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Software Development Network >> Game Technologies

Game Technologies

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Is there a matrix stack?
Hyperthreading and CPU-based T&L
Device.VertexDeclaration returns always null (.Net 2.0)
XNA needs visual studio 2005?
Problem with FullScreenDialog Demo in DirectX8
Is there any way to access the mixed audio data by DirectSound?
How does hardware fail? Silently?
Transparency In DrectX
Distorted texture after lost/reset device
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  • szobi A supplyment...

    I'd just like to say, nice work XNA team. Since the topic is already up, I also wish to says nice work. Because it doesnt looks completely stupid rather interresting and quite genius made. This would help alot of studio organize their content more pricesly then ever. And the only people that actually hates this software is some Mod Teams for specific games, that sometimes likes to have acces to some of the u ...Show All

  • Chez MDX 2.0 not work

    I've downloaded the DirectX SDK (Feb 2006) and installed it. But when I try to run the sample projects that use MDX 2.0 library, Visual Studio always report the error "Can't find specified module. HRESULT: 0x8007007E". It works well if I run the projects that use MDX 1.1 library. Can anyone help me Or tell me why My system: Windows Server 2003 SP1, Visual Studio 2005 Team Suite (CHS) Question about ...Show All

  • SeshuK Which language should I use?

    Such a great idea! There has been a lot of concern about performance between Managed and Unmanaged DirectX applications, considering I'm both a C# and C++ developer, which language should I pick in order to start getting around the DirectX9 API I've been able to take a look to both DirectX9 versions and during the process I've been able to do a couple of small games composed by a single and simple 3D scenario, even though they're not fully pr ...Show All

  • klusner InvalidCallException from Microsoft.DirectX.Direct3D.Device.Clear

    I ran into a puzzling bug and wanted to see if  anyone else has run into a similar problem. I'm using the October SDK.  On most machines, the exception never gets thrown.  On a few select machines however, I will get an unhandled exception of type "Microsoft.DirectX.Direct3D.InvalidCallException".  Looking this up in the docs, it mentions that if the ZBuffer or stencil buffer flags are passed in and the zbuffer or ste ...Show All

  • Ashutosh Kumar Srivastava retrieving more than 4 values per texture lookup

    Is it possible to have a texture with more than 4 values per texel My problem is, I need to look up a chunk of many values (about 16) multiple times per pixel and I like to do that quickly. In my setting more than three 2d texture lookups each time (= 12 float values) is the maximum I can allow without a significant performance drop. Also if anybody has experimented with 64 or 128 bit textures I'm interested to know about the performance ...Show All

  • DaFeiFan DX GUI library

    Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications Have you looked at the Sample framework that ships with the SDK, there is a simple GUI System included there. Have a look at the samples and the CustomUI Example. Hey, just saw this thread and I thought I'd let share a little bit about the MDX GUI library I ...Show All

  • arit HLSL in C# vs. C++

    This is probably a stupid question, but I just want to make sure. I tried out shaders a bit in RenderMonkey when it all looked like ASM. But havn't touched it after HLSL came out. So I want to get up to speed on it now. So I found this book: http://www.amazon.com/exec/obidos/tg/detail/-/0976613212/qid=1127229280/sr=8-1/ref=pd_bbs_1/103-6524508-7375040 v=glance&s=books&n=507846 Now, what I am wondering about is, does it look the same i ...Show All

  • Code Chief Problem with Directx 9 alpha blending

    I wrote an effect file to do alpa blending. I soon noticed after working more on it that there are points in the blend where polygons are being skipped or somthing.. What happens is i enable alpha blending liek so AlphaBlendEnable = 1; DestBlend = 6; SrcBlend = 5; then it looks like the polygons that are beign blended are going strieght to the back (not even showing the objects behind them just takign the transperencies streight to the backgro ...Show All

  • thinktwice Mesh black

    Hi All, I need help with a black mesh. In the scene, If i see inside the mesh, i see the materials, but outside is black. What happend Thank at all. Sorry for my english. Try changing your culling direction - if you have counterclockwise cahnge to clockwise. Otherwise put a screenshot somewhere - its easier to guess what is wrong from a screen shot. If you can see it from both the inside ...Show All

  • daveemmo Moving character against moving world

    Hello, I'm building my first D3D game, a clone of Lander (the user must land off on a specific portion of ground with a maximum speed set instead of crashing) I'm wondering what is the best way : 1. Make the land module center of the world, camera looking at it and moving the ground mesh 2. lock the position of the ground and move both land module and camera accoring the user input. What are pros and cons about these two manners What about other ...Show All

  • Maleeha Ismail perloading meshes

    I want to try and preload my meshes, I was thinking of creating a class to do this, right now I have each path to each mesh saved as a string varible, is there a way to scroll through them and transform each string name to a varible of the mesh class or is there a better way of doing this, the class I want to create is going to handle the creation and disposing of all meshes. Im using C# and the sampleFramework for my UI controls. ...Show All

  • lushdog MDX: Desktop or Laptop?

    Hi all, am planning to purchase a new pc and I can't decide between laptop or desktop, my main concern with a laptop is performance and developing games with Managed DirectX and shader v2.0 or even v3.0 Anyone developing on a laptop Specs Graphic card   Thx a lot I have a dell inspiron 9300 with the optional GForce Go 6800 which is Shader 3.0 compatible. Steve likes his Toshiba Tecra h ...Show All

  • JaggedEdge Problem installed DirectX 8 SDK

    I have Windows XP and I can't istall DirectX 8 SDK on it. It installs really quickly and it says it's installed under the Programs list but there's nothing there. I heard Windows XP has problems with DirectX 8 SDK, but I don't know how to fix them. I found a site on google on the topic, but the link was old.   Japheth wrote: I have Windows XP and I can't istall DirectX 8 SDK on it. Is there any par ...Show All

  • ptoinson Cant build a directx application with msvc++6.0

    Hi, I red several tutorials about setting up the compiler for directx applications, but it still doesen't work. This is what I did: First I installed the directx sdk december 2005 and added the directorys of libs and include files into the msvc++6.0 standard directories (in the first line). Then I tried to build an exe file of a dx-example but it didn't work. After that I installed the summer 2004 sdk (there was a er ...Show All

  • DPolen What differences are they between emptyproject and emptyproject_2005?

    apart from the MDX 1.1 and the MDX 2.0beta dll. is there any other differences. i ask because i see emptyproject framework uses dxmut.cs but the emptyproject_2005 uses wdxmut.cs. i'm wondering if i can use the emptyproject_2005 framework and just replace the MDX 2.0 beta dll with the MDX 1.1 dll. will the framework still work i saw somewhere that said the emptyproject was for .net 1.1 and the emptyproject_2005 was for the .net 2.0. if thats the ...Show All

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