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Software Development Network >> Game Technologies

Game Technologies

New Question

Mathmatical funtions in hard- or software?
Problem rotating a triangle
Build background out of multiple bitmaps
SoftwareVertexProcessing is leaving some part empty
Managed Directx Deployment Problem
NullReferenceException - Sprite.OnLostDevice
MDX or not MDX! That is the question...
Creating Projective Textures
Microsoft DirectX SDK (Feb 2006) Released
Problem rotating a triangle

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Ebi Yesunesadhas
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Answer Questions

  • petra17 Texture map to 3d head model

    Hi I want to map the 2D human face image as a texture on   3d head model in managed DirectX. Can Anyone help me on this problem     I have already tried TextureLoader.FromFile(...) Method   but it didnt work. This method put some dark shade on 3d model   and nothing else. I want to map the image from file on 3d head model.   How this would be done   thnx  You will need to have valid tex ...Show All

  • Takado Pixel shader 3.0 constant indexing

    Hi. I wanted to perform some deferred shading using pixel shaders 3.0 and DirectX 9.0c in a GeForce 7800. All was fine until I tryed to change the "stencil light volumes" for an unique pixel shader... Noticed the FXC ( effect compiler ) has two HEAVY problems: 1) Doesn't allow texture arrays. For example, you cant do "shared texture tex [ 8 ]". 2) Doesn't support pixel shader constant indexing. Surfing the Internet I found this http://www.o ...Show All

  • class101 Terrain Rendering

    I have a quick question... What are some of the best/simplest ways to render large terrains for games such as a MMO or a FPS like Far Cry I have skimmed over some LOD stuff using quadtrees and this seems to be ok but I was thinking of using an LOD technique that changes with distance from camera. I am not sure what this is called. But i was wondering if this would be a good way to go about it. Thanks in advance. Sorry to hijack a bit here. ...Show All

  • Vicki Maxon Lost Device? What Scenario?

    Hi I Have a problem with a simple D3D application. The program runs in windowed mode. 1) When I minimize/iconize the window it hangs (not crashes) in the taskbar and I cannot restore it again unless I forcibly close the window, as if it were running an infinite loop. Even the Debugger cannot report anything what's wrong. I can only close it with the debugger. 2) While resizing the window quickly and after sometime I get the error messag ...Show All

  • axdimensions HOW TO: Dividing World into how many Objects?

    Let's say you're building an FPS and a series of obstacles on a terrain. Objects: a. Building A b. Building B c. Building C etc... z. Terrain (Landscape) You're building those 3D objects in Max or other tool. There needs to be collision detection between the SHOOTER and those objects. Will you load: a. ONE .X file with ALL objects b. ALL buildings as an object, Terrain as another c. EVERY object alone What's the best practice, perf wise, etc.. ...Show All

  • duderino How to make a trainer.

    Does anybody on this forum know how to make a video game trainer in c++ (using visual c++ express) I would like to know how to do this. I know it is not impossible. I have searched the internet and all the examples I could find are either extremely old or they are for asm (which I do not know). I am fluent in vb and vb.net, if that matters. If someone would be nice enough to explain the process to me, it would be great. Thank you. Well, ...Show All

  • Niraj Shah DirectInput not recognizing wired Xbox 360 controller for Force Feedback

    I want to implement force feedback in a game I'm working on. The controller is reocignized fine without checking for force feedback. So if I write... //create force feedback capable joystick device. foreach(DeviceInstance di in Manager.GetDevices( DeviceClass.GameControl, EnumDevicesFlags.AttachedOnly)) { joystick = new Device(di.InstanceGuid); break; } if (joystick == null) { //Throw exception if joystick not found. throw new Exception(& ...Show All

  • Dark Otter Cabinet file cannot be trusted....wdf????

    Need help tried to download 9.0c several times and i get that same error each time and i am signed on as a administrator and hav previous versions of directx but this one is not working....if you know how to fix these problem please help asap If you downloaded it, SP2 can mark it as not trusted, right clicking on the file and choosing properties, you should find the option to trust the file. im gett ...Show All

  • hssj Problems with Sprite.Draw2D & October SDK

    Hi, I replaced my Direct3DX reference (1.0.2906.0) with the latest version included in the October SDK (1.0.2908.0). However, when I now compile, my code fails with "Overload resolution failed because no accessible 'Draw2D' can be called with these arguments:" Sprite.Draw2D(Texture, Rectangle, Rectange, Point, Color) The "dxreadme.htm" states that the D3DX dll is unchanged from the August version. So what is this 1.0.2908 I have gone back ...Show All

  • Walt Parkman Reading a Vertexbuffer from a Mesh

    This has been driving me nuts.  It's so simple... but not working.  I have written to vertex buffers before, no problem.  But, for some reason, I can't read an existing one from a mesh. Keep in mind, I have recently upgraded to the newest version of Managed DirectX. Perhaps something has changed   I would like to dump vertex buffer into an array so I can get the locations of all the vertices.  (Eventually, I ...Show All

  • amit_toney Trouble with device initialization

    So I wanted to learn how to use DirectX: I downloaded VC# 2005 express, and the Dec. 2005 DirectX SDK and installed them. I started reading through and coding along with Derek Pierson's Tutorial found here. I was all set until I got to the Device initialization part (A depressingly early stage in the tutorial) because I cannot successfully build the code. The error occurs when I try to make the global device object. The Error: Error 1 The ...Show All

  • CalvinH Different results between REF and HAL devyce

    Hi! When executing my pixel shader, results are ok. But when I execute with my recent new grpahic card Quadro FX 3400/4400 results are rubbish. Exactly what happens is that! In my pixel shader I have these four operations Output.weights.x = (1-frac2.x)*(1-frac2.y);\n" // 1 float output Output.weights.y = frac2.x*(1-frac2.y); // 1 float output Output.weights.z = (1-frac2.x)*frac2.y; //1float output Output.weights.w = frac2.x*frac2.y; // 1float o ...Show All

  • mahdi BUG: Managed DirectX and Math.Atan()

    I'm writing an application in C# with Managed DirectX and I noticed that if I run this (simplified) line: angle = Math.Atan(0) + Math.PI;   I get a result that is not Math.PI.  It's off in the 7th decimal place.  Even if I further break it down like so: double temp = Math.Atan(0) angle = temp + Math.PI   ...you get the same result, yet if you compare temp to 0.0 it says they are equal.  Also, if you just run: ...Show All

  • kachh Please help, trying to get directx up and running in a managed project of c++

    I only added the references of Mocrosoft.Directx and direct3d but when I try to compile i get errors: c:\Projects\Orbital Calc\Physics.h(40): error C3635: 'Microsoft.DirectX.PrivateImplementationDetails::IDirect3DDevice9': undefined native type used in 'Microsoft::DirectX::Direct3D::Device'; imported native types must be defined in the importing source code and so on... do I need to include any libraries or includes   I thought I could just ...Show All

  • Alex Butler Want to make a high end game

    Hello everyone, my name is Mike and this is the first time I have posted on these forums.  I am beginning to work on a MMORPG and I would like to have anyone help me out that would like to be part of the team.  I am currently using Borland 6, but I am looking for an inexpensive version of Visual Studio C++ so I can get better at using DirectX.  Please email me at plonnon@hotmail.com or find me on AIM at receev if you are intereste ...Show All

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