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Software Development Network >> Game Technologies

Game Technologies

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XNA Installation Problems?
Interactive Audio Variation / Transition auditioning?
How do I display Frames Per Second?
Parameters for this alpha blend
Beginning Managed DirectX (C#): Manager.Adapters.Default
Unmanaged directX and .net windows form
Multiple render targets
DX SDK size and satellite ISPs - It's too big!
Saving a Volume Texture to a File
StateBlock in Managed DirectX using C#

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Answer Questions

  • Butterfly Boy "Display Text Message" feature does not work

    The feature that a text message can be displayed as result of an objective fulfilled does not work (it never did in the sold CD version); how can this be fixed The Display Text Message feature works, but it writes text to a chat window not on the screen or anything so you don't see it in single player mode. This functionality is in Objective.cpp (in Source\Code) you'll see CDisplayTextMessage which is t ...Show All

  • Denham Where to find XNA build???

    This might be a stupid question ... but where can i find XNA build Or is the current XNA build just the XInput and XAct Sorry for the delay in getting to you. It's not a stuipid question at all. We're looking at releasing this to the web in the next week or so. I'll follow up this post with some info on XNA Build itself once I get it posted later this afternoon. But as of right now it's not available. I' ...Show All

  • bendada123 Vertex Shader 1.1 SGE assembler instruction fails for me.

    Thought I would try out this new forum. Hardware is NVidia 6800GT with 79.70 Instrumented drivers for Perfkit. I created a DX8 Effect for color conversion purposes. DX8 because I map into games and need to handle DX7, 8, 9, and someday 10. I copy the back buffer to a texture and render it to a quad on a rendertarget surface. I copy the rendertarget data to a plain surface in system space where I unlock it and view the contents so that I c ...Show All

  • Josep Maria Roy retrieving more than 4 values per texture lookup

    Is it possible to have a texture with more than 4 values per texel My problem is, I need to look up a chunk of many values (about 16) multiple times per pixel and I like to do that quickly. In my setting more than three 2d texture lookups each time (= 12 float values) is the maximum I can allow without a significant performance drop. Also if anybody has experimented with 64 or 128 bit textures I'm interested to know about the performance ...Show All

  • MalamisuraE in managed directx, Materials are black if I create more than one mesh

    I'm using the cool example from the managed directx wiki. http://pluralsight.com/wiki/default.aspx/Craig.DirectX/MeshBasicsTutorial.html I created an object that took the mesh name and the device as arguments and have their own render methods. It works perfectly if I only make and render one Mesh but if I render two the materials seem to disapear, every surface of the mesh is totally black except for where there are textures, those parts render ...Show All

  • Apollo Strong Managed DirectX application stops responding

    I'm making a DirectX game using C#. I have an issue that I'm trying to solve for some time now and, so far, had no success. The game stops responding when I run it on the computer I use for development. The freeze occures in the first minutes of play. The stop is not conditioned by some action, it will stop even if the player does nothing. When the freeze occures the only way to recover is reseting the computer, Ctrl+Alt+Del or Alt+ F4 doesn ...Show All

  • Fall TextureLoader gone? Alternatives?

    Hi, I'm new with DirectX and I'm starting with the December 2005 SDK.  It seems like almost every tutorial or sample I've run into uses TextureLoader to retrieve textures.  From what I've seen, and I've looked pretty hard, TextureLoader doesn't exist in Microsoft.DirectX.Direct3D anymore contrary to any documentation that I can find. Well, instead I've been using Texture.FromBitmap to load textures, which I guess is okay... But I can't ...Show All

  • ?? Positioning a sprite.

    This is my first real directX attempt, and it doesn't seem to be going too well. Here's my "render" method, that gets continually called. (C#)             device.Clear(ClearFlags.Target, System.Drawing.Color.Blue, 1.0f, 0);             device.BeginScene();             Bitmap grass = new Bitmap("c:\\gras ...Show All

  • ZoranPecenovic dxwebsetup.exe and full redist. setup return codes?

    Hi folks, Does anyone know from where to get the dxwebsetup.exe and full redist. setup return codes Thank you in advance for any help or suggestion in this case.   odklizec wrote: Thanks for reply! Well, that's problem. It looks that dxwebsetup.exe returns some more codes. For example, when there is no connection, you will get error -1442840576. OK, I will have to live with the information that 0 ...Show All

  • el-chema How do I Setup Visual C++.net 2003 Standard for Direct X Games Programming

    Hello! How do I Set up Visual C++.net 2003 for DirectX Games programming. I have  just up graded from Visual C++ 6, I know how to do this in Visual C++ 6, with linker and # includes,  is it the same with Visual C++.net 2003 standard. If so a step by step would be helpful. Thanks. Thanks everybody for the replays,      Ok I went to all the links on managed Direct X. I was v ...Show All

  • qqqqq How to use bitmaps

    Sorry for the dumb question, but I've been reading from platform SDK for hours but still cannot solve this problem: I have an array of RGB values and I want to create a 24-bit bitmap. Then, I want to do the reverse: from a 24-bit bitmap I want to get an array of RGB values. Every way I tried I get some error: is there any example Thank you, Ignazio Thank you! Ignazio It's fa ...Show All

  • jimmy1949 No shader syntax highlighting

    The readme file of the Dxsdk December update says: "HLSL syntax highlighting works properly in Visual Studio 2005 but the Direct3D 9 Shader Debugger is not currently supported. " Well, the syntax highlighting has never worked for me in VC++ 2005. I thought the Dxsdk December update would fix this ( I found another post here that said it would) but it didn't. Is there anything I can do to activate it SKU = S to ...Show All

  • tekra DX version

    Hi all How do you check what version of DirectX you have installed Thanks start > run > dxdiag dx version is down the bottom I was more thinking along the lines of what version of the SDK I have ie. December 2004 The first easy way is to have a look at the directory names in the program files directory of your machine. Fo ...Show All

  • benbino Geometry.IntersectTri

    using dx december 2005 sdk. where is Geometry.IntersectTri(...) function it was in MDX 1.x but i can't find it in MDX 2.x :) argh... and when will the next release be :) /A if u need to use it now, i quickly made a wrapper for the c++ intersect tri function: (i made this in 15 minutes so it might need some work, but it seems work) ma ...Show All

  • strDisplayName dxwebsetup wierdness - deployment with app

    Hi, sorry to post this in this forum, I am unsure where to post it. OK here is the thing. I have a deployment problem. I am creating a setup with my app, created in VS 2005 Pro, using C#(.NET 2.0)   This app of mine requires DirectX runtime end user files, or the SDK but really the runtime files. Now, during installation, I bundled in the dxwebsetup.exe. This executes fine.   2 main problems here already: 1 ...Show All

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