Answer Questions
cadi No shader syntax highlighting
The readme file of the Dxsdk December update says: "HLSL syntax highlighting works properly in Visual Studio 2005 but the Direct3D 9 Shader Debugger is not currently supported. " Well, the syntax highlighting has never worked for me in VC++ 2005. I thought the Dxsdk December update would fix this ( I found another post here that said it would) but it didn't. Is there anything I can do to activate it I'm not su ...Show All
Dean S. issues installing DXSDK_Dec2005.EXE
Hi, I downloaded the SDK (december 2005) and I cannot install it. A window comes up saying: "Extracting file failed. It is most likely caused by low memory (low disk space for swapping file) or corrupted Cabinet file." Well, my machine has 2Gb of ram and my swap is the same size so I think the file is corrupted. Can anyone send me a link to a zip file that has the SDK extracted or a link to an EXE that has been tested to work I have d ...Show All
references on solution explorer Printing display area to printer
We are designing a drafting type program and need to be able to print the DirectX display area. Not only the current clipped region (or current visible camera area). I was thinking about creating a hidden display area that is much larger and have my app draw to that device area and then printing it (since they may print on 11x17 paper), but was unsure about memory issues (since many of the laptop users have 32Mb graphics cards). Ess ...Show All
shelter Control camera exposure with DirectX
greeting all. Is it possible to use DirectX to control the exposure and other settings of a camera I have a webcam, can the software that comes with it to control the camera, however the camera doesn't provide SDK to do so. I wonder if it is possible to use DirectX in my program to control the camera exposure. Thanks for your comments and suggestions. I dont think so :( DirectX SDK is made for rendering graphics to your scre ...Show All
Krista PICKING OBJECTS by MOUSE doesnt work correctly
Hello, I'm making a 3D game and I need to implement PICKING. But I've done everything as it is in the book and was also comparing code line by line with tutorial from other source http://www.toymaker.info/Games/html/picking.html and it doesn't work correctly - the picking RAY is somehow translated upper than it should be. I can click on the object a bit lower than it already is and i cannot click on it from the top, but a bit lower. Als ...Show All
StockTrader Sample of gravity
Hello friends!! See my sample of gravity on games. It's simple!!!! Release http://br.thespoke.net/MyBlog/shinji/MyBlog_Comments.aspx ID=28172 Source http://br.thespoke.net/MyBlog/shinji/MyBlog_Comments.aspx ID=28071 They comment!!! ...Show All
Jason Keller Multiple objects
Hi all, If I need let us say 10 objects that are doing different things (one is rotating around the z axis, one is rotating around the x axis, another one that is moving in the y direction...and so on). Can I put all objects into a single vertex buffer or do I need to make 10 buffers for the 10 object If you know of any tutorials that deals with this subject you are more than welcome to give me a link to that. thanks, Anders ...Show All
wuwu71 Which language should I use?
I am pretty good at vb already and can do most things with it. I am wondering if it would be easier if I learned c# or even c++ for simple windowed games. I have (tried to) used visual c++ to create some projects like ones I have created in vb but it is much different and much more confusing (for now). Is it worth it to learn c++ or c# for simple windowed games Or should I just stick with vb Enjoy! Ok thank you. Every time I look at c ...Show All
Gobra Error reloading xna projects using batches
Hello, Following the answers given on this thread: http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=327228&SiteID=1 I started using the %(Identity) and %(Filename) metadata to batch some of my tasks. Unfortunately, whenever I try reloading a project containing such medata usage, I get an error: "{0} is not a valid batching parameter." I was forced to remove these information from the project file using a text editor, and to pu ...Show All
CWF Geometry.BoxBoundProbe not working as intended?
Hi, yesterday I was writing the collision detection code, and I had a really pain, figuring why the code: Geometry.BoxBoundProbe(BoundingMin, BoundingMax, Position, Direction); isn't the same as: if(BoundingMin.X<(Position.X + Direction.X) && (Position.X + Direction.X)<BoundingMax.X) if(BoundingMin.Y<(Position.Y + Direction.Y) && (Position.Y + Direction.Y)<BoundingMax.Y) ...Show All
caeriel C++ or C# ??
I've been programming professionally for 8 years - all web and business programming in ASP, ASP.NET, and Java. I have a very solid knowledge of OO application development but I'm simply not challenged. The apps are all the same - build database, put front end on database to present data, allow data to be edited/updated, allow data to be deleted. Wash-rinse-repeat. I've been a gamer since I was 8 and I still play games like mad (own a PSP, DS, ...Show All
Ruud van der Werf How do i get Direct 3D without Redownloading DirectX ?
How do i get Direct 3D without Redownloading Direct X i forgot to say, its for Halo trial For these types of questions I would head on over to the www.microsoft.com/directx page as this group is for the development of games and applications using the Microsoft Game Technologies. You might also want to check out the Halo support groups . ...Show All
Artral Theory: Multiple SDK/DirectX Installations and the C3635/C3377 problems
First off this is what I have installed in regards to .NET, DirectX and Programming Software - all in their own directories. DirectX - October 2005 Edition DirectX - December 2005 Edition DirectX - February 2006 Edition Visual Studio 2005 Express (C#, C++ etc) - Net SDK 2.0, DX Feb2006 Visual Studio 2003 C++ - Net SDK 1.1, DX Oct/Dec and Feb (separately) Visual Studio 6 C++ (Not used since 2003 installed last year) Net S ...Show All
amit_ankur DirectX Vs Managed DirectX
Hi, I have read some articles about directX and M-Directx, but I would like to know What is better and for what kind of people it is What is more portable I'm sorry about my bad english =P Thanx a lot! http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=130333&SiteID=1 As for portability, managed code has no official portability - but it may be possible to run managed directx applications using Mono &n ...Show All
Adameis Can I use PixelShaders with Sprites
Hello, First, We can I use pixel shaders with sprites Second, Is Sprites fast enough to not drawing with a conventional way (Holding the vertices in vertex buffer and then apply a texture to them and use the pixel shader as regular) I want to know which one is faster Thanks, Mustafa ELBanna ...Show All
