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Software Development Network >> Game Technologies

Game Technologies

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Debugging program that won't start
how to add multiple cameras
Miller & Weller
movement pause
.x exporter for 3dSMAX 5 or 8
Device is ambiguous in the namespace microsoft.directx.direct3d
How to work with camera?
Cursor disappears on MC2 debug
Are there any drawbacks to this?
Cant build a directx application with msvc++6.0

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Answer Questions

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  • tonda Managed Directx Deployment Problem

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  • AnnaF Mouse Hit Testing when primatives used not meshes

    I did search the existing threads and have read them - those that I can understand - but they do not seem to apply - at least with my limited understanding. I have a "2D" card game started in DirectX3D using managed C#. I read Tom Miller's book as the basis and starting point. I have several "playing" cards rendered as CustomVertex.PositionedNormalTextured that I add to a VertexBuffer. I draw them with the DrawPrimative ...Show All

  • Darryn Lavery Visual Studio C++ 2005 Express + Microsoft Platform SDK install

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  • Real David Players move faster at higher framerates

    Okay, this is really bad. Clearly, a hard-coded "2" that's applied to my character's "Left" property on every frame render isn't going to cut it. Obviously, the game will run slow on crappy hardware, and there's not much I can do to prevent that. But the game shouldn't run faster on really good hardware! How can I cap the movement speed, or better yet, guarentee a certain speed within reason I can already calculate frames per second, and h ...Show All

  • Grace Cheng Graphics Engine Design

    I am looking for material on designing a graphics engine. The main purpose of the engine will be tech demo development and function as  shader playground. To start with I have some ideas about decoupling materials and shaders. I would like to have the flexibility that an object can have multiple materials. One part could be a diffuse surface with phong illumination, another part of the same object could be a bump mapped rusty surface w ...Show All

  • Ours Prefered Env

    I guess I'm just curious how many of you fair people use solely C++ for your DirectX babies and how many use the managed env Why do you prefer one over the other Could it be that managed env is superseding C++ in DirectX Contribute your opinion! Language/platform of choice can be a fairly "religeous" choice amongst many programmers - so you'll be lucky to get many genuinely objective answers It is worth real ...Show All

  • Itzhak Transparent textures again

    Hi, I'm bringing the transparent issue once again to this forum, mainly because after of doing a lot of google searches, forum searches, etc, I still can't get transparency to work. I've created a png file that has transparency. I know it is correct, because I've opened it with the D3d texture viewer, and I can see the alpha channel. I've created a simple object and assigned the texture to it in 3ds max. I've loaded the object but the transpare ...Show All

  • wpcheah Hello Everyone!

    Hello everyone!   I wanted to come in and say hello to everyone and let them know they have a new MDX programmer around. Fantastic to have you, welcome and I hope you enjoy your stay. The community is a great way to make good friends with the same interest as you and being helpfull and contributing to the community is even better ;) Thank you, I'm glad to be joining such a friendly c ...Show All

  • shang Directx SDK January 2006?

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  • William Vaughn 16 channel Real Time signal rendering: Should I go for DirectX?

    I'm refurbrishing an old VB6 application that displays up to 16 signals, at 100 samples per second, along with some icons on the screen. The user decides on the on-screen resolution by means of a zoom function key. Now in the design phase, I need some more information to decide on taking Direct-X or GDI+ path. I've been going through several sample applications, and so far, I've got the feeling that Direct-X is suited to heavily drive the ...Show All

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  • Dave211 DirectX 10

    How will DirectX10 affect any current ATI Crossfire or NVidia SLI configurations when it's out for d/l I know that with Vista, there are drivers to update that support the new OS. If I built a system now, what can I expect what hardware not to be compatible with any API's Just to clarify, it's not DirectX10 but Direct3D10. No current graphics cards on the market today will be able to run Direct3D10. Due to th ...Show All

  • Matrose using pixel shaders with C#

    i have a bunch of "old-fashioned" ps files that i don't have the time to convert to HLSL. i have the managed directx book and searched the forums but i cannot find the answer to this simple question: how can i use those old ps files with C# and managed directx i have the latest february sdk and vs 2005 installed but there's nothing in the documentation that is helpful. in fact, the documentation for managed directx is sketchy AT BEST. ...Show All

  • James Woodall Managed wrapper causes OpenGL to crash

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