Answer Questions
adface Torque Game Engine
After some carefull thought, I have decided to develop a game using C++ with an existing open source engine. Torque ( http://www.garagegames.com/products/1 ) was one reccomended option, and I was just wondering what everyone else thinks about it. Is it DirectX or what You might want to make a post on the game programming forums on www.gamedev.net as a lot of people there are using the engine. ...Show All
jhouse How to prevent the KeyDown event delay?
I'm currently trying to design a simple 3D engine that will run in a window so I'm using windows forms and not the DXUT. I'm trying to get keyboard input working to move my camera and although the following code gets seems to do the job it has an annoying delay if you hold down the button. It moves as soon as pressed but then there is a delay before it continues moving... I don't want this delay however. Here is the code i'm using. &nbs ...Show All
evenkots Microsoft XNA
Anybody know when XNA is supposed to come out I've seen demo's of it and know the stuff was set to come out at some point but it seems it hasn't totally yet From what I hear it's a combining of all the commonly used technologies to make the overall game development process using common tasks easier so developers can focus more on other important area's finallizing aspects that are commonly used to perfor ...Show All
zhackwyatt Multiple Filter Graphs with DirectShow
Hi All, I've created an application that uses a custom allocator-presenter that I created based on the VMR9Allocator example found on the DirectX SDK (well, now it's on the Platform SDK). I've managed to uderstand most of what I've "implemented" and I now have almost everything I need, except for one thing. I need to be able to play more than one video at the same time and to control them independently. To do this I know that I need to ...Show All
Tanvir D3DXOptimize Faces/Vertices
Does anyone know how to use D3DXOptimizeFaces and D3DXOptimizeVertices I'm just a little bit confused as to what the SDK documentation means, and how the functions actually work. Do the functions modify the index buffer for me or do they expect me to reorder it myself using the remapping What's the format of the remapping If someone's got a code sample of these functions being used properly that would be great. Thanks, Phill ...Show All
AdrianGodong colorvalue in progressive mesh sample
Hi, new to DirectX in C#, not in C++. In the August 2005 DirectX sdk update, there is a sample in C# called "Progressive Mesh". When I compile this sample, I get 36 errors, all of which are type or namespace missing errors. Here's an example. 'ColorValue', which is supposed to be of the Microsoft.DirectX.Direct3D namespace simple does not appear to be there. MSDN says it's part of the namespace, auto-complete does not.&nb ...Show All
lallousx86 non-FVF VertexBuffer
How to create Mesh with non-FVF VertexBuffer (Managed DirectX) I tried to specify declaration but Mesh has FVF VertexBuffer after creation: Microsoft.DirectX.Direct3D.VertexElement[] elements = new Microsoft.DirectX.Direct3D.VertexElement[] { new Microsoft.DirectX.Direct3D.VertexElement(0, 0, Microsoft.DirectX.Direct3D.DeclarationType.Float3, Microsoft.DirectX.Direct3D.DeclarationMethod.Default, Microsoft.DirectX.Direct3D.DeclarationUsage.Pos ...Show All
Justinas dxwebsetup wierdness - deployment with app
Hi, sorry to post this in this forum, I am unsure where to post it. OK here is the thing. I have a deployment problem. I am creating a setup with my app, created in VS 2005 Pro, using C#(.NET 2.0) This app of mine requires DirectX runtime end user files, or the SDK but really the runtime files. Now, during installation, I bundled in the dxwebsetup.exe. This executes fine. 2 main problems here already: 1 ...Show All
Marcus2828 Maya 6.0 .x converter
I'm attempting to convert a number of meshes from may to .x format. The models (in Maya) have full correspondence i.e. the same number of vertices with positional similarity (a vertex on the nose say of one model corresponds to vertex on the nose of the other model head). However, when I export the models using the maya (6.0) exporter, the vertices no longer show correspondence. The meshes have different number of vertices: Mesh polySurfac ...Show All
Tomas Matousek Where to go?
Hello everyone, This is my first post. A week a go I didn’t know C# existed and only had heard the term “Direct X”, but never knew anything about it. 5-6 days a go I accidentally stumbled upon the 8 part C# RSS reader video tutorial (Done by learnvisualstudio.net, but hosted at Microsoft). I watched most of that and became quite interested in trying C#, so I downloaded C# express edition. Later I read a bit about DirectX, which ma ...Show All
Aniebiet Udofia Disable FSAA for some primitives each frame? (disable it temporarily)
If I set my device to use 4x FSAA for example, can I temporarily disable it when rendering primitves or somehow make primitives that isn't affected by the FSAA I have a graphical user interface that render text and quads with point filtering, that way making it "pixel perfect". Much like blitting a sprite but I'm using triangles instead. However this method breaks miserably when I add antialiasing, since the pixel precision is lost and ...Show All
Miskky Error in installing Pre-things...
Hello guys! After done some programming and felt myself as I COULD jump into another little subject without leaving Programming totally alone I came here to test the XNA Build... I had to install many things firstly... It didn't detact my two versions of Visual Studio Express C#/C++. This is the one that is given me errors: Microsoft Visual Studio 2005 Premier Partner Edition Installer As its installing... And I cannot see anyth ...Show All
likong construct models
I'm just starting to play around with Managed DirectX. Can anyone recommend a site to get free mesh data (.X files) or textures Or maybe free tools to model (simple) 3D objects A similar question of mine was answered here: http://forums.microsoft.com/msdn/ShowPost.aspx PostID=60925 hi, I am begginig to study gamers development, what I am missing is how to construct 3d meshes... I will not draw object models programatical ...Show All
urgrund Mouse Hit Testing when primatives used not meshes
I did search the existing threads and have read them - those that I can understand - but they do not seem to apply - at least with my limited understanding. I have a "2D" card game started in DirectX3D using managed C#. I read Tom Miller's book as the basis and starting point. I have several "playing" cards rendered as CustomVertex.PositionedNormalTextured that I add to a VertexBuffer. I draw them with the DrawPrimative ...Show All
pushart DirectX 9 in visual basic 2005
Hello all, I am an experinced user of Visual Basic 2005 Express Edition, but am failing terribly when trying to apply DirectX, Direct3D and other techniques. Does anyone know where I can find directx tutorials that have visual basic code examples I would really like ot learn. I have tried literally hundreds of c++ tutorials and they never compile, whether the creater of the source says it works or not. ...Show All
