Software Development Network Logo
  • Windows Forms
  • Microsoft ISV
  • Game Technologies
  • Visual FoxPro
  • Architecture
  • Smart Device
  • .NET Development
  • VS Express Editions
  • Windows Vista
  • Visual C++
  • Visual C#
  • SQL Server
  • Visual Studio
  • Windows Live
  • Visual Basic

Software Development Network >> Game Technologies

Game Technologies

New Question

Format48bppRgb Textures
Using Multiple UV Coords per Vertex
Texturing, how to disable
Directx 9.0C Deployment Problem
Error reloading xna projects using batches
.x file exporting from 3DSMax using Skin modifyer
Animation in directX continue
Game development webcasts
I loaded a mesh and it gets drawn weirdly....
Disable FSAA for some primitives each frame? (disable it temporarily)

Top Answerers

Dan Dittenhafer
jmi
Uncle.B
java1974
Alexandru Ceausu
Garrad
Kromek
StokerC
Software_Architect
Andy Pearson
AEL Data
Only Title

Answer Questions

  • Chitra MS Players move faster at higher framerates

    Okay, this is really bad. Clearly, a hard-coded "2" that's applied to my character's "Left" property on every frame render isn't going to cut it. Obviously, the game will run slow on crappy hardware, and there's not much I can do to prevent that. But the game shouldn't run faster on really good hardware! How can I cap the movement speed, or better yet, guarentee a certain speed within reason I can already calculate frames per second, and h ...Show All

  • Grayson Peddie Strange Problem In Resizing Managed Direct3D Window

    Hello, I had a strange problem, I had created a Windows Forms project in Visual Studio 2005. I render to this window using Managed Direct3D. I typically used 3 managed vertex buffers for rendering. When I try to resize the rendering window, The resizing operation was too fast and catching up my mouse pointer inspite of it's speed, This is good. But this happens only in Debug or in Release mode while Visual Studio is open!!. If I closed the ...Show All

  • Yogesh2810 XNA Installation Problems?

    Hi there, I've gone ahead and installed the XNA package, following the instructions in the download. The prerequisite's, Visual Studio Partner Edt, and the XNA installer. I've however not downloaded the MechCommander2 package yet. I wanted to see if this was any bit usable without it. I fire up Visual Studio and attempt to make one of it's "content build", and am greeted with a number of exciting errors. Of note, the content build proj ...Show All

  • Gautel GoogleEarth-like textures assignment ?

    Hi all How I can replace only a portion of a previously assigned texture (for instance in a sphere ) by a little piece that is most defined, just like Google Earth do when we make a zoom in it thanks in advance Alejandro yes but the problem is that I can't replace the entire texture of the sphere because this "texture" is actually a 10 Gb raw data image ...Show All

  • Jim From Florida Questions about release date and VCS

    Q1 : As far as I have understand, current version of XNA Build isn't the final one. When it will be released, approximately at least Q2 : I haven't found any mentions about version control systems (even SourceSafe) exploring MC2 XNA-sample, maybe I was inattentive. In what manner it will be possible to incorporate a VCS into XNA Thank you. Yes, we can use Exec task at the build stage to get the latest assets ...Show All

  • dicksters I cant Install Directx 9.0c December 2005 dsound.inf problem

    When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All

  • fenix01 Unmanaged DirectX to solve dependancies?

    Hi, I'm back again! My application is now working fine and converting textures as it should, but I've just sent it to one of the texture guys to give it a run through and it crashes out with an error of "File or assembly name Microsoft.DirectX.Direct3D, or one of its dependecies, was not found." As I've come to understand it, that means that the DirectX install that they have isn't enough and that the also need to install the MDX package. Consid ...Show All

  • borisov System.Threading.Interlocked?

    What is the System.Threading.Interlocked for While i < materials.Length m_meshMaterials(i) = materials(i).Material3D m_meshMaterials(i).Ambient = m_meshMaterials(i).Diffuse If Not (materials(i).TextureFilename Is Nothing ) AndAlso ( Not (materials(i).TextureFilename = String .Empty)) Then m_meshTextures(i) = TextureLoader.FromFile(m_device, materials(i).TextureFilename) End If System.Math.Min(Sys ...Show All

  • Nick Davidson Getting rendered graphics (quickly) from the card

    I had a thread about thins some days back, but for some reason I can not write into it now. I am faced with the task of rendering some graphics with directx and then copying that graphics into another card which generates a video signal. I need to feed it a new frame 25 times a second. The size is 720*576 The rendering does not have to be any faster that this. I have tried two methods of geting the pixels, and both are much too slow. On ...Show All

  • tanya_cakes Directx 10 names clarification

    With my copy of Vista downloading, and my .Net 2.0 projects ramping up, I'm running into a wall trying to figure out these code names of the graphics subsystems. Do I have these right 6.  -> AERO = managed app framework 5. Avalon -> Presentaion Foundation = XAML 4. Directx 10 -> Graphics Foundation = 3d Pipeline 3. Win32 -> WinFX = dot net framework 2. HAL -> new driver layer 1. Longhorn -> Vista ...Show All

  • Dougins 3 errors

    i've read an article about setting up a basic application template using the sample framework as a base from http://msdn.microsoft.com/coding4fun/weekend/apptemplate/default.aspx by Glen Willson. i've done all the things he wrote there but i still can't make that template he speak about, what so ever. i am dealing with 3 errors (see the picture i've posted here http://80.97.50.242/ ). i am using visual studio 2005 and directX Sdk oct 2005. thank ...Show All

  • Rick Frankel XNA Build questions

    Hello, I'm currently trying to recreate our build process with XNA Build, both to streamline it, and to learn the latter. I'm rather stumped by a few points, though, and am hoping to find help here. 1/ Is there a way to know what a Task (or Module) is, once it's renamed The original name (such as "XNAExec #1") disappears once you rename a task/module, and I haven't found a way to find out what kind it is, short of knowing the p ...Show All

  • Lexa83 DirectX Extensions for Alias Maya 7

    When will the export X for maya 7 be released Or is there a way to convert 6 binary or 6.5 binary too work with 7 I've done the same but i get a host of errors specifically related to the .x format in maya. ARe you seeing any of these errors or is it pretty much error free I have compiled maya 6.5 directx plugin sources from the august 2005 directx sdk release, without too much problems. Should be quite ...Show All

  • Meeta Kherdekar Games with sound impossible in MDX 2.0

    Hi, I'm converting a game project to MDX2.0 (becuase with 1.1 it doesnt run properly on my new 64 bit setup - but thats another story) Here's my problem: First compile error: Microsoft.DirectSound.Device is multiply defined in DIrectSound.dll and DirectX.dll (2.0) Action: remove refernce to DirectSound.dll Second compile error: Microsoft.DirectSound.SecondaryBuffer is not defined ... becuase that was is the DirectSound.dll !! ...Show All

  • BNavas TextureLoader gone? Alternatives?

    Hi, I'm new with DirectX and I'm starting with the December 2005 SDK.  It seems like almost every tutorial or sample I've run into uses TextureLoader to retrieve textures.  From what I've seen, and I've looked pretty hard, TextureLoader doesn't exist in Microsoft.DirectX.Direct3D anymore contrary to any documentation that I can find. Well, instead I've been using Texture.FromBitmap to load textures, which I guess is okay... But I can't ...Show All

91011121314151617181920212223242526

©2008 Software Development Network

powered by phorum