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Software Development Network >> Game Technologies

Game Technologies

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MechCommander 2 Fix Guide
Where did my first post go?
size of video ram
DX SDK 9.0 cutted edition :)
Positioning a sprite.
Rendering Skeletal Animation
Is there any way to access the mixed audio result by DirectSound?
How to get start with Game Development?
Error with DirectX
Unable to load Microsoft.DirectX.dll in Visual Studio 2005 Pro Ed

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  • Sudheer_Dhulipalla_MSFT MC2 Editor

    I can not see the MC2 Editor being part of the XNA project. When I build/rebuild MC2 the editor files are not updated. What do I do wrong or How can I make changes and updates to the MC2 editor Any findings I am stuck with the problem There are two more occasions when the same error message shows up (indicating the crash): 1.) you open the objectives setting ...Show All

  • jms04081974 DirectX Bug

    Hey! In all samples I install using DirectX 9.0 as API, may it be from DirectX SDK or NVidia SDK, the following bug is present: The ui controls, such as drop down box, slider bars, check boxes etc all appears normal at first. But whenever I try to interact with them they disapear for good never to come back. The samples are still running as they should. My machine is uses a dual core amd athlon x64 cpu, it has about 2 gigs of ram, nvidia GeForce ...Show All

  • DJWildBill Recovery from secondary monitor disable.

    When my application is running on a system with dual monitors and the secondary display is enabled or disabled using the Window’s Display Properties’ Settings tab. (The Attached attribute being checked or unchecked.) I get a device lost condition and it remains indefinitely. I’m checking with TestCooperativeLevel(), but I only receive D3DERR_DEVICELOST and never D3DERR_DEVICENOTRESET. The DirectX samples I’ve seen don’t seem recover from t ...Show All

  • Coldwar Error reloading xna projects using batches

    Hello, Following the answers given on this thread: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=327228&SiteID=1 I started using the %(Identity) and %(Filename) metadata to batch some of my tasks. Unfortunately, whenever I try reloading a project containing such medata usage, I get an error: "{0} is not a valid batching parameter." I was forced to remove these information from the project file using a text editor, and to pu ...Show All

  • jimschor VertexBuffer problem

    Hello, Im write simple bitmap font manager for my game. In my font class im created vertex buffer for 100 chars(600 TransformedTexturedColoredVertices). Vertex Buffer is dynamic and WriteOnly. My problem is in rendering function. In each call of this function vertex buffer is locked with discard option and then filled with data. Next some set render states and rendering with TriangleList. In game im render 10000 chars (60000 vertices) for spe ...Show All

  • JohanLindell Getting rendered graphics (quickly) from the card

    I had a thread about thins some days back, but for some reason I can not write into it now. I am faced with the task of rendering some graphics with directx and then copying that graphics into another card which generates a video signal. I need to feed it a new frame 25 times a second. The size is 720*576 The rendering does not have to be any faster that this. I have tried two methods of geting the pixels, and both are much too slow. On ...Show All

  • Werdna anxiety -- 2 question about Sample-Framework

    1:------------------------------------------------------ I think here's some problems in sdk file(october 2005). Or the sdk is right but I am wrong I am not sure... in  dxmutgui.cs line 854,MessageProc() not set the isDialogMinimized.. so when click the Caption,it's not minimize.. line 1655 OnRender() Rectangle(0, -captionHeight, width, 0); the last param is 0.so the caption even dosen't show at all.. I think the programmer copied the c ...Show All

  • Vladimir_Kost Latest DirectX SDK Update for Windows 2000?

    Hi guys, I wanted to update my SDK to the February update but it seems support for it has been dropped from Windows 2000. Is there plans to change this or is it going the way of the XP now Cheers. Windows 2000 is unsupported as a development target. Your apps will run on it, but you can't develop on it. You should also note that, unless you have paid for an extended support contract, Windows 2000 ...Show All

  • Phong Nguyen Can't Run Any Programs On Others Machine

    What I am running: DirectX 9.0c & C# I am trying to run the compiled version of ( http://www.c-unit.com/tutorials/mdirectx/ t=38 ) this tutor on another machine. These tutorials only work in October Version of DirectX I believe. What I downloaded: ---Microsoft .NET Framework Version 1.1 Redistributable Package http://www.microsoft.com/downloads/details.aspx FamilyId=262D25E3-F589-4842-8157-034D1E7CF3A3&displaylang=en --- ...Show All

  • joeychan Can't Compile DirectX Samples with Visual C++ Beta2 (DXSDK October 2005)

    Hi, when i try to compile DirectX Samples with VC++ 2005 Beta 2, the program can't include Windows.h, why How to Solve this Now the compiler can't find a lot of DirectX(Dx9Err.lib) Symbols! http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=141449&SiteID=1 Also, the final release is out.  Please upgrade to that.  Beta 2 is no longer supported. ...Show All

  • WDLI I cant Install Directx 9.0c December 2005 dsound.inf problem

    When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All

  • Elvis Silva Sprite.Draw2D and Alphablending?

    I'm trying to do alphablended sprites (not color keyed sprites), but it doesn't seems to works. I tried to load .dds with alpha channel and .bmp (32bpp, last channel should be obviously alpha, but i don't know if TextureLoader.FromFile() understand the last channel as an alpha channel). I've put the device's renderstate at alphablendingenable = true (don't have any PS GFX card). But it doesn't seems to work. Am I missing something Maybe should I ...Show All

  • CBono Only square textures?

    I just found out that, when converting from a bitmap to a texture, directX appears to stretch the bitmap into a square. This is a problem, because if I don't want my external images getting stretched out of shape when they're rendered to the screen, I have to add "empty space" to the bitmap files so that the bitmap is a square. But I've been determining the size of an object on the screen based on the original bitmap that was loa ...Show All

  • Chris_ttz disposing of video when using "RenderToTexture"

    hi, i am using C#, feb2006 sdk and managed directx 1. i am exploring the Video class, especially the render to texture feature. setting the whole thing up was not much of a problem, except for the total lack of documentation of this class. anyways, after some trial and error i got it work quite nicely. the class seems well designed and - once you know how - is easy to use. my problem is, i haven't found a way of safely dispo ...Show All

  • Chris Butler 16 channel Real Time signal rendering: Should I go gor DirectX?

    I'm refurbrishing an old VB6 application that displays up to 16 signals, at 100 samples per second, along with some icons on the screen. The user decides on the on-screen resolution by means of a zoom function key. Now in the design phase, I need some more information to decide on taking Direct-X or GDI+ path. I've been going through several sample applications, and so far, I've got the feeling that Direct-X is suited to heavily drive the ...Show All

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