Software Development Network Logo
  • VS Express Editions
  • Smart Device
  • Visual Studio
  • Windows Vista
  • Visual C#
  • Windows Forms
  • Visual J#
  • Windows Live
  • SQL Server
  • .NET Development
  • Microsoft ISV
  • Architecture
  • Visual Basic
  • Visual C++
  • VS Team System

Software Development Network >> Game Technologies

Game Technologies

New Question

Which language should I use?
Getting the depth buffer's content
HLSL Syntax Highlighting in Visual Studio Express
Reading a Vertexbuffer from a Mesh
help me
Rotation about the z-axis...
October 2005 DirectX SDK is available!
Sparse Matrix-vector multiplication on GPU using DirectX 9
Picking Problem
Device Lost Problem

Top Answerers

BabuMan
justicefish
cgian31
luoo
Bradr1
eyalgreenblatt
Chapel Presson
Xavier Pillons
GuidoBrunner
Barb O
Xeddy for JBuilder
Only Title

Answer Questions

  • jcz Drawing line lists using ID3DXLine

    Is it possible because ID3DXLine draws line strips... I already tried this... /////////////////////////////// for ( int i=0; i<m_dwVertCount; i+=2) { D3DXVECTOR2 line[2] = { m_lineVertices[ i ], m_lineVertices[i+1] }; m_pLine->Draw(line, 2, color); }  ///////////////////////////// instead of m_pLine->Draw(m_lineVertices, m_dwVertCount, color); but the result is not correct. Actually i m dra ...Show All

  • steedm DirectX Issues/Problems

    I don't think this is the right place for this but i can't find any other forum where i might be able to find help.......i am having problems with directX something happened to my directX when my newphew was uninstalling things, now it says the gcdef.dll is old and may casue probelms, and it won't let me reinstall directX 9 or 8 or any other. If anyone can help me with this problem or tell me how to just uninstall directX completly so i can ...Show All

  • Jim Lux WOW...strange problem with deleting meshed "DYNAMIC"ly flagged

    Hello, recently I transformed my "game"(just at early stages) into DXUT framework, so I dont have to spend time with many windows related stuff. Anyway, when I was switching between WINDOWED/FULLSCREEN I was getting error that there are some resources that are not freed. I corrected memory leaks and this error message was still showing up. I couldn't find more unfreed resources...but then I just tried deleting D3DXMESH_DYNAMIC fr ...Show All

  • mika85561 texture coords fromMesh.Intersect

    I've been looking all over and i cant seem to find an example.   I have a mesh displayed (a simple plane) and I want to get the texture coords of the point clicked. ie if they click in the upper corner i want something like 0,0 and if they click the bottom corner i want something like 1024,1024.  currently im using Mesh.Intersect to determine if the plane is selectected.  is there any way to get/derive  the texture ...Show All

  • H?LΛ?? multiple uv coordinates

    Hello there, I'm trying to create an X file with a mesh that has multiple UV coordinates. How can I do that I know that it must somehow be possible as the (old) mesh viewer has tha option to show up to 8 texture coordinate sets. How can more than one uv set be declared in an X file (ASCII) In fact, is there ANY complete and reliable documentation of the X file standard That document would be like the holy grail for many many developer ...Show All

  • dsl_beginner Is it reasonable to build cos/sin/acos/asin func textures? (HLSL)

    I'm just wondering if it is reasonable to build function textures for the cos/sin/acos/asin in a HLSL shader. Or is it quicker to use the respective HLSL functions Nico All depends on task - sometimes it's reasonable to save memory and waste a little CPU cycles, sometimes CPU cycles are more precious and memory are not a problem. When it comes to sin and cos, for modern cards it's better to use math r ...Show All

  • road66_be Floating point texture in D3D

    Can anyone give me some real sample code for using Floating point texture in DX9 with a GFFX or later card I read resouce from nvidia website saying that I need to use nvidia extended surface format. But how can I exactly use it in managed DX9 Very thanks since it is urgent for me now. There is nothing special for using float point textures, just make sure it is supported by target hardware.  Th ...Show All

  • Kristian Dupont DirectX messes up other Threads!

    This is my situation: In my app I create a new form that renders directx things (simple meshes...)... The DX (DirectX Feb 2006) form starts up it's own render loop, which runs until the form is disposed. On another thread I run a control that displays a graph... When adding points to the control it calculates the DateTime value to it's internal format and then displays the form. If the DX form is disabled (not even loaded) the graph wor ...Show All

  • etrynus How does hardware fail? Silently?

    A basic test pixel shader outputs solid red, but when rendering in hardware the color of the model is solid white. I use ps_1_1 for this and have no errors except the wrong color. I thought the compiler would complain if it could not implament the shader on the currently selected graphics card, and not simply skip the shader step. If this wrong The only error is that the pixelshader is aparently not run. instead every pixel defaults to white. T ...Show All

  • Praj1 Creating a HBITMAP from a LPD3DXBUFFER

    Creating a HBITMAP from a LPD3DXBUFFER First of all is this possible Below is my current code with the annotated space where this transformation is required. HBITMAP MyClass::ScreenGrab() {    //RenderTargetSurface.    IDirect3DSurface9* pRenderTargetSurface = NULL;    //DestinationTargetSurface    IDirect3DSurface9* pDestinationTargetSurface = NULL;    //DisplayMode    D3DDI ...Show All

  • rangermac Sample framework on a panel with mouse and keyboard

    Hi, As a lot of people have already said the sample framework is great but it is very big and thus hard to understand. I would need to run the sample framework inside a Panel instead of it always opening a new form. Has anyone implemented this Thank you, saso I did a little experimenting myself and came up with this: I created a DirectXPanel class which creates the framework and instead of the original ...Show All

  • H5N1 How to change one class to another or how to include derived in base

    Hello guys, I've been making a 3D space game in DX9 and I've run to the following problem. I have base class TELESO for every object in the space and derive needed classes from it(asteroids, ships,etc)... Well, maybe you will find this solution bad, but ...its the only thing I could do...: I want to spread chunks from object when it is destroyed. However I cannot divide object into smaller parts ingame, though I can make them in 3D prog ...Show All

  • Steven Fowler Loading a *&#@ing texture... (C#)

    I don't get it. I'm trying to make a texture from a file. The book I have says to use TextureLoader, but that doesn't exist anymore. I read that you can make textures using [code]Texture texture = new Texture(stuff here);[/code] But there's nine different ways to fill the constructor, and half of them I can't even get to compile. I'm so lost. *cries* Off the top of my head... Texture t = Texture .FromSt ...Show All

  • _aaa_ EDITING TOOL FOR COMPILED SOURCE

    Hello Everyone: I'm just new in game development . I'm just wondering, is there a tool that I can download (free or buy it) to unpack a compiled source (e.g. .dll) and just add and delete codes inside the dll I tried Hex workshob and flexeditor but it won't let me do it. You know, instead of getting the source, modifying it and re-compile again, and all that , I thought it would be much easier to have this type of tool to save me time ...Show All

  • ANied Creating custom data structures for HID devices via DirectInput

    Hi all, I'm working on accessing generic HID devices on Win32 via DirectInput.  It's generally going well, but I've hit a snag. The devices I want to send and receive data to are non-standard devices - that is, they are not keyboards, mice or joysticks.  So, I think I need to use SetDataFormat with a custom DIDATAFORMAT structure to define a custom structure for these non-standard devices.  I'd expect to itera ...Show All

222324252627282930313233343536373839

©2008 Software Development Network

powered by phorum