directx sdk, hopefully this is the right place to ask for help. When I build the sample code from "SimpleSample", I get alot of linker errors: ------ Build started: Project: SimpleSample, Configuration: Debug Win32 ------ Compiling... dxstdafx.cpp Compiling... DXUT.cpp DXUTenum.cpp DXUTgui.cpp DXUTRes.cpp DXUTmisc.cpp DXUTSettingsDlg.cpp SimpleSample.cpp Generating Code... Compiling ...Show All

  • sam_dlg MDX CLR2.0 Release Date

    Can anybody offer any information regarding the possible MDX9 (CLR2.0 compatible) release date (a +/- two month precision would be more than satisfactory). Thank you. Sandman Questions about betas should be asked in the beta newsgroups or forums. See http://msdn.com/directx/beta for more information. Its more likely to be answered in there than in here. The last time I a ...Show All

  • mkassa I am going into development of games(help needed)

    Hi there all, I am a programmer for Windows 32bit and now due to a new project issued by a friend of mine, i had to go into Game Development. The following are a few questions that i am going to ask so that i understand more about Developing games. 1) What programming language am i going to use 2) What IDE environment will I be using 3) How will the graphics be supported Tips and tricks welcome too. ...Show All

  • PhilWilson How to flip screen/desktop or a directx window up side down

    Dear all, Is there a simple way to flip the screen/desktop vertically or horizontally By flip I mean mirror image, not rotation. If full screen flip is not possible, is there are simple way to flip the contents (3D graphics. images, text, etc) of a directx windows vertically or horizontally Thank you so much Many thanks Jack. In fact i'm working on a system a bit like an arcade shooting game. To create an illusion of a far aw ...Show All

  • WimV Realy simple tutorial.

    Hello I'm looking for a tutorial that shows the most simple DX-program ever, just how to create a simple plane/box/polygon. I've looked everywhere but all i can find is "create your own battletank game", "your own flightsimulator" etc etc. I'm using J# but there is almost no tutorials for that so i have to use C#-tutorials and convert them but that takes alot of time, specialy if the tutorials has mixed in some piece of flightsimulator code in i ...Show All

  • Alex2004 Passing two normals for a vertex to the vertex shader

    I am having absolutely no luck with constructing my own vertex format and use it to store two normals for use in my shader. There are a number of flags which I can set to indicate various items such as position, normal, texture etc, but there is only one normal. How do I define that I want to use both normal and normal1 and for that matter normal5 I need to have a vertex which has a position and two normals. I tried storing one normal in a ...Show All

  • Chordless Render Targets, Video Memory, and Pixel Shaders

    Hello, I have just been thinking about the whole rasterization process and a question came up. It seems to be from the information I have researched that Pixel Processing can only be done in hardware. Customizable pixel processing which is what you do when you write a pixel shader in HLSL, most obviously has to be done in hardware. However, if I use the fixed function pipeline, does this mean that the pixel pipeline is implemented in hardware ...Show All

  • Alberto Pardo Spectrum Analyzer for Real time Audio.

    I have a directX application which reads real time audio from a sound card (mic) and calculates FFT for it. Frequency of sound per .5 second. I need to create a spectrum Analyzer kind of component. Any way I could do this using DirectX (Direct 3D maybe). I am not looking for 3rd party component. --Yatharth If you have WIndows Vista, you can run the GPUSpectrogram sample found in the DirectX SDK Sample Browser. Even if you aren' ...Show All

  • jhall .X files

        How do i make a .X file and a .FX file what program Thanks every one   werwin wrote:     How do i make a .X file and a .FX file what program You can also use a program like DelEd, Gamespace, Milkshape, Lightwave, etc... If you are looking to create .X files by hand, you can read the documentati ...Show All

  • Todd Wilder Graphics Engine Design

    I am looking for material on designing a graphics engine. The main purpose of the engine will be tech demo development and function as  shader playground. To start with I have some ideas about decoupling materials and shaders. I would like to have the flexibility that an object can have multiple materials. One part could be a diffuse surface with phong illumination, another part of the same object could be a bump mapped rusty surface w ...Show All

  • ejgarci Is it reasonable to build cos/sin/acos/asin func textures? (HLSL)

    I'm just wondering if it is reasonable to build function textures for the cos/sin/acos/asin in a HLSL shader. Or is it quicker to use the respective HLSL functions Nico I have one doubt : "asin and acos aren't directly supported in shader assembly." If I am developing a vertex shader using the assembly instructions 2.x, how do I implement asin, acos etc using the available instructions Do I nee ...Show All

  • Barry.Kelly Why does my window go blank after a resize?

    Just as a quick test too see if I understood how directX initialization works attempted to creat a new DX window using windows forms from scratch. But I have a problem... Can anyone explain to me why the triangles rendered in the following code disappear permanently when ever i resize the window I have comparable code that doesn't disappear when I resize but after hours of comparing I just can't see why one code works and this one doesn't. ...Show All

  • TTKoshi Error in effect file

    I am using c for my directx programming. I am getting some errors in my effects file.  I know this because when I try to create effect from file I ge an error.  I do not know how to find exactly what is wrong with the effects file.  Is there a way to print out these messages or get a direct compilation message There are three ways: 1. Depending on which function you're calling, you should be able to get back a LPD3DXBUFFER ...Show All

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