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Software Development Network >> Game Technologies

Game Technologies

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Code behaves differently on 3 different computers. ???
Can i use .x files to render spline shape models?
MDX 2.0 FrameHierarchy problem...
D3D background picture
Application Block for MDX
why cann't the 2D polygon be drawed correctly?
Geometry.BoxBoundProbe not working as intended?
Question on ID3DXEffect::SetArrayRange
.XWB file format
DirectInput keyboard keys get stuck

Top Answerers

byteME
Neil Kronlage
Pi-Hsi
Sajid Saeed
mikkeX
SireeshMunagala
traimo
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dat1
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OSG OpenSceneGraph
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Answer Questions

  • Perry Bynum Erorr in loading DirectX Reference

    Dear All, I have two versions of VS.NET (2003 & 2005) installed and DirectX SDK Dec/2005 version installed as well. I am trying to develop just a few lines of code to create the device but it caused the errors as below: An unhandled exception of type 'System.IO.FileNotFoundException' occurred in TestDX.exe Additional information: File or assembly name Microsoft.DirectX.Direct3D, or one of its dependencies, was not found. Tes ...Show All

  • DieHardGuy Direct Input

    How to receive coordinates of the mouse in pixcels Could you not just create an event handler for the mouseMove event and use the EventArgs to grad its position Or does your program need more fuctionality ...Show All

  • AndresF Common framework conversion errors

    I'm working on fixing up the Common Framework files from the Zbuffer, and I have fixed most, but here are a few I'm not sure about.  I don't know if this little information is enough, I can provide more context if needed. 1.  effect = effect.FromFile(device, path, Nothing, Nothing, ShaderFlags.NotCloneable, Nothing) Error    10    'NotCloneable' is not a member of 'Microsoft.DirectX.Dire ...Show All

  • jarda.jirava new GraphicsBuffer problems

    Hello I am using VS2005 and MDX December 2005. Suppose that I have this code to generate a mesh of a square: mesh = new Mesh(device, 2, 4, MeshFlags.Managed, PositionNormalTextured.Format); GraphicsBuffer<PositionNormalTextured> vertBuffer = mesh.LockVertexBuffer<PositionNormalTextured>(LockFlags.None); int i = 0; PositionNormalTextured[] verts = new PositionNormalTextured[4]; verts[i++] = new PositionNormalTextured(0, 0, 0, 0, 0, ...Show All

  • Princess77 StateBlock in Managed DirectX using C#

    I am using the April 2006 DirectX SDK and experimenting with StateBlock's. I have followed the sample in the SDK documentation however it seems like nothing is ever getting recorded to the StateBlock. When I call Apply() none of the changes I made to the Device during the BeginStateBlock() EndStateBlock() Capture() get re-applied. Furtermore, any changes that I make to the Device while creating the StateBlock do not get applied to the D ...Show All

  • NoelAnthony Release: unresolved token IID_IDirectInput8A

    I am trying to build a release version of my application but I can't seem to link it properly as explained in: http://msdn.microsoft.com/library/default.asp url=/archive/en-us/directx9_c_Oct_2004/directx/input/ref/functs/directinput8create.asp I'm trying to create a DirectX 8.x interface with the DirectX 9.0c software development kit (SDK) without using CoCreateInstance : Set "#define DIRECTINPUT_VERSION 0x0800" before the include stat ...Show All

  • gleblanc DirectX9 Multi Screen Apps losing focus

    Hi, I'm trying to create a multi-screen ( 2, 3, 4 screens ) application with a couple strange parameters. Different screens may have to run at different resolutions, and may be placed anywhere ( above, below, left right ) in relation to the primary display. Right now my software works in windowed mode, I have no problems setting up multiple windows at different resolutions with different DX Devices. When I try to run my app in full sc ...Show All

  • Brian R IDirectSoundBuffer8::Lock parameters

    If you set the dwFlags parameter of the Lock method to "0", how is this different from setting it to either DSBLOCK_FROMWRITECURSOR or DSBLOCK_ENTIREBUFFER Everytime I want to write to the buffer I use the DSBLOCK_ENTIREBUFFER flag value but that didn't seem to work and someone told me to try 0 for that paramter Any thoughts I need to lock a certain amount of bytes in the buffer and then write that amount to the buffer ...Show All

  • Alexandre Mineev MSFT Different results between REF and HAL devyce

    Hi! When executing my pixel shader, results are ok. But when I execute with my recent new grpahic card Quadro FX 3400/4400 results are rubbish. Exactly what happens is that! In my pixel shader I have these four operations Output.weights.x = (1-frac2.x)*(1-frac2.y);\n" // 1 float output Output.weights.y = frac2.x*(1-frac2.y); // 1 float output Output.weights.z = (1-frac2.x)*frac2.y; //1float output Output.weights.w = frac2.x*frac2.y; // 1float o ...Show All

  • Julien Ellie to David Weller and tom miller

    Hello . Please fix before xmas Microsoft.DirectX.DirectInput;  Version beta 2 december 2005   no mouse or keyboard support SystemGuid.Keyboard or SystemGuid.Mouse SystemGuid is gone. We have to release a sdk for game engine cos money problem it is hard to wait 4 month with no income in the firm and 4 peoble on the payrool we have been programing for allmost 1 year now prepering for net framework 2.0 of directx and mobile directx ...Show All

  • arttaylor what is the use of D3DXVec3Unproject() function

    can any body answer what is the use of D3DxVec3Unproject () function how can i use this function to get mouse coordinate in 3d world Hi, D3DXVec3Unproject simply projects a point (vector) from screen coordinates (screen space) to world coordinates (object space). To get your mouse in a world coordinate: D3DXVECTOR3 * D3DXVec3Unproject( D3DXVECTOR3 * pOut , CONST D3DXVECTOR3 * pV , CONST D3DVIEWPO ...Show All

  • Rob Schripsema Installing DirectX SDK

    Hello.I am using Microsoft Visual Studio 2005.I downloaded the DirectX SDK from December and I have installed on my computer but I cannot build DirectX Aplication.Why I use VB. The 2nd question: "VC# is better for DirectX applications " Probably becuase you do not have your references set up correctly. I try to use some samples but I receive a lot of errors like: Error 1 The ty ...Show All

  • Sensei DPlay - Server-Close()

    Closing a server (server->Close();) stops responding my application (application not responding). I also recommend this behaviour in the DPlay sample 'SimpleServer' after starting/closing the server. Any idea about this behaviour and is there a work around Thanks for replies! Well, you can still use DirectPlay, we just don't recommend it.  Here's a comment from Chuck Walbourn, one of our DirectX Engine ...Show All

  • SkiesOfBordom Exporting to .X

    Okay, I've been messing with this for like two days and I still can't get textures to work, so I figured I'd post here. I'm using Maya 7.0 and I've gotten the exporter installed and I can export geometry just fine, but I'm doing something wrong with where I'm putting the textures/what kinds of textures I'm using/parameters. I'm not sure. I export to a .x file and when I load it up in the DirectX Viewer, the object is there, but there is no textu ...Show All

  • JosKoenis Mesh Intersect Confusion

    EDIT: Let me make my question simpler: How do I shoot a ray (using the Intersect function) from one mesh to another mesh Original Post: I recently found out that the Mesh.Intersect function requires you to transform the ray by the inverse of the Mesh's matrix.  I can kinda understand how this works with picking, but, I am trying to shoot a ray from one mesh to another with an arbitrary direction.  Now I'm dealing with TWO matrice ...Show All

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