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Software Development Network >> Game Technologies

Game Technologies

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Different results between REF and HAL devyce
Vertex shader problem
Reading a Vertexbuffer from a Mesh
LoaderLock was detected
loading multiple meshes
Sound
How draw the line of picking?
ID3DXFont (DX 9.0c) square problems
HLSL pixel shader: problem with tex coord computation/texture lookup
Griffin PowerMate Knobs and DirectInput

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Answer Questions

  • Studioj Getting rendered graphics (quickly) from the card

    I had a thread about thins some days back, but for some reason I can not write into it now. I am faced with the task of rendering some graphics with directx and then copying that graphics into another card which generates a video signal. I need to feed it a new frame 25 times a second. The size is 720*576 The rendering does not have to be any faster that this. I have tried two methods of geting the pixels, and both are much too slow. On ...Show All

  • kgy Direct3D and DXVA

    I'm using DirectShow and VMR9 in renderless mode to draw video into a texture which I can then composite via Direct3D. However, I can't seem to figure out how to get it to work with DXVA. I can allocate DXVA format _surfaces_ in my allocator/presenter, but I can't seem to create DXVA _textures_. Does anyone know how to either create DXVA textures, or render DXVA surfaces via Direct3D    Thanks in advance for any help,    ...Show All

  • Taxidriver rendering on hardware device

    Hello, I am new to DirectX. How can I use the CreateDevice method to set the output to be displayed on my second display card(ATI Mobility Radeon X600) I set the device index to 1, is it appropriate Or I missed other properties Or I cant use the X600 card to render output device = new Device(1, DeviceType.Hardware, this, CreateFlags.SoftwareVertexProcessing, presentParams); Check out the adapterListCollection which you can enumera ...Show All

  • Makemagic need help using Type 1 fonts with DirectX

    Hi, My problem is that apparently DirectX (Font.DrawText method) can't work correctly with Type 1 fonts. It creates Font object (which is cool already 'cause the System.Drawing won't do even that) and displays characters using it but they're just not the characters from the string. After a reasearch on fonts I found out that the characters in the Type 1 font can be identified in 3 ways. Either by their names like 'space' and stuff which th ...Show All

  • avner ben-zvi Looking for a Direct3D system architecture diagram...

    Hi all... I am looking for detailed block diagram information that describes the Direct3D architecture. Thus far I have found only limited architecture information like the diagram here: http://msdn.microsoft.com/library/default.asp url=/library/en-us/directx9_c/Direct3D_Architecture.asp . Other than the preceding link, I have found that most online Direct3D information relates to the function calls in the API. While function calls are ...Show All

  • Tom Morris DirectInput problem with simultaneous keys.

    Hi, My program(C#) uses a DirectInput device to interpret the keyboard input. I use the arrow keys to move my sprite and the space bar to fire. Seperately these things work perfectly, I can move up, down, left and right and up-left, up-right, etc. My problem is that when I press the space bar and try to go up-left it will only go left or up(depending on which arrowbutton was first pressed). However when I try to go up-right or any oth ...Show All

  • Ken Davis Might it be a BUG within DXUT?

    The CGrowableArray template(dxutmisc.h, line 24) may exist with a slight BUG. This copy constructor not initialize three data members, so if you use this copy constructor, your program will crash! Solve it very simple! Modify it as follow:     CGrowableArray( const CGrowableArray<TYPE>& a ) :  m_pData (0),     m_nSize(0), m_nMaxSize(0)    {       ...Show All

  • VuduLord Directx 9.0C Deployment Problem

    Hi everybody , i use [managed] directx ( december2005 sdk) under .net 1.1 , in my pc when i run applications and there is no problem , but in another pc s ,users receive: Unhandled exception -> file not found etc .... What can i do for this problem Hi, I installed the End-User Runtime and also the .NET framework 2.0 in one of my computer. Now I can run some window applications written in C# in that ...Show All

  • henry neo Problems setting parameters in HLSL effect

    Hi I'm trying to get a basic effect running in my engine, but I am having difficulties getting the parameters from my code into the effect. They seem to be sticking at the initial value. For instance I have added time to the glow EffectEdit sample and added a sin(time) term to make the glow pulse. It works fine in EffectEdit, but in my engine, the time sticks at the initial value of zero. I have verified this in the debugger, I am setting th ...Show All

  • jeff roberts .X Files, Baked Textures & 3D Studio Max

    Since there is a .x file exporter for 3D Studio Max included to DirectX SDK, I'm posting this thread here - hope there are co-martyrs on this forum. I've analysed the character samples for C++ that come with the dxsdk. If you've done the same you couldn't have missed the "tiny" character. Judging by it's .x file hierarchy, it's been made in 3dsm. The character's texture bitmap is baked (it looks like the object's been peeled off). Well, I'm havi ...Show All

  • Banaticus May seem like a silly question... (DirectX logo)

    What are the terms for using the DirectX logo in a game Been looking all over without finding an answer. In my case I'd like to display it as an icon while performing initialization and during configuration. As long as you provide clear information that the logo and DirectX name are registered trademarks of the Microsoft corporation, I don't see why you can't use them ;) I hope this helps. Take care. ...Show All

  • Carsten Kanstrup How to load effect file linked by .x file

    I am a beginner of the DirectX, and i try to use the Tutorial 6: Using Meshes to import a .x file, the Mesh object is right but no effect with that. the the .fx file is linked by the .x file and exported by maya6.5, And is there any sample code to do that I don’t know any sample but you can use the “X File API” to parse the X file by your own to find the right entry. After you have find the name of the fx file you can use th ...Show All

  • vinayakdb Which C/C++ IDE does Bungie [major studios] use?

    Hi, Most importand and the most basic question I'll ever ask! :] I just spent 7 months studying DX for C# only to browse 20 major studios last night and find *to the man* they want C/C++ DX programmers. I'm trying to avoid a repeat. What IDE does a Bungie developer code in Or a Valve programmer If a hardcore game developer is using C++ these days, what IDE is he/she most likely programming in My most basic fear is that if I start learni ...Show All

  • Jens K&amp;#246;hler Multiple copies of Direct3d application?

    Hi, I have a problem when I build a direct3d application . When I run The Debug version of a Direct3d app(with start without debugging button in VS2003) It does not shut down properly, It always stays in the windows task manager and when I try to build it again it gives this error: ------ Build started: Project: test, Configuration: Debug Win32 ------ Linking... LINK : fatal error LNK1168: cannot open Debug/test.exe for writing Build log was sav ...Show All

  • EBots Selecting Input within DirectSound

    I'm in the process of writing an app to record audio using DirectSound. Of all the samples I have looked at allows one to specify the capture device. I would like to be able to select which input to use, i.e., line1, line2, microphone, ... I know this can be done via the "open volume controls" by right clicking on the volume icon in the system tray. I want to do this in my program. I've searched MSDN using the keyword "mixer" ...Show All

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