Answer Questions
Sacblonde Where is my dshow.h?
I can't find 'dshow.h' in DirectX 9.0 SDK (October 2005),why NHK wrote: I am using win XP, but the link points to "WindowsR Server 2003 SP1 Platform SDK Web Install" The naming may not be the most obvious, but that is the correct package. Check the readme/description and you'll see that the Windows/Platform SDK's build for multiple OS's... hth Jack DirectShow hasn't been part of D ...Show All
gloranger Multiplayer Client/Server Design
I have been developing some board and card games with MDX using C# (.NET 2.0), and I want to take the step into making them available to play online in a multi-player environment. Reading Tom Millers Kickstart, I settled in on the idea of a Client/Server Lobby style application, similar to zone.msn.com using DirectPlay. As I started to work with DirectPlay I soon found it was deprecated, and that developers were moving to the Sy ...Show All
nraf TextureLoader gone? Alternatives?
Hi, I'm new with DirectX and I'm starting with the December 2005 SDK. It seems like almost every tutorial or sample I've run into uses TextureLoader to retrieve textures. From what I've seen, and I've looked pretty hard, TextureLoader doesn't exist in Microsoft.DirectX.Direct3D anymore contrary to any documentation that I can find. Well, instead I've been using Texture.FromBitmap to load textures, which I guess is okay... But I can't ...Show All
Kresten Scrolling Horizontally Text Jerks on Plasma Screen
hi there, i have made ticker text (Horizontal Scrolling Text) using Managed DirectX (Direct3d). but having a very unusual problem, getting jerk on plasma screen while running it but did not get the same jerk on monitor or LCD. by the way this jerk on plasma comes after certain time recursively. i dont know how to handle this issue. is there any setting needs to be done on plasma or any extra parameter needs to be set during devic ...Show All
KevCB226 Targeting older machines
Hi there. I guess part of this is more of an opinion question. I want to target older machines that may not have up-to-date graphics cards. Right now I am using a game engine that gives the developer the option of using DX8, DX9, or its own software driver. To compile the engine, I naturally need the DirectX SDK. Problem being that the latest realeases don't have DX8 support. So the question becomes: Is DX9 a 'safe' way to go f ...Show All
Bartjes XNA Release
So this is the tech preview. If I love it (I'm not even through the presentation yet, but like what I see) then when can expect to be able to use it in a production environment I've taken on responsibilty for setting up the build environment for the studio I work for, and want to be able to tell my boss when this solution will be available for production environments. Or this not released information ...Show All
Gary Chen error LNK2019: unresolved external symbol _D3DXCreateFontA@48 referenced in function "void __cdecl createFont(void)
Hi, I converted a DirectX9 Tutorial built in VC++ 6 to VC++ Express 2005 and was unable to successfully compile it due to the following error: dx9_texture_filtering.obj : error LNK2019: unresolved external symbol _D3DXCreateFontA@48 referenced in function "void __cdecl createFont(void)" ( createFont@@YAXXZ) .\Debug/dx9_texture_filtering.exe : fatal error LNK1120: 1 unresolved externals I am quite new at C++ prog ...Show All
Werner Salomon DirectX or Managed DirectX ?
Hello, it's my first post here ;) I've been developing in DirectX for several years (using c++). I am thinking if it's worth to move to the "managed world" I can do everything in c++ and directx but creating apps in c# and mdx is much faster and simpler. What is your opinion Is it huge performance penalty making 3D games in c# and mdx Welcome, Tom Miller put together an article for MSDN, http://msdn.microsoft.com/msdnmag/issues/05/08/En ...Show All
howardt Dynamic for-loop in HLSL Pixel Shader
Hi there, does somebody know if (how) it is possible to use a for loop in a HLSL pixel shader with a dynamic count For example: int count = 5 / a; for (int i = 0; i < count; i++) ... I didn't manage, whatever I tried the effect creation fails. Even with shader model 3. Nico Suddenly it works! I don't know what I made wrong before. Anyway, when compiling a shader with a dynamic for loop there is a lot of preprocessin ...Show All
Matt Beckman No shader syntax highlighting
The readme file of the Dxsdk December update says: "HLSL syntax highlighting works properly in Visual Studio 2005 but the Direct3D 9 Shader Debugger is not currently supported. " Well, the syntax highlighting has never worked for me in VC++ 2005. I thought the Dxsdk December update would fix this ( I found another post here that said it would) but it didn't. Is there anything I can do to activate it bump...and ...Show All
Daniel Herling 3d max8 Panda exporter
I'm trying to export 3d max8 object with Panda exporter and it say "don't know how to save to that type of file". What can I do You probably want to contact these people: http://www.andytather.co.uk/panda/directxmax.aspx ...Show All
Keyur I need e-book for directx programming
hi.... i need e-book for directx programming on C#... please help me! i know this and some books. but i cant find its in Turkey... its sale only in stanbul or internet shops. so i did need e-book... your site is very good... good luck for your works.. thanks... Yes Glenn's blog is now at http://www.virtualrealm.com.au/ I will edit that old link out of the posts. You are correct that after it expired it was taken over by someone ...Show All
Rangi Send data to a Network
i making a game app, but i dont know how to send data to another computer, using a home network and the internet. thanks.. Luis Ed xinpis@hotmail.com Look in the System.Net namespace http://msdn2.microsoft.com/system.net.aspx Depending on what kind of game you want web services may be useful or if you need more speed and control you will need to go down to a lower level and use sockets. http://msdn2.microsoft.com/syste ...Show All
Steve Adams disposing of video when using "RenderToTexture"
hi, i am using C#, feb2006 sdk and managed directx 1. i am exploring the Video class, especially the render to texture feature. setting the whole thing up was not much of a problem, except for the total lack of documentation of this class. anyways, after some trial and error i got it work quite nicely. the class seems well designed and - once you know how - is easy to use. my problem is, i haven't found a way of safely dispo ...Show All
garak0410 DxDiag shows missing files after .Net 2.0, Oct and Dec 2005 SDK.
After installing the .Net Framework 2.0 and the Oct and/or Dec 2005 SDK, the DxDiag utility shows that some files are "missing". DxDiag notes on the DirectX Files tab: " Several files (system.dll, Microsoft.DirectX.dll, Microsoft.DirectX.dll) are missing! " These files are present in the GAC and they coincide with the files from the .NET Framework 2.0 and the October and December 2005 versions of t ...Show All
