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Software Development Network >> Game Technologies

Game Technologies

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Vertex shader problem
C# - DirectX 9.0c - Creating a Basic Hexagon
loading mesh like mesh viewer
MechCommander 2 EULA
Can I develop the DX10 and DX9.0c application use VC++ 6.0?
Problem installing Directx 9.0c Failed due to cabinet file
Tutorials
Strange memory leak
Strange Texture object constructor exception in Managed DirectX
Render final scene to Texture in Shader [FX Composer]

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  • jetter I need e-book for directx programming

    hi.... i need e-book for directx programming on C#... please help me! Yes Glenn's blog is now at http://www.virtualrealm.com.au/ I will edit that old link out of the posts. You are correct that after it expired it was taken over by someone else. Download information for directx documents on here   http://forums.microsoft.com/msdn/ShowPost.aspx PostID=13290   Just now i search for Directx Book for the&nb ...Show All

  • Rui Covelo june sample issues

    it seems that when I run some of the samples a few of the device checks fail, and the program wants to switch over to a software device, if I remove this line of code if (caps.PixelShaderVersion < new Version(1,1)) return false ;   the sample runs but all the meshes have lost there textures, how can I fix this Which graphics card does your computer have If your graphics card d ...Show All

  • vbMarkO non-FVF VertexBuffer

    How to create Mesh with non-FVF VertexBuffer (Managed DirectX) I tried to specify declaration but Mesh has FVF VertexBuffer after creation: Microsoft.DirectX.Direct3D.VertexElement[] elements = new Microsoft.DirectX.Direct3D.VertexElement[] { new Microsoft.DirectX.Direct3D.VertexElement(0, 0, Microsoft.DirectX.Direct3D.DeclarationType.Float3, Microsoft.DirectX.Direct3D.DeclarationMethod.Default, Microsoft.DirectX.Direct3D.DeclarationUsage.Pos ...Show All

  • Giles Knap Hooking Camera to TrackBar Control

    Using C# / MDX 9.0c I have a main form which contains controls (Textbox's) to set default settings for my camera. My MDX window is launched from a button on the main form. Currently, I manually enter Matrix .PerspectiveFovLH, and Matrix .LookAtLH values into the controls on the main form to set the properties of my camera before I launch my MDX window. I would like to hook my trackbar controls to each of the properties and have my MDX w ...Show All

  • jmckown CreateTexture2D from TGA

    i've got my tga loaderfrom my old opengl engine, and now i'm stufing around with a dx10 engine and want to get textures loaded. so i've got this: where tga.GetPixels() returns a pointer to the image data. tga.GetBPP() = 4, tga.GetWidth() = 512, tga.GetHeight() = 512 CD3D10_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UINT, tga.GetWidth(), tga.GetHeight()); desc.MipLevels = 1; D3D10_SUBRESOURCE_DATA data[ 1 ]; memset(&data, 0 ...Show All

  • eszra Convert from OpenGL right-hand coordsys to Direct3D left-hand

    Hi, I am porting from OpenGL to Direct3D, but have some trouble going from OpenGL's right-hand coordinate system to Direct3D's left-hand coordinate system. I have a transformation matrix that I want to apply/load into to the virtual camera (the viewer): | r00 r01 r02 tx | | r10 r11 r12 ty | | r20 r21 r22 tz | |   0     0    0   1 | Where the 3x3 r's makes the rotation m ...Show All

  • william_wallace AudioVideoPlayback

    Okay.. Is it possible to display the Artist/Music name with the class Audio of the namespace AudioVideoPlayback Actually.. I'm afraid it's not possible, coz I've seen it's properties at msdn and there isn't the Author or something similar to that on this class, while there is a Author Property on the class Video of the same namespace.. so.. how can I get these information of the mp3 file is there any meta-data on the mp3 files I can retreive ...Show All

  • Ed Dore Loading a *&#@ing texture... (C#)

    I don't get it. I'm trying to make a texture from a file. The book I have says to use TextureLoader, but that doesn't exist anymore. I read that you can make textures using [code]Texture texture = new Texture(stuff here);[/code] But there's nine different ways to fill the constructor, and half of them I can't even get to compile. I'm so lost. *cries* I too am using the Feb 2006 release of the SDK, and the ...Show All

  • fcsobel Hello Everyone!

    Hello everyone!   I wanted to come in and say hello to everyone and let them know they have a new MDX programmer around. Thank you, I'm glad to be joining such a friendly community.   Welcome, glad to have another on board... Fantastic to have you, welcome and I hope you enjoy your stay. The community is a great way to make good friends with the sam ...Show All

  • NDen Redirect all output to another screen?

    Hi guys. Can I redirect ALL output from DirectX to a specified screen How can I manage that Sencerely: Jonatan See "Selecting a Device" in the DirectX SDK documentation. ...Show All

  • Itaiz Can't get simple Mesh.Box to display material

    Hey guys, I'm new to MDX and can't get this simple box mesh to show a material. My guess is that it has something to do with the lighting and/or box normals being incorrect but I'm clueless as to how to fix this. I've tried moving the light, changing its type, etc. but no luck. Basically, I wan't to see a red box, but what I see is a pure black box (which led me to believe it was a lighting problem). Any suggestions Thanks :) Here i ...Show All

  • wholewheatham samples from directx SDK fails

    I am trying to build the sample code which came with directx sdk, hopefully this is the right place to ask for help. When I build the sample code from "SimpleSample", I get alot of linker errors: ------ Build started: Project: SimpleSample, Configuration: Debug Win32 ------ Compiling... dxstdafx.cpp Compiling... DXUT.cpp DXUTenum.cpp DXUTgui.cpp DXUTRes.cpp DXUTmisc.cpp DXUTSettingsDlg.cpp SimpleSample.cpp Generating Code... Compiling ...Show All

  • Brainwires .X Export a simple Maya model

    I've made a model in Maya 6.5 that is a simple temple with a texture applied to it. I have the .X exporter installed however I can't get the mesh to show up correctly in the Mesh Viewer. The mesh shows up pitch black and I can't see any texture applied to it. Is there a way to export a simple textured model from Maya without using shaders and effect files I'm using the June 2005 SDK. I've sent my maya file a ...Show All

  • Etheren DirectX 9.0 SDK November 2005?

    hello everyone, is it possible if i could know when will The DirectX Team release the DirectX SDK for november 2005 Thank You I was runing into this problem and I narrowed it down to my laptop gfx card does not support pixcel shader version 1.1 or higher, this is prob your problem I would look up your card and see if it is compatible. There is no November SDK; the next one ...Show All

  • C&amp;#35;Learner DPlay - Server-Close()

    Closing a server (server->Close();) stops responding my application (application not responding). I also recommend this behaviour in the DPlay sample 'SimpleServer' after starting/closing the server. Any idea about this behaviour and is there a work around Thanks for replies! DirectPlay is deprecated.  Game developers should use Windows Sockets (see Windows Sockets ) and the Windows Firewall APIs (se ...Show All

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