Software Development Network Logo
  • VS Express Editions
  • Visual C++
  • Visual Studio
  • Game Technologies
  • Architecture
  • Visual C#
  • Visual Basic
  • Windows Vista
  • Microsoft ISV
  • .NET Development
  • Windows Live
  • Visual J#
  • SQL Server
  • Visual FoxPro
  • Smart Device

Software Development Network >> Game Technologies

Game Technologies

New Question

I need e-book for directx programming
Hyperthreading and CPU-based T&L
DirectX Extensions For Visual Studio .Net 2005
HLSL in C# vs. C++
DirectShow
Enumerating Video Cards
Invalid Win32 application
Unresponsive Visual Studio during build
MDX April 2006 SDK
Pixel shader 3.0 constant indexing and other poofs

Top Answerers

David Mc Quillan
l_m_o_o_r_e
jcoffee
Fola Enterprise Service Platform
Alex Flash
Gordon Kenaston
Steff_d
Sean X
LazyDBA
-Ray-
WML or
Only Title

Answer Questions

  • nredman ( c#) rendering in multiple controls and texture sharing

    i have an application with more than one control using directx for rendering for each control, i have created a device. in this control, i must render the same textures my problem, i can't share them, i must duplicate my texture for each control how can i avoid that how work swap chain because in my controls i will render totaly diferrent thinks so is if working fine for my problem ...Show All

  • HarryChou Texture Pixelating

    The texture i am drawing is pixelating a little. Is there any way to remove or minimise it . i am using CustomVertex.TransformedColoredTextured It worked... Thanks Do you have selected a texture filter for Mip, Min and Mag If you use C++ look for the “SetSamplerState“ Methode. m_pDevice->SetSamplerState (0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR); m_pDevi ...Show All

  • BobIves .net 2005 graphic engine

    I am looking for an open souce .net 2005 graphic engine Nothing fency, just the basics. To start learning how graphic engines are created. Haddd will be fully open source, they are working on documentation before they release the source. ( http://www.thezbuffer.com/articles/190.aspx ) 3DEvolution is partially open source ( http://www.thezbuffer.com/articles/340.aspx ) Those are the only 2 .Net 2.0 ...Show All

  • JumpyNET DirectX Extensions For Visual Studio .Net 2005

    Hello everybody, I am having a problem with my DirectX SDK installation. I installed the latest one (Feb2006), and it worked fine. Then, I installed a game (F.E.A.R.), and it seems to have installed an older version od DirectX (still 9.0c, just older). So, before the installation of the game, when I run the Visual Studio .Net 2005, it shows the list of things installed(in the splash screen thingy), and DirectX Extensions was one of them. ...Show All

  • Useless "Programming RolePlaying Games with DirectX" help

    Has anyone else read this book I am a current student at the Art Institute and recently purchased this book. The code they have is based on DirectX9.0b, so it requires a lot of changes from IDirect to ID3X...and I just started learning DirectX with this book. I'm just wondering if anyone else read this book and were able to confront those errors. Anyone know any good resources to learn DirectX9 and/or tutorials on creating an ideal DirectX wrapp ...Show All

  • Masterbrain Mesh optimization

    I think for a while about mesh optimization, but then I saw, that Mesh class in DX, have some optimize methods. I try to figure out more about it in SDK documentation, but there isn't much on this theme. So, what actually DX do to optimize mesh, and what else I can add to it But don't forget, that i ask about compile-time optimization, not real-time. What the D3DXMesh interface means when it talks about optimi ...Show All

  • Sokon Water???

    Well, I figured i could start out the new forums with a question on water. I am wondering the best place to start implementing water into my game, I understand that the look will be done with HLSL mostly but i am wondering if i should just throw down a plane and start shading it or if there is a better way to go about it. I have read multiple papers on rendering it with multiple methods in order to get the best look and performance but all the m ...Show All

  • smcer about get color value

    I just want to get a pixel's color value. In openGL ,I know a function,is:glReadPixel(...); How to use D3D implent same function First off... reading back that sort of information can *really* hurt your performance. Don't do it unless you really have to Do you want the pixel from the frame buffer or a texture Either way it involves "locking" the resource (see IDirect3DSurface9::LockRect() and/or IDirect3DTexture9::LockRect() ) and ...Show All

  • MAPIdoneit Position Notify Bug?

    There seems to be an error with using position notify with a hardware soundbuffer on my nForce4 on board sound. The sound stream class I created was developed on an other computer that had SB128 sound card and it worked fine. But with my current hardware if I hold a any key down on the keyboard, every event that I check is signaled, wich starts the copy of a new block of sound samples that havent ben played yet. I switched the buff ...Show All

  • Zartaj No GameOS source?

    Just found the MechCommander2 does not have the source code of GameOS, do you plan to release it Thanks Countzero - You are correct. The GameOS layer was based on DirectX7 which was the latest and greatest at the time that MechCommander 2 was originally released. We didn't want to enforce best practices or coding style against such an old version of DirectX so we intentionally shipped the GameOS layer in ...Show All

  • Justin Mungal Reccomend me books please!

    Ok im looking for some books to get me started on creating games using C#, Managed DirectX and Winsock. Can anyone reccommend me books they have used that will cover what I need to know to get started on making great games Hi, The book "Managed DirectX 9 Kick Start : Graphics and Game Programming" by Tom Miller is good. I recommend the same as well. Regards, Vikram What about books on C++ and Dire ...Show All

  • DogCatFish sample Framework GUI bug

    I seem to have found a bug in the sample framework gui code. If you use the change device dialog (in the custom UI sample for example) and change to full screen when the window is maximised the mouse becomes lost until you click the mouse at which point the window minimises. It is fixed once you restore the window. It doesn't seem to happen if you use the fullscreen toggle button instead. I've been using this code for my own project and have tri ...Show All

  • Aarthi_MSFT Rotating TransformedTextured Vertices around a specific point? (MDX, C#)

    Hello everyone! What I am trying to do, is to draw a textured 2d square using on-screen coordinates (therefore using TransformedTextured, and not PositionTextured), using vertices, and rotating the square around a specific point in the z axis, however after a good hour of googling, I can only seem to find examples of doing this with PositionTextured vertices, I am beginning to wonder if I am actually looking in the wrong direction. Is there any ...Show All

  • lpasquali capture audio

    Hi! REALLY sorry to post this here but didnt know where else! is there a way to capture audio from the sound card I am trying to use directX but the sample I have seen is hard to understand unfortuantly :( How do I capture audio either using DirectX or some other method I want to capture it to a normal wav file Thanks! :-) ah! didnt think you could do it with that.. I will give that a bash! but if there is any other method, ...Show All

  • VenkatABC Calculate "slope"

    Okay, here's my problem. The game I'm making is a 2D platformer, where you use the keyboard to move the guy around. When you click somewhere on the screen, your shot is supposed to make a beeline for the coordinate you just clicked. Somehow, I need to calculate the projectile's "slope". Assume that (0,0) is the top-left coordinate of the screen, and (3,3) is the bottom-right. If my player is at (0,3), and I click at (1,1), then my s ...Show All

222324252627282930313233343536373839

©2008 Software Development Network

powered by phorum