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Software Development Network >> Game Technologies

Game Technologies

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Getting Direct3D 10 Samples (April SDK) running
Creating a new texture fails with "first chance exception"
running windows media player on top of directx app?
DirectX: Where to get mesh data and textures?
Game Networking
Managed DirectX 9 and older Visual Studio Version
Multiple Mice
Effect file integration
Transparent textures?
How to prevent the KeyDown event delay?

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Answer Questions

  • Toranoshi22 A suggestion...

    I bought a game called the movies.when i go to play it a message comes up saying that my computor may be running an old version of directX and other mumbo jumbo.I have updated my directX to the highest point and installed it and everything but when i go to play the game the message still comes up! I have tried every thing there is but I still can't play the game! If any one knows how to help please help me!! My E-mail is: Dougie321@hotm ...Show All

  • JeremiahMetzen Free C# DirectX control (with source code)

    I am releasing a free control (with source code) to help you get started writing DirectX applications in C#. http://gosub.com/OpenSource/DirectXControl/DirectXControl.htm -Jeremy I have updated the control and fixed a few minor bugs. -Jeremy I have updated the control to be multi-threaded. -Jeremy ...Show All

  • Matt Vandergrift DirectX 9.0 SDK November 2005?

    hello everyone, is it possible if i could know when will The DirectX Team release the DirectX SDK for november 2005 Thank You I installed the DirectX 9c and the SDK 9 (october) But when I try to play the sample I get a Black Window and nothing happen Every other exemple in other SDK and my own program work fine Is there some things that must be set I have a ATI 9200 graphic card that don't do a very high ...Show All

  • hvymtl DirectDraw

    I think yes (although I am unfamiliar with DirectDraw) if you can Add a DirectDraw Reference to the project. I was able to Add a reference to Direct 1.0 (no idea what that is) from the COM tab. I would like to familiarize with an example of the program, in which DirectDraw works in a window mode. Yes Direct Draw can be used in windowed mode, All that it relys on is a valid directX Device. With the DirecX Device you can assign it ...Show All

  • Kirk Barham DirectX SDK and version confusion.

    With the new SDK release now, I have a few questions regarding versioning that I am not quite clear on. (I am using MDX and C#) 1)If I have multiple versions of the directX SDK installed does visual studio automatically use the latest version for all my existing projects 2) If the answer to 1) is yes then is it possible to still build apps that are based on an older version of the SDK 3) In my (Add reference) window I have a ton of refe ...Show All

  • shafiqm Dynamic mesh creation with multiple textures

    Hi... you may remember me from prior threads like "How do I turn on my computer" and "Eek!  There's a mouse on my desk!" I am attempting to create a mesh that is two sub meshes - one for each side of a playing card - because each side uses a different texture.  That is, I have a deck texture with the various possible backs, and a face texture. It seems like this is something very doable using the SetAttri ...Show All

  • Tergiver Totally newbie question - development platform?

    Ok, I'm totally ignorant about what I need to get started. Do I need Visual Studio Net Do I need just MS C++ Erm... what I have experience programming LONG LONG AGO, using MS C, way before Windows was invented. I've also used Borland C++ Builder 5.0, and Borland's Delphi. I know basic concepts with C, and Borland's IDEs. My goal is to make simple Windows apps at first, and my long term goal is to create game user interfaces in DirectX draw and ...Show All

  • Stewart Armbrecht Device is ambiguous in the namespace microsoft.directx.direct3d

    Can anybody tell me what this compiler error message means.   "Device is ambiguous in the namespace microsoft.directx.direct3d" I get the same message for PresentParameters, SwapEffect and CreateFlags CreateFlags I get it when trying to use directx3d in any program, even samples that should compile..  The code is included below. I have checked and double checked that I have all the necessary references, imports and includes. ...Show All

  • Thomas Cheah DPlay - Server-Close()

    Closing a server (server->Close();) stops responding my application (application not responding). I also recommend this behaviour in the DPlay sample 'SimpleServer' after starting/closing the server. Any idea about this behaviour and is there a work around Thanks for replies! DirectPlay is deprecated.  Game developers should use Windows Sockets (see Windows Sockets ) and the Windows Firewall APIs (se ...Show All

  • Dekagon dxwebsetup.exe and full redist. setup return codes?

    Hi folks, Does anyone know from where to get the dxwebsetup.exe and full redist. setup return codes Thank you in advance for any help or suggestion in this case.   odklizec wrote: Thanks for reply! Well, that's problem. It looks that dxwebsetup.exe returns some more codes. For example, when there is no connection, you will get error -1442840576. OK, I will have to live with the information that 0 ...Show All

  • Y Cha TextureLoader gone? Alternatives?

    Hi, I'm new with DirectX and I'm starting with the December 2005 SDK.  It seems like almost every tutorial or sample I've run into uses TextureLoader to retrieve textures.  From what I've seen, and I've looked pretty hard, TextureLoader doesn't exist in Microsoft.DirectX.Direct3D anymore contrary to any documentation that I can find. Well, instead I've been using Texture.FromBitmap to load textures, which I guess is okay... But I can't ...Show All

  • skywing Simple (Beginners) Explanation DXInput needed please.

    Dead all, I'm wanting to read a joystick using DX and VB (using VS2005). Most tutorials (Sample browser, etc) seem to be in C# or C++, and I'm wanting to write my app in VB. Can anybody explain to me how it is done... As far as I'm reading, you need to have a GUID for a joystick, as there are so many around there, I can tell the differece with it's ID so to speak Now the the joystick I'm wanting to read, doesn't have an x ...Show All

  • Aleksandra Linker errors

    In our game engine the audio and the scripting system are plugins so I have created an XACT audio plugin for our engine. The problem is that some parts of the scripting system plugin includes xact.h because it needs access to some of the xact structures, but this causes linker errors for the scripting system because xact.h contains a macro that uses CoCreateInstance. Would it be possible to have #ifdef NOMACROS around the macros so they ca ...Show All

  • Robin Vermeirsch AudioVideoPlayback

    Okay.. Is it possible to display the Artist/Music name with the class Audio of the namespace AudioVideoPlayback Actually.. I'm afraid it's not possible, coz I've seen it's properties at msdn and there isn't the Author or something similar to that on this class, while there is a Author Property on the class Video of the same namespace.. so.. how can I get these information of the mp3 file is there any meta-data on the mp3 files I can retreive ...Show All

  • ivan_hristov Making Background for a 3D game

    Hello guys, I'm making a 3D game...well with a static CAMERA view...it would be in SPACE...and there's no movement on Z buffer, though its 3D. But I would like to ask you for some suggestions how I should implement background stuff into this. Well, presently I am doing it like: I create a mesh(QUAD) in 3ds max and implement it into game as a sprite and set its Z position so it is further than other objects. But the problem is that I ...Show All

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