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Software Development Network >> Game Technologies

Game Technologies

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directx as math library
Loading DirectX inside a .NET control
What is in DX9 that is similar to Selection in OpenGL
MDX 2.0 not work
Anti-aliased sprites (and how I don't want them).
Render State gives InvalidCallException
Thread safety and graphics device
Problem Installing Direct X 9c
The Game Programming from Scratch
Complete Newbie :) What are Symbol Files?

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Answer Questions

  • Uka Sprite Problem

    I'm trying to do some simple 2D graphics with DirectX 9.0 (April version), so the first step is to display bitmaps. I found a tutorial that applies a texture to a rectangular triangle fan (quad), and that works perfectly. However, when I try to display a bitmap with the ID3DXSprite object, it looks a little blurry, as if the bitmap is offset from the screen coordinates by some fraction. When using the texture-quad method, apparently you must ...Show All

  • War59312 LoaderLock was detected

    Hi, I have installed DirectX 9 SDK (October 2005) and Visual Studio 2005 RC1. When I try using directx classes for capture audio, I have a problem. The code i have wrote is: Dim d As DirectSound.Device Dim ds As DirectSound.CaptureDevicesCollection ds = New CaptureDevicesCollection For Each d In ds           Me .ListBox1.Items.Add(d.ToString) Next When I run the application I get ...Show All

  • SimonDM Having a cpu usage issue...

    My app is direct3d9 using a small oop framework i made. When the application is running (windowed) my computer has ~15% cpu usage. When i focus another window on top of that one or i minimize the window, cpu usage goes all the way up to 100%... very annoying i really dont know wat the prob is. I think it has smthing to do with the main loop: while (msg.message!=WM_QUIT) { if (PeekMessage(&msg,NULL,0,0,PM_REMOVE)) { Translat ...Show All

  • GWizmo Vertex Shader 1.1 SGE assembler instruction fails for me.

    Thought I would try out this new forum. Hardware is NVidia 6800GT with 79.70 Instrumented drivers for Perfkit. I created a DX8 Effect for color conversion purposes. DX8 because I map into games and need to handle DX7, 8, 9, and someday 10. I copy the back buffer to a texture and render it to a quad on a rendertarget surface. I copy the rendertarget data to a plain surface in system space where I unlock it and view the contents so that I c ...Show All

  • Vipin.B Coordinate System

    Hi  everyone! I need some help here... I am trying to write a D3D-application which renders different objects depending on choises from a menu.. I just want to know: How do I change the inbuilt( ) coordinate system in d3dx to a more standard one: like 400,300 would be the center of the screen (using 800x600 px resolution) any help or redirection would be appriciated! Not true Daniel When you define your vertex format (FVF) you ...Show All

  • NeilMaclean How to make a trainer.

    Does anybody on this forum know how to make a video game trainer in c++ (using visual c++ express) I would like to know how to do this. I know it is not impossible. I have searched the internet and all the examples I could find are either extremely old or they are for asm (which I do not know). I am fluent in vb and vb.net, if that matters. If someone would be nice enough to explain the process to me, it would be great. Thank you. I alre ...Show All

  • Jace314 Directx 9.0 with C# 2005 Express

    I saw some great Webcast videos on MSDN Introducing 2D Gaming with C#. I have downloaded and installed, DirectX 9.0. The videos referenced Visual C# 2005 Express. I downloaded some sample code and tried to run it. The error was it couldn't find the Microsoft.DirectX referenced. I tried to add the referenced in the .NET tab none of the DirectX assemblies were available. One possible problem is the webcast videos referenced an earlier version o ...Show All

  • cristi84ro Sprite.Draw

    Using the December 2005 SDK How do i scale a texture to be drawn to the screen on a sprite MDX 1.x had Sprite.Draw2D(...) which took a destinationRectangle.   The draw2d call is still included in the 1.1 assemblies, but in the MDX 2 system the draw2d has been removed. If you look in the simple2d sample from the sdk, there is an example of drawing sprites using both the Draw2d method and the draw ...Show All

  • no_one dxguid.lib corrupt?

    Hi. I'm trying to use DirectInput8 from the October SDK edition with Visual c++ 6.0 and when I try and link dxguid.lib (in order to get IID_IDirectInput8) I get the error: dxguid.lib(dxguid.obj) : fatal error LNK1103: debugging information corrupt; recompile module Anyone else get this Or am I in a unique situation Thanks in advance. very clearly not so useful. Back to dx5 for me. At least that works fin ...Show All

  • Robert Jackson Problems with class that creates DirectX9-Surfaces

    I have written a class that uses DirectX9 to create surfaces, but I get linker-errors. The errors seems to be in the CXSurface::LoadFromFile(const char* Path). The source-code comes from the book "DirectX 9 User Interfaces Design and Implementation". Here are the errors: 1>------ Build started: Project: UILib, Configuration: Release Win32 ------ 1>Compiling... 1>main.cpp 1>h:\programmering\visual c++ 2005\uilib\uilib\main.c ...Show All

  • Kyriakos DX GUI library

    Is there any developed GUI libraries, based on ManagedDirectX version, is it reasonable to do own one, and possibly to sell it, I mean UI that will be used inside D3D applications yes I saw it, but it's very basic, I'm finishing one lib + screens editors, skins editos , events model (script like), but on DirectDraw windows, now want to do more poverfull based on this lib extention + SDK GUI examples I wonder if someone ever trie ...Show All

  • _Donnie-Darko_ The Game Programming from Scratch

    I'm Professional in VB6,VB.Net 2003,VB 2005 and i want to start in game programming but i don't know from to start study. Some friends tell me to study DirectX, but i found it hard to self study and there is no books in vb and DirectX (Almost), Anybody have any idea to start in it in simple way You may find this book to be useful. Yes, I wrote it, so it's a bit of a shameless plug, but it's the only book that's focused on VB and Manage ...Show All

  • BerndD setting position of sphere

    Hi! I am using DirectX 9.0 and VC++ .NET. I am trying to create a sphere (for collsion detection) but the application crashes on a particular line. The screen goes black and I have to use "shift + F5" to recover. I can't understand the reason as the same function ( SetTransform)  is working fine in another file of the same project. Please somebody help me. I am attaching the code and the line is marked in green. Following is the functi ...Show All

  • Carlos Valenzuela weird sprite positioning behaviour

    I am currently designing a simple 2D breakout game using Direct3D. I created a custom sprite class that allows easy drawing of 2d graphics. However, my problem started when I decided to scale some of my sprites. When i call Sprite.Draw2D (or even Sprite.Draw), and I specify a rectangle for the DestinationRectangle parameter that is larger than the size of the texture (thus, scaling the sprite). If i were to then draw this sprite on the scr ...Show All

  • Josh Holmes Multiplayer Client/Server Design

    I have been developing some board and card games with MDX using C# (.NET 2.0), and I want to take the step into making them available to play online in a multi-player environment. Reading Tom Millers Kickstart, I settled in on the idea of a Client/Server Lobby style application, similar to zone.msn.com using DirectPlay. As I started to work with DirectPlay I soon found it was deprecated, and that developers were moving to the Sy ...Show All

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