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Software Development Network >> Game Technologies

Game Technologies

New Question

Increasing FPS
DirectX vs. WPF
XNA needs visual studio 2005?
Stretched Texture
Passing a reference to a function?
Single or Double for vector floats?
weird sprite positioning behaviour
Stenciltest never fails
A problem of the Sample "ProgressiveMesh " in DirectX SDK
sample Framework GUI bug

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Answer Questions

  • kubilay XNA and other compiler (gcc, etc...)

    Hi, I find that XNA is a very interresting tools, powerful and offering a lot of possibilities for tool-chain management. My questions are: 1. What's all steps I have to take care in order to use another compiler (like gcc or other) with a .vcproj 2. Since vcbuild.exe seems to build C++ project-based, How to replace the cl.exe and the link.exe task to another compilers and linker task Thanks While you c ...Show All

  • maria paramita Page hits in DX

    Hey everyone I’ve been experiencing some severe framerate drops that seem to stem from DX. I built a real simple embedded profiler and started debugging the app to see where these “spikes” were coming from. I wrapped all DX calls within the profiler and sure enough I noticed right away that the spikes were originating from the DX calls. I started up DX Pix to see if that would tell me anything and sure enough I was seeing the drop in fra ...Show All

  • Remdul where is system.dll??

    when i run dxdiag, everything shows its fine except that system.dll is missing for directx. is this a problem i have looked for directx uninstallers but have found none of them to be working. and how can I reinstall directx so that system.dll is there somebody help!! This is a known issue.  I ran into this issue and reported it.  MS confirmed it and tracked down the cause. Basically,& ...Show All

  • ensconced render to menual allocated buffer ??

    It may be my crazy thought, but am I able to let DirectX render images to the system buffer i created I do not know if you can, but I can tell you why it could be bad. Getting data from the card to the system memory is slow (i learned) and on most scenes you will have a fair amount of overdraw, unless you manually sort the objects and only render faces which are the closest in a particular direction. If you for example have on ave ...Show All

  • Mike Mathis Code behaves differently on 3 different computers. ???

    I have a C# application that displays fairly simple 3d models (mostly lines and a few faces).  I am using Managed DirectX 9 August 2005.   On one computer (the development machine) the program runs fine.  On another computer, the lines don't draw (it's a call to drawIndexedPrimitives, type lineList) but the meshes do draw...and on two other computers, when I open the Form that has the 3d control, the computer freezes (before ...Show All

  • Ying Fa Animated texture

    I have a textured sprite that I would like to cycle repeatedly though 4 frames of animation. Is there a preferred way of doing this Code samples (or even a link) would greatly appreciated, since I have not tried this before. A more uncommon alternative would be to use a volume texture, in which you can store the frames of your animation in the z-slices of the texture. For 4 frames this might not be too useful, but if you are considering u ...Show All

  • Alex_bg Pixel shaders and ID3DXSprite (DX9)

    I'm fairly new around here, I actually thought this would be a good place to talk about this. I've been writing a user interface system for use in my various projects in Direct3D9. It started off as a simple UI system to help show debug information of my choice in a presentable form, etc. But after I did that, I wanted more. I wanted to see just how nice I could make it all work. I started looking into the idea of pixel shaders, see if I couldn' ...Show All

  • Luis761 Books on XBox 360 and XBox Live Development for eLearning?

    Hello, I'm sorry to be such a noob, but if you have children, please consider offering me some assistance. I'm studying what it would take to put a SCORM compliant Learning Management System like Moodle ( http://moodle.org ) on XBox Live with the goal of offering downloadable eLearning that would lead to "Achievements" in things like basic math, geography, and other academic topics, in an entertaining manner. Before I get sta ...Show All

  • KatyTX THANX

    Hi everyone, i'm making my arcade 2d engine using d3d9 sprites, particles ditto. I have a problem with creating the device. First of all i tried all the ways i knew to make the hWnd handler which i guess is the problem. Any ways here's my code for creating the device. /* dx9.pD3D is basically our d3d object d3dpp is presentation parameters and dx9.pd3dDevice is our d3ddevice object.*/ if( FAILED( dx9.pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3 ...Show All

  • Donald Wm. Johnson How can you play Ogg files in DirectSound?

    Okay, as suggested, I'm going to try using "Ogg" files instead of MP3 files. I've already found a free app that converts mp3 to ogg, so all I really need now is a way to play them! This is for background music, so ideally I would like to create a class with the following interface: public class OggPlayer() { public void Load( string filename ); public void Play( bool playLooped ); public void Stop(); public void SetVolume( int volume ); } ...Show All

  • BostonZZZ October 2005 DirectX SDK is available!

    The DirectXR Team is pleased to announce the release of the DirectX 9.0 SDK October 2005 Update! The October Update includes the first public release of the XInput SDK.  This SDK will allow game developers to fully support Xbox 360 Controller for Windows.  To download or learn more about this release please visit http://msdn.com/directx/sdk .   Features added in the October 2005 DirectX SDK update - XInput XInput is an API that ...Show All

  • shark92651 DirectDraw multi-threaded blitting

    The MSDN documentation for DirectDraw7 "Blitting to Multiple Windows" states that "Creating multiple DirectDraw objects that blit to each other's primary surface is not recommended." What about creating multiple DirectDraw objects that blit to their own surfaces in the same window I can understand why mixing and matching primary surfaces between DirectDraw objects could be a source of trouble, but I haven't found anything wh ...Show All

  • Peter Krochenski rendering meshes in c#

    hi! i've made a mesh picture_1: http://toomaniac.com/kopi/blender/object_mode _solid .gif even on actually flat faces there are a lot of triangles i.e. many different faces picture_2: http://toomaniac.com/kopi/blender/edit_mode.gif when i view the mesh in the meshview - that one that comes with the sdk - it looks like that picture_3: http://toomaniac.com/kopi/blender/directx.gif and when i load the mesh to my device it looks ...Show All

  • Marcel Lattmann Help with compiler (VS2005 c++, D3D)

    Well,... the first thing I'm wondering is if anyone else experienced similar problems opening sample solutions from the sample browser - versions for the Vs2005beta. I keep getting critical error that says something like "...XML failed  parsing...Property sheet file 'UpgradeFromVC71.vsprops' was not found or failed to load." As the 2005.sln wouldn't load, I tried converting the Vs2003 solutions. Here I encountered the second set of problems ...Show All

  • Ron Dombrowski Flicking when draw within a panel

    I know I can use " this.SetStyle(ControlStyles.AllPaintingInWmPaint | ControlStyles.Opaque, true);" to solve the problem of flicking, but it seems this method only works if I set the main window as the rendering area. Now in my program, I only use a panel as the area for directx. I see very bad flicking, anyone can help me to solve this problem Thanks! I had a similiar problem recently. In my case I f ...Show All

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