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Software Development Network >> Game Technologies

Game Technologies

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Direct Music examples
Positioning a caret with an ID3DXFont
Rendering anti-aliased smooth text
colorvalue in progressive mesh sample
new GraphicsBuffer problems
DirectX Extensions Problem for Visual Studio 2006
DrawSprite speed up
Preventing memory leaks
How to work with camera?
Visual C++ express error when trying to compile DirectX9 SDK tutorial.

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Answer Questions

  • LaserGecko How can I draw a line with pencil like effect ?

    I'd like to draw a line with GDI+ like a line on a paper created with a pencil. Can anybody point me to an example or an article that explain the technique Thank you, Andrea Glad to help.  I hope it looks OK, I've not actually tried it. Hello Christian, I'm looking for a variable thinckness line or curve with a texture like paper and a dark gray color. Andrea  ...Show All

  • Patrick_msdn Tutorials

    Does anyone know of any good, simple tutorials for Managed DirectX for a beginner http://www.thezbuffer.com/categories/tutorials.aspx download the latest dx sdk and under {install dir}\Samples\Managed\Direct3D\Tutorials there are 6 solutions to get you started. Creating a device, Loading a Mesh, Lights ...Show All

  • Hans Malherbe SDK contents "redist"?

    Hi. I thought I'd release the source to some of my toy D3D10 experiments, but I'm unsure about a couple of license aspects regarding the redistribution of DXSDK content. I've searched the included license agreement as well as the web, but I've been unable to find an official view on the matter. The issues are: a) I've used DXUT, so for anything to compile I would need to include either the DXUT sources, or a precompiled static DXUT lib. b) ...Show All

  • Ralph Trickey Need UV Atlas help

    I'm very interested in learning how to use the new UVAtlas class on the most basic level. The DX documentation talks about all the steps of usage on an abstract level, but I need an explicit step-by-step example (I am very dense). Can anyone help out Any examples would be appreciated. But specifically I'm looking to do something as simple as taking the "tiny.x" sample and generating a new UVAtlas for it. Thanks much!  ...Show All

  • Nitin Mittal Xact in combination with MDX?

    Hey, I'm trying to get Xact working with MDX in C#. creating the engine is no problem, but then I want to create the sound and wave banks Does anybody has an example for a simple use of Xact with MDX in C# XACT does not currently have a Managed interface. Well XACT has a managed implementation in the MDX 2.0 beta. However I'm not sure how complete it is and since its beta there are no docs or samples. N ...Show All

  • CodyCooper 1D and NPOT texture

    Can anyone tell me how to use 1D texture and NPOT texture Is the Texture object always create POT texture or it can be used to create any size texture Thanks! CreateTexture can create non-power of two textures if the device supports non-power-of-2 textures. You can create a 1D texture by creating a texture of height 1. Sam Z. Glassenberg mabeghin wrote: Be aware that creating a texture with height ...Show All

  • Raccess MDX 2.0.0.0 Error - HRESULT: 0x8007007E

    I just installed the Managed DirectX December 2005 SDK. I then added Microsoft.DirectX as a reference to a new c# app. Added Vector3 k = new Vector3(); and then ran the application, but recieved 'The specified module could not be found. (Exception from HRESULT: 0x8007007E)' as a error. After using filemon, i noticed that the program was looking for XINPUT9_1_0.dll in about 15 different directories, but with no luck. So i simply copied that file ...Show All

  • lvance1611 using pixel shaders with C#

    i have a bunch of "old-fashioned" ps files that i don't have the time to convert to HLSL. i have the managed directx book and searched the forums but i cannot find the answer to this simple question: how can i use those old ps files with C# and managed directx i have the latest february sdk and vs 2005 installed but there's nothing in the documentation that is helpful. in fact, the documentation for managed directx is sketchy AT BEST. ...Show All

  • Greymatter Skinmesh for Tiny problem with Key

    I expected to have a Skeleton Start Position for Tiny with arm Stretch on the side Apparently there is no base Skeleton in the file (maybe there is, I don't know) I managed to add my key to an AnimationSet Skeleton in pause mode (loiter) Now When I add my angle I loose the Translation and Rotation of the original pause Skeleton What do I miss here How are people adding rotation key Do I also need to extract the previous original rotat ...Show All

  • ShibbyMan666 DX GUI library

    Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications yes I saw it, but it's very basic, I'm finishing one lib + screens editors, skins editos , events model (script like), but on DirectDraw windows, now want to do more poverfull based on this lib extention + SDK GUI examples Hi there, for my game (I'm de ...Show All

  • IronMan about material

    When no light ,we can't see the texture.have a point light ,we can see the texture .So the material how to set I am assuming you are using C# and Managed DirectX. You can set the Material as follows. First you need to actually setup a material... This example shows a white material. private Material material; material = new Material(); material.Diffuse = Color.White; And then finally setting the material to the device which means that al ...Show All

  • Anshim resize help

    anybody know how to resize a direct3d window and allow the window contents to resize dynamically while draging the resize Thanks in advance, Devin This is standard behaviour; you get the same in native DirectX as well as MDX... The lines and such in the window get stretched with the window as if distorting to fit the new picture box size. The internal Direct3D representation hasn't changed ...Show All

  • Coder4Christ Fix Found Windows XP Pro, DirectX 9c install completed ! I cant Install Directx 9.0c December 2005 dsound.inf problem

    When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All

  • Sideways Page hits in DX

    Hey everyone I’ve been experiencing some severe framerate drops that seem to stem from DX. I built a real simple embedded profiler and started debugging the app to see where these “spikes” were coming from. I wrapped all DX calls within the profiler and sure enough I noticed right away that the spikes were originating from the DX calls. I started up DX Pix to see if that would tell me anything and sure enough I was seeing the drop in fra ...Show All

  • Sajal57918 Beginning Games Programming

    I wanting to start developing my own computer games and hopefully get job in this industry. I have good knowledge of programming for the web, and also basic programming knowledge of Java, C++ and 3D Studio Max. The only thing is I don't have a clue how a game is made or where to begin making a game. Looking on the net i have noticed C++ cropping up a few times on game developing books so i'm start strengthing my knowledge up here. But has anybo ...Show All

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