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Software Development Network >> Game Technologies

Game Technologies

New Question

Creating a new texture fails with "first chance exception"
HLSL: receiving a handle to a struct
Looking for a Direct3D system architecture diagram...
No GameOS source?
This chap says
WEIRD-Please Help. Alpha Blended Mesh Occludes Another Mesh Over Background
Different results between REF and HAL devyce
Render to texture
C++ Compiler
Using Arrays in Pixel Shaders

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Answer Questions

  • GauriMK Double buffering a panel in c++.net

    Hi Im fairly new to c++.net and im writing an application which models little creatures represented by coloured squares which move around in a panel. Ive been having problems with screen flicker, and reading around it seems double buffering is the answer. Unfortunately though, I cant seem to find any help on implimenting it in c++ (seems to be lots in c# which I tried to adapt but it didnt work). Any help would be appreciated, especially if i ...Show All

  • Clay of Clayland Might it be a BUG within DXUT?

    The CGrowableArray template(dxutmisc.h, line 24) may exist with a slight BUG. This copy constructor not initialize three data members, so if you use this copy constructor, your program will crash! Solve it very simple! Modify it as follow:     CGrowableArray( const CGrowableArray<TYPE>& a ) :  m_pData (0),     m_nSize(0), m_nMaxSize(0)    {       ...Show All

  • Bill J Problem loading simple shader

    I'm trying to use my first shader: float4x4 matWorldViewProj: WORLDVIEWPROJECTION; struct VS_OUTPUT { float4 Pos : POSITION; }; VS_OUTPUT VS(float4 Pos : POSITION) { VS_OUTPUT Out = (VS_OUTPUT)0; Out.Pos = mul(Pos,matWorldViewProj); return Out; } technique TVertexAndPixelShader { pass P0 { VertexShader = compile vs_1_1 VS(); } } I compile this from an .fx file with the following: hr = D3DXCreateEffectFromFile ...Show All

  • Janny A Good Game Tutorial

    Hi, i’m new here, and i was hopping if you can give some links to tutorials about how to program games. Where can I find one I would like to make my own games, so i asked you for help, Thanks. Yeah, thanks, I think in use C# or C++ with DirectX to make games, thanks. If you're willing to put in the effort (and use C++) have a look at the Game Institute - a little pricey but th ...Show All

  • Vretare I loaded a mesh and it gets drawn weirdly....

    I'm trying to load the airplane formthe dx9 samples. For some reason it gets drawn weirdly: http://img20.imageshack.us/my.php image=dx9thinger4vh.jpg Here's how I'm doing it: public class Model { Mesh mesh = null; Material[] materials = null; Texture[] textures = null; public Model() { } public Model(Device device, String filepath) { ExtendedMaterial[] tempMaterials; mesh = Mesh.FromFile(filepath ...Show All

  • Ben Sparks "Ensure that DirectX SDK is correctly installed"

    I just downloaded C# Express, and then installed the DirectX SDK from February 2006, from Microsofts homepage Then I loaded the Simple2D_2005 sample (running it from the sample viewer), and it worked as it should. Then I installed the samples source code, opened it in C# Express, but when I run it, I get the following msg: "Could not find required media. Ensure that DirectX SDK is correctly installed" I have tried to uninstall DirectX ...Show All

  • wsaunders Can be DirectX 10 support Windows XP?

    Windows XP32, XP64,ME,98,NT and 2003 Directx 10 support there are old system Thanks u very much......... I am Chinese, From China. There is no DirectX 10. I am sure you mean Direct 3D 10 instead. Direct3D 10 needs a WDDM driver to work and WDDM drivers will be only supported on Windows Vista. Because of this there will be no Direct3D 10 for any old system. ...Show All

  • IainMac Error when trying to create vertexbuffer in managed directx

    Hi there, I'm a novice c++ / .net programmer with some experience in Java programming. After playing a bit around in VC++2005 i decided to have a look at managed DirectX. I found a tutorial that i thought was pretty good at explaining it to a rookie like myself. Everything went fine until i tried to create a vertex buffer   I used this line to create it : VertexBuffer ^buf = gcnew VertexBuffer( CustomVertex::TransformedColored::ty ...Show All

  • Amadeus156553 Convert from OpenGL right-hand coordsys to Direct3D left-hand

    Hi, I am porting from OpenGL to Direct3D, but have some trouble going from OpenGL's right-hand coordinate system to Direct3D's left-hand coordinate system. I have a transformation matrix that I want to apply/load into to the virtual camera (the viewer): | r00 r01 r02 tx | | r10 r11 r12 ty | | r20 r21 r22 tz | |   0     0    0   1 | Where the 3x3 r's makes the rotation m ...Show All

  • Armin_ Cursor disappears on MC2 debug

    Hi, I build the MC2 project and it runs fine in the release version. When I run the debug version the Cursor disappears when on the main game window, making it very hard to select things. Is this bug known Is there a simple way to fix it Thanks a lot! Amnon Manneberg Hi, I am building the game with the visual studio 2005 solution file. I did not apply any patch - should I I am able to get ...Show All

  • mctoo MechCommander 2 Fix Guide

    For anyone who is interested in the MechCommander 2 stuff I just wanted to let you know I've posted a guide with all the bugs we've found in our Shared Source Release and how to fix them. You can find the guide at: http://blogs.msdn.com/mklucher/articles/629796.aspx If you have any comments please let me know! In ACM.cpp (GameOS) it seems all ( ) error handling is broken. Using the same idiom as in the DX proxy src files, but her ...Show All

  • Joe Mordetsky Use a DX device with form functionality...

    Hi! Im creating a DirectX application for a University project. My starting point was the Empty Project that came with the DirextX SDK February 2006. I'm writing the project in Visual C++ 2005 Express Edition. What I want to do is to use an OpenFileDialog when clicked on a DirectX Button. From there I would like to open a file and read a stream which are to be printed in a textbox (IE I want to put a text box control ins ...Show All

  • Murali.V Direct X update

    Hi I have windows xp sp2 v2080 direct X 9.0B and i am trying to install direct X 9.0c but when i install direct X it seems to install fine but if i run dxdiag it tells me i still have direct X 9.0B Installed and the qasf file is old and may cause problems! Thank Trevor That's not likely to be the cause of the problem. If you have XPSP2, you have DirectX 9.0c. It's not clear to me why dxdiag is reporting that you have 9.0b ...Show All

  • Josh R About DX 10 ...

    ... I don't know where to post this: there will be a managed version of it Of course, well a reference rasterizer has been included with all the previous versions of DX. In fact thats going to be only way you can dev until hardware becomes availalbe. And yes the current promise is DX10 beta with Vista Beta2. Impressive. One question though: I guess one couldn't run a DX10 app on current video cards so, when beta2 of Vista is ...Show All

  • higoal Surfaces vs Textures

    I have Cube Texture and i use it for env mapping, and i wanna draw cube object (env) with this texture. i use IDirect3DCubeTexture9:: GetCubeMapSurface but i cant set this surface to render ( IDirect3DDevice9:: SetTexture  or  ID3DXEffect:: SetTexture ) because it need IDirect3DBaseTexture9 interface. How convert IDirect3DSurface9 to  IDirect3DBaseTexture9 without any copying of texture data or duplicate textures ...Show All

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