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Software Development Network >> Game Technologies

Game Technologies

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Won't draw primitives
Page hits in DX
Mech commander 2 question
dxwebsetup wierdness - deployment with app
Keep mouse inside window
Simplest method for drawing rectangles
setting position of sphere
Getting rendered graphics (quickly) from the card
.X files
Converting to .NET 2.0 - Device exists in 2 places

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Ger van der Kamp
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Answer Questions

  • GLS_1985 Framework and DX SDK versions

    I'm trying to follow Derek Pierson's C# tank game tutorial series on Coding4Fun , but after installing the VB version of the code and trying to run it, I got 71 errors. He said, for that lesson, that he updated to the August SDK. I have the October SDK installed right now. Do I need to go back the the August update Also, is this the latest version of the framework .NET Framework 2.0 Configuration (version 2.0.50727. ...Show All

  • Grant Swan October 2005 DirectX SDK is available!

    The DirectXR Team is pleased to announce the release of the DirectX 9.0 SDK October 2005 Update! The October Update includes the first public release of the XInput SDK.  This SDK will allow game developers to fully support Xbox 360 Controller for Windows.  To download or learn more about this release please visit http://msdn.com/directx/sdk .   Features added in the October 2005 DirectX SDK update - XInput XInput is an API that ...Show All

  • aaronmarissa DirectDraw Overlay Surfaces Problems

    Hi everyone,     I got problems when using DirectDraw overlay surfaces, in my case, I program with ATI Radeon Serie Cards. when create DDOverlay Surface over certain screen value (960x720) , the graphic data filling to the surface will be displayed in distrotion. every thing showing in blur, however the data itself if ok, so long you got them displayed within (960x720). I also checked the DDCAP data, showing t ...Show All

  • raindrops123 Problems with DirectX 9 and Visual Studio Express

    I'm trying to compile some sample code in Visual C# express with the DirectX 9 SDK. The problem is that the sample code gives me errors like the following: "The type or namespace name 'Font' does not exist in the namespace 'Microsoft.DirectX.Direct3D'" "The type or namespace name 'Mesh' does not exist in the namespace 'Microsoft.DirectX.Direct3D'" Now of course, Font and Mesh SHOULD exist in Direct3D. My ref ...Show All

  • pserranop 2d display in direct3d

    I'm looking for some help in drawing a texture (or anything really) that is fixed to the screen. Like text in the sdk samples, you can move around in 3d but the text is fixed. My goal is to create a heads up display for a 3d fps. I just started learning direcx 9 abt 2.5 weeks ago but have the basics down - except this. If anyone could point me to a sample it would be great. Thanks in advance  oh btw i'm using c++ ...Show All

  • misterEd ID3DXSprite & SetRenderState ??

    Hi~ Yesterday i changed my SDK to Apr2006, i found the ID3DXSprite interface changed a lot (my SDK was very old ), and i can't make it work well. My code looks like this: pDev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 0, 0); pDev->BeginScene(); Spr->Begin(...)// This method has no parameter before, Now i use D3DXSPRITE_ALPHABLEND, am i right pDev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); pDev->S ...Show All

  • Captain Toad mesh texture color

    im using a effects file in my project but it seems when I render some meshes the colors are not comming out right, my render loop is very basic so nothing there should be the problem, so my guess is its in the .fx file here is what I have float4x4 worldMatrix; float4x4 worldViewProjection; texture sceneTexture; sampler g_samScene = sampler_state { Texture = <sceneTexture>; MinFilter = Linear; MagFilter = Linear; Mip ...Show All

  • Stephen Witter Multiple Mice

    I heard direct input support for multiple mice was removed in DX9.  I was wondering what the reasoning behind this is and also whether I have any alternative than using DX8 Cheers The URL for my page on using multiple mice under Windows XP with raw input has changed in case anyone is looking for it. You can find it here: http://jstookey.com/arcade/rawmouse Where abouts ...Show All

  • Grant Smith Include files

    Hi there. Im new to programming and just installed the DirectX 9.0 SDK (October 2005). I opened up the samples in my version of Visual Studio c++ (2005 Express Edition Beta Version 8.0.50215.44) and tried to build them. But I found that i had missing include files, (such as windows.h ). Where can I get these headers or is there a new version of Studio i need to install Oh, I downloaded the beta ...Show All

  • ndomain MDX (Dec 2005) Working with D3DX

    I just upgraded to the latest and greatest DX SDK, mainly because I really wanted be able to use the Direct3D.Font.MeasureString method (although I'm a bit confused as to the parameters it takes, but I should probably ask that question in another thread). Anyway, I added a reference to the Microsoft.DirectX assembly labelled with the version 2.0.0.0 and runtime 2.0.50727. Now I can't seem to find where the TextureLoader class has gone to. It ...Show All

  • JoeJoeJoe "Programming RolePlaying Games with DirectX" help

    Has anyone else read this book I am a current student at the Art Institute and recently purchased this book. The code they have is based on DirectX9.0b, so it requires a lot of changes from IDirect to ID3X...and I just started learning DirectX with this book. I'm just wondering if anyone else read this book and were able to confront those errors. Anyone know any good resources to learn DirectX9 and/or tutorials on creating an ideal DirectX wrapp ...Show All

  • Qinyingying 3 errors

    i've read an article about setting up a basic application template using the sample framework as a base from http://msdn.microsoft.com/coding4fun/weekend/apptemplate/default.aspx by Glen Willson. i've done all the things he wrote there but i still can't make that template he speak about, what so ever. i am dealing with 3 errors (see the picture i've posted here http://80.97.50.242/ ). i am using visual studio 2005 and directX Sdk oct 2005. thank ...Show All

  • Niraj Sikotara how to add multiple cameras

    hi all, iam new to directx . how to add multiple cameras and display each camera view in a separate monitor. thank u for ur great suggestion can u provide any sample code that can build multiple devices because iam new to direct3d . i dont know deep concepts What you would do is code your own camera system. Then you could just split your form/window into as ma ...Show All

  • Mario02 DirectX and winforms

    im using the sampleframework in window mode and was wondering if there was a way to lock the form so it cant be resized thanks You could specify in your class that inherits from form that the border style is FixedSingle e.g. FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle; I hope this helps. Take care. There's a couple of 'interesting' things happening here. 1st you can't reliably cal ...Show All

  • Uray Frank I need e-book for directx programming

    hi.... i need e-book for directx programming on C#... please help me! Glenn Wilson wrote: You can also check out, www.thezbuffer.com - Managed DirectX Resources www.ircomm.net - Managed DirectX Game Programming On the above sites we have lots of resources listed for Managed DirectX, including Tutorials, Links to Commercial Projects usind MDX, and tools that will help with your DirectX Travels. From what I can tell, that ...Show All

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