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Software Development Network >> Game Technologies

Game Technologies

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XACT on Win2000 ???
working with 3d in Visual Basic and Visual C++ 2005 Express editions
LockRect on a DXT1 surface with 1bit alpha
D3D Cg problems
I cant Install Directx 9.0c
Problem installing dxsdk(april 06)
Don't draw a triangle with april 2006
Miller & Weller
Convertion from LPD3DXBUFFER to LPD3DXEFFECT error! C++
Most efficient way to draw a colored square (no, really!)

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Answer Questions

  • glennl XNA Installation Problems?

    Hi there, I've gone ahead and installed the XNA package, following the instructions in the download. The prerequisite's, Visual Studio Partner Edt, and the XNA installer. I've however not downloaded the MechCommander2 package yet. I wanted to see if this was any bit usable without it. I fire up Visual Studio and attempt to make one of it's "content build", and am greeted with a number of exciting errors. Of note, the content build proj ...Show All

  • Limmy DirectInput or WndProc?

    I've noticed the in the August SDK (and previous ones) that all of the samples use a WndProc function to handle keyboard and mouse input. I assume there is a good reason that DirectInput is not being used. Could someone please enlighten me as to what it is.... Does using WndProc give better performance than DirectInput Thanks for that, I've gone with DirectInput and now have a working 'simple' input mana ...Show All

  • Jennifer Huang Passing two normals for a vertex to the vertex shader

    I am having absolutely no luck with constructing my own vertex format and use it to store two normals for use in my shader. There are a number of flags which I can set to indicate various items such as position, normal, texture etc, but there is only one normal. How do I define that I want to use both normal and normal1 and for that matter normal5 I need to have a vertex which has a position and two normals. I tried storing one normal in a ...Show All

  • lhoward October 2005 DirectX SDK is available!

    The DirectXR Team is pleased to announce the release of the DirectX 9.0 SDK October 2005 Update! The October Update includes the first public release of the XInput SDK.  This SDK will allow game developers to fully support Xbox 360 Controller for Windows.  To download or learn more about this release please visit http://msdn.com/directx/sdk .   Features added in the October 2005 DirectX SDK update - XInput XInput is an API that ...Show All

  • Peter Mortier dxut: keeping carent in editbox

    sorry if im being a pest but one more thing is there a way to keep the Caret with in the editbox control if you type in the editbox control the Caret moves all the way off the screen, I have tried seting many different properties and mothing seems to work. thanks a bunch Bug confirmed.  Look for a future SDK release to fix this problem. Repro is easy. Take Aug SDK, Custom UI sample. Start typing ...Show All

  • Ajai NP XNA on Windows XP ??

    Hi people. This is my first post in MS forums, so please, don't make me alone in this thread :) I found on Wikipedia that "The XNA Framework is based on the .NET Framework 2.0. It will also include a version of the Common Language Runtime, which is optimized for gaming requirements. The runtime will be available for both Windows XP, Windows Vista and the Xbox 360." Does it mean, and it is true, that some version of XNA will be ...Show All

  • Brian Knight GDI+ & Textures again

    I've seen this appear before, but I just want to make sure there's no possible way to accomplish the combo in an efficient manner before I resort to external libraries such as Cairo or AGG. So - can I make the Graphics object draw to an arbitrary memory area where I just supply pixel format, width, stride and height Would it be possible by p/invoking the non-.NET version of GDI The reason is that I'm adding a "processing" (pro ...Show All

  • Be.St. Yaw / Pitch / Roll from Quaternion ?

    Is there an easy way to extract yaw/pitch/roll rotation angles from quaternion Thanks! Got this from: http://www.resonancepub.com/quaterni.htm Euler angles can be extracted from a quaternion as: tan(yaw) = 2(q 1 q 2 +q 4 q 3 )/ (q 4 2 + q 1 2 - q 2 2 - q 3 2 ) (5a) sin(pitch) = -2(q 1 q 3 -q 4 q 2 ) (5b) tan(roll) = 2(q 4 q 1 +q 2 q 3 )/ (q 4 2 - q 1 2 - q 2 2 + q 3 2 ) (5 ...Show All

  • SteveJB Shader debugger + ... VS2005beta2?

    I want to hear the answer from Microsoft representatives: does the "DX extensions for VS" (the most important for me is HLSL debugger) compatible with VS2005beta2 And if it is - what SDK version i should have to use it (now i only have June2005)   There is a bug in VS2005 / DirectX-installer. If you only have VS2005 installed the installer program will not recognize that you have VS at all, and ...Show All

  • Klown C++ Common Architecture questions

    Firstly, precompiled headers are new to me. If a project is set up to use one, does that mean that each new .cpp file must include it Does it also mean I need to #include and re-build the .pch each time I add a new header file Secondly... after updating the August sdk with the December 2005 release, the fps count in a project was capped at 60. While that's not a problem, ( as I understand that's ideal ), I did use fps as a gauge for ...Show All

  • Ponnette Selecting Input within DirectSound

    I'm in the process of writing an app to record audio using DirectSound. Of all the samples I have looked at allows one to specify the capture device. I would like to be able to select which input to use, i.e., line1, line2, microphone, ... I know this can be done via the "open volume controls" by right clicking on the volume icon in the system tray. I want to do this in my program. I've searched MSDN using the keyword "mixer" ...Show All

  • Bill Henning Please help, trying to get directx up and running in a managed project of c++

    I only added the references of Mocrosoft.Directx and direct3d but when I try to compile i get errors: c:\Projects\Orbital Calc\Physics.h(40): error C3635: 'Microsoft.DirectX.PrivateImplementationDetails::IDirect3DDevice9': undefined native type used in 'Microsoft::DirectX::Direct3D::Device'; imported native types must be defined in the importing source code and so on... do I need to include any libraries or includes   I thought I could just ...Show All

  • Alexander Khimich MDX April 2006 SDK

    i've created a DX3D app that works fine on my computer with the SDK installed buf if i try install on another computer i get errors, i've tried on other computers so it's not just mine, also i used the publish wizard and installed on a clean Win2003, it installed .net and dx fine but the app still errors, i also compiled on an x64 Windows XP and still the same error i'm using Windows 2003 Service Pack1, VS.net 2005 Pro, .net framework 2. ...Show All

  • adavidson What to ship with a managed DirectX application?

    I finished a game using Managed DirectX. I need to be sure the end user is able to run it. I know it needs .NET Framework, but I'm not very sure about how to ensure it has the correct Managed DirectX dlls (I use Managed DirectX 1.x, because I started using DirectPlay). So, is it enough to tell the user to install DirectX 9.0c or the December 2005 User Runtime (http://www.microsoft.com/downloads/details.aspx familyid=3F2828FA-0E3C-4837-AFC0-6C67D ...Show All

  • Ankur gupta - DirectX 8 SDK Library link problem

    I have a problem similar to that shown on the Raxvan thread and reply from Ursus Zeta , I have loaded DirectX 8 SDK from a disk included in the book 'The Zen of Direct3D Game programming' (must update to Ver 9 soon) I have linked the library files dxguid.lib, d3d8.lib, d3dx8.lib & xinmm.lib to a Visual Studio6 C++ win32 project but cannot get the project to compile because the last three library files will not OPEN (I think they have be ...Show All

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