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Software Development Network >> Game Technologies

Game Technologies

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Fade in/out
Sample Framework as a MDI child window ???
Early Out
Effects file and frame buffer
DirectX problem?
MDX(apr2006) tutorials?
Thread safety and graphics device
C++ or C# ??
Windows Installer error w/cryptographic issues - going on 11 hours-help!
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  • Lord Kaos SurfaceLoader

    I was using SurfaceLoader.Save(filename, ImageFileFormat.Png, surface); to save screenshots in my old MDX project, now I'm switching to MDX2 and I know that it is beta and "shouldn't be used" but I haven't had much trouble at all converting. However, this stumbles me. Is SurfaceLoader renamed / moved or just simply removed And is it possible to save the backbuffer to a file in MDX2, or do I have to wait for the february sdk ...Show All

  • captain_semtex Linker errors

    In our game engine the audio and the scripting system are plugins so I have created an XACT audio plugin for our engine. The problem is that some parts of the scripting system plugin includes xact.h because it needs access to some of the xact structures, but this causes linker errors for the scripting system because xact.h contains a macro that uses CoCreateInstance. Would it be possible to have #ifdef NOMACROS around the macros so they ca ...Show All

  • The D Rotate the world

    Hi All How can I rotate the world in Managed DirectX using mouse drag and zooming using Scroll, like DirectX Viewer did Thx All The source code for DX Viewer is in the SDK. Its a C++ sample. Also a lot of the managed samples also do this using the ModelViewerCamera classes in the framework, take a look at that code to see how it works. Finally do some searches for 'arcball', this is probably the most common solution to the problem. ...Show All

  • Kejpa DxDiag shows missing files after .Net 2.0, Oct and Dec 2005 SDK.

    After installing the .Net Framework 2.0 and the Oct and/or Dec 2005 SDK, the DxDiag utility shows that some files are "missing". DxDiag notes on the DirectX Files tab: " Several files (system.dll, Microsoft.DirectX.dll, Microsoft.DirectX.dll) are missing! " These files  are present in the GAC and they coincide with the files from the .NET Framework 2.0  and the October and December 2005 versions of t ...Show All

  • andylongo I cannot use DirectX SDK

    Hello again.I have installed DirectX SDK but I cannot use it.Why I use Microsoft Visual Studio 2005 - Visual C#.I most do somethink alse We really need to have more information, Why can you not use it. One thing that you will have to do when you do create your first application is to make sure that the references are setup correctly. Have a look at this link for a basic run down on adding the references ...Show All

  • Anoush Coordinate System

    Hi  everyone! I need some help here... I am trying to write a D3D-application which renders different objects depending on choises from a menu.. I just want to know: How do I change the inbuilt( ) coordinate system in d3dx to a more standard one: like 400,300 would be the center of the screen (using 800x600 px resolution) any help or redirection would be appriciated! In Direct3D, there are no screen coordinates (like 400,300). Yo ...Show All

  • Mr. Arunkumar Khannur Directx 9.0 with C# 2005 Express

    I saw some great Webcast videos on MSDN Introducing 2D Gaming with C#. I have downloaded and installed, DirectX 9.0. The videos referenced Visual C# 2005 Express. I downloaded some sample code and tried to run it. The error was it couldn't find the Microsoft.DirectX referenced. I tried to add the referenced in the .NET tab none of the DirectX assemblies were available. One possible problem is the webcast videos referenced an earlier version o ...Show All

  • gtsamoht Won't draw primitives

    http://www.nomorepasting.com/paste.php pasteID=60067 take a look at that code ... any idea why it won't draw the primitives i think i tried just about anything ... i must be doing something wrong ... hope you can help me out The way you create your vertex buffer will not store the stride size in the object. Because of this you have to use the SetStreamSource method that set the stride, too. In your case the stride ...Show All

  • RashaRasha i need help! pls I want to begin to write games

    I need documents to learn to use directx in c++ or vb, to not knoweverything about directx, thanks for its attention and hope can help me, and sorry for mi english thanks the Link are right, but i find a tutorial that goes nothing complety for novices, http://www.geardome.com/directx9.php thanks, Of course one simpler route would be to use a pre built game engine. Say you want to start building a first person shooter (which is a ver ...Show All

  • ProgramLeaner How to Publishing/Deploy a Managed DirectX game?

    Hi! I'm writing my first game in Managed DirectX 2.0 + C# 2.0. I'm using Visual C# 2005 Express. What is the best way to create an installation packet for my game The installation should check if 1).NET Framework 2.0 is installed and install it if necessary, and 2) check if Managed DirectX is installed and install if necessary. I'd like to know how to make both online installer (.NET and MDX is loaded from the net) and a "CD-installer" (all file ...Show All

  • GarethJ MSFT dxwebsetup wierdness - deployment with app

    Hi, sorry to post this in this forum, I am unsure where to post it. OK here is the thing. I have a deployment problem. I am creating a setup with my app, created in VS 2005 Pro, using C#(.NET 2.0)   This app of mine requires DirectX runtime end user files, or the SDK but really the runtime files. Now, during installation, I bundled in the dxwebsetup.exe. This executes fine.   2 main problems here already: 1 ...Show All

  • savadi .x Model and duplicated vertices issue

    I can see that in a .x template template VertexDuplicationIndices { <b8d65549-d7c9-4995-89cf-53a9a8b031e3> DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } There is a duplication of vertices. I believe this was done during the export when faces sharing a vertex duplicates that vertex. Am I right to say that My main problem is how can I get pointers or references back to the origina ...Show All

  • frida Using keyboard modifiers with Microsoft.Samples.DirectX.UtilityToolkit

    I want to use keyboard modifiers in my game but have been unable to clearly capture/identify them. The standard callbacks used with Windows.Forms work well but I've been hacking at code (Tom Miller's 3D Game Programming) that uses Microsoft.Samples.DirectX.UtilityTookit which provides the delegate KeyboardCallback. However, it only provides a parameter that identifies the state of the Alt key, not the Shift or Control keys. Even if I modify the ...Show All

  • Mike asp Managed Directx Deployment Problem

    I am making a game using visual studio .net 2003 with directx 9 2005 update.  I create a deployment project with visual studio that includes all directx.dll files and other detected dependancies.  I deploy the game to the computer on which it was developed and it works fine. Now I want to test the networking so I deploy it to a laptop.  The laptop is running windows xp with SP 2 (so .net framework is there obviously)  I ...Show All

  • Mike Hillberg - MSFT Memory Management of unused code

    Hi. I have multiple objects controled by multiple classes. To ensure the classes are only there when i need them (i.e.they are only created when the level that they exist on is loaded so as not to clutter memory with unneeded objects) however. It just dawned on me that all these classes have associated functions (of course). So how is it possible that when the first of a perticular object created with the new operator knows to load in the compil ...Show All

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