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Software Development Network >> Game Technologies

Game Technologies

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How to create a new Texture from an existent Texture?
How to Mirror/Reflect/Flip a texture vertially?
Positioning a sprite.
Having a cpu usage issue...
Unmanaged directX and .net windows form
Direct Music examples
Changing Screen Resolution
Debugging program that won't start
Going nuts here.....
DirectX or Managed DirectX ?

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Answer Questions

  • bitsbird Want to learn game programming

    Hello, I am currently an intermediate visual basic .net programmer. I would like to learn how to make some games. I have also downloaded a directX SDK but I have no idea where to start. Also i seen that most games are made with C languages so i was going to learn one but not sure which to learn first(C/C++/C#) Any help and some tutorials are something to get me started would be greatly appreciated. Thanks, Korab There are some sites that ...Show All

  • Salam texture coords fromMesh.Intersect

    I've been looking all over and i cant seem to find an example.   I have a mesh displayed (a simple plane) and I want to get the texture coords of the point clicked. ie if they click in the upper corner i want something like 0,0 and if they click the bottom corner i want something like 1024,1024.  currently im using Mesh.Intersect to determine if the plane is selectected.  is there any way to get/derive  the texture ...Show All

  • BJ Subsets MDX 2.0 FrameHierarchy problem...

    Hello everyone, I'm playing around with MDX 2.0 and while converting my code from MDX 1.1, I suddenly got an error while trying to load a FrameHierarchy from an .x-file. I've adjusted the code according to the changes in the api and the code compiles just fine, but when it tries to call the Mesh.LoadHierarchy method, it gives me a DirectXException. The ExceptionHelper doesn't really live up to it's name in this case as it offered me no further u ...Show All

  • miSolutions - Jason SDK Error when running (Debugging) application

    Howdy All, Upfront Info : Windows XP Pro SP2, DirectX 9.0c (w /August SDK) C# 2005 Express IDE I have created a simple little DX app using the MS tutorials and other information that I have found on the internet. All works well until I add a Dialog to the app. private Dialog myDialog = null; myDialog = new Dialog(framework) There are no controls added to the Dialog only the creation of the initial instance. The app compiles without complain ...Show All

  • Laurence Fass number of enemy units on map limited to 104

    How can this be changed This really isn't a hard limit anymore because it was a Multiplayer limit which was removed as part of the Shared Source Release. There still are limits though, in dteam.h you'll find: #define MAX_MOVERS_PER_TEAM 120 (There are 8 teams so 120 x 8 ) = 960 max units per maps. Also important to remember is that there are a lot of UI rescritions and such so unless you start looking to r ...Show All

  • Plenty Distorted texture after lost/reset device

    Hi, I'm drawing a textured mesh using DrawIndexedPrimitive, using an effect interface. After a windowed/full screen toggle the texture appears distorted. Interestingly when I draw another mesh in wireframe mode in the same render call the problem doesn't occur. Can somebody help Nico It seems the DrawSubset function sets some state. That would explaine the strange behaviour. But I don't know exactly what it ...Show All

  • JohnWoll How to Connect XBOX to my PC

    Hi, well I am wondering about, how can I connect my XBOX to my pc, and use my default PC monitor to play... and if someone know how can I build some applications for the XBOX I will appreciate that Thx a lot, this information is very cool... thx again, but is a pitty too connect my XBOX to my pc had been great!... I think it's similar to PS2. Look for sockets that look like USB plugs. That's how the PS2 works, two USB sockets in t ...Show All

  • horia14 Vertex Shader 1.1 SGE assembler instruction fails for me.

    Thought I would try out this new forum. Hardware is NVidia 6800GT with 79.70 Instrumented drivers for Perfkit. I created a DX8 Effect for color conversion purposes. DX8 because I map into games and need to handle DX7, 8, 9, and someday 10. I copy the back buffer to a texture and render it to a quad on a rendertarget surface. I copy the rendertarget data to a plain surface in system space where I unlock it and view the contents so that I c ...Show All

  • joshlarsen Rotation matrix: absolute rotation instead of relative?

    Hi, When multiplying rotation matrices for rotating around x, y and z-axes R = Rx * Ry * Rz ( http://en.wikipedia.org/wiki/Rotation_matrix ), I get a relative rotation matrix, meaning that rotation around Y is not the original Y-axis, but the new axis that has "occured" after rotating around X. What I want to do, is to have absolute rotation, so that the Y-rotation is performed around the original Y-axis, and not the new one (abs ...Show All

  • Michael Vu Using the Plaform SDK with Visual Studio.Net 2003

    I wish to use the "Windows Server 2003 SP1 Platform SDK" with Visual Studio.Net 2003 This is because the DirectShow software has been moved from the DirectX SDK to the Platform SDK (and I wish to use the latest 'august 2005' version of the DirectX SDK and also DirectShow, so I need both SDKs installed) My problem is that having registered the Platform SDK's directories with Visual Studio, a re-compile of my previously working c++ code now g ...Show All

  • Michal Levy THANX

    Hi everyone, i'm making my arcade 2d engine using d3d9 sprites, particles ditto. I have a problem with creating the device. First of all i tried all the ways i knew to make the hWnd handler which i guess is the problem. Any ways here's my code for creating the device. /* dx9.pD3D is basically our d3d object d3dpp is presentation parameters and dx9.pd3dDevice is our d3ddevice object.*/ if( FAILED( dx9.pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3 ...Show All

  • Max Troy Distorted texture after lost/reset device

    Hi, I'm drawing a textured mesh using DrawIndexedPrimitive, using an effect interface. After a windowed/full screen toggle the texture appears distorted. Interestingly when I draw another mesh in wireframe mode in the same render call the problem doesn't occur. Can somebody help Nico Man I feel your pain, nothing looks out the ordinary to me which probably means I'm missing the same thing as you... The on ...Show All

  • Frank De Koninck Why does my window go blank after a resize?

    Just as a quick test too see if I understood how directX initialization works attempted to creat a new DX window using windows forms from scratch. But I have a problem... Can anyone explain to me why the triangles rendered in the following code disappear permanently when ever i resize the window I have comparable code that doesn't disappear when I resize but after hours of comparing I just can't see why one code works and this one doesn't. ...Show All

  • Ekta non-FVF VertexBuffer

    How to create Mesh with non-FVF VertexBuffer (Managed DirectX) I tried to specify declaration but Mesh has FVF VertexBuffer after creation: Microsoft.DirectX.Direct3D.VertexElement[] elements = new Microsoft.DirectX.Direct3D.VertexElement[] { new Microsoft.DirectX.Direct3D.VertexElement(0, 0, Microsoft.DirectX.Direct3D.DeclarationType.Float3, Microsoft.DirectX.Direct3D.DeclarationMethod.Default, Microsoft.DirectX.Direct3D.DeclarationUsage.Pos ...Show All

  • ejomm What is SHOW_HOW_TO_USE_TCI?

    Hi, I am going through the directX SDK(October 2005) tutorials for Direct3d at the moment. In the C++ tutorial 5, about textures, I noticed the following statement appears a number of times in the example code: #ifndef SHOW_HOW_TO_USE_TCI    // some code in here #endif I assume that this is if statement is done at compile time because of the #, am I right What does the SHOW_HOW_TO_USE_TCI coditional statement, and why is it around any ...Show All

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