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Software Development Network >> Game Technologies

Game Technologies

New Question

Creating mesh from VertexBuffer and IndexBuffer - got some problem
DirectX - Type or Namespace Not Found Error
XNA Installation Problems?
Setting up Visual C++.net 2003 for DirectX Games
( c#) rendering in multiple controls and texture sharing
disposing of video when using "RenderToTexture"
Problem installed DirectX 8 SDK
direction to rotation
Drawing Custom Model Format
Please help, trying to get directx up and running in a managed project of c++

Top Answerers

Henrique Faria
David Spectorman
Chris Hedgate
saulius74
Kasende
sqlinfant
chuckstr
DeanHuff
Beth1
Frédéric Feytons
GWork Consultoria de Sistemas
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Answer Questions

  • Chunhua Liu DirectX SDK not supported by windows 2000? What should I do?

    I'm a totally beginer of DirectX. Yesterday I found some tutorials and downloaded the latest DirectX SDK, but it says "This version of the Microsoft DirectX SDK is not supported on this Operating System". Currently I use the Windows 2000 SP3 and Visual Studio .NET 2003. My computer is old and I wouldn't like to change an Operating System, is there any other way please The .exe installer that you ...Show All

  • Johannes Herbst Where to go?

    Hello, I'm currently going to college taking game software development.  I've been programming C++ since i was 13, and pay for college by doing freelance PHP work.  I've been reading "Tricks of the Windows Game Programming Guru's" by Andre LaMothe.  The code is a bit outdated, but its been a good resource.  Anyways i've become more the aquainted with the C++ side of things.  However i've found out my school will be teach ...Show All

  • jasperjugan DirectPlay Alternative Example?

    I was about to get started with learning more about the Managed DirectX 9.0 framework when I learned that the feature I wanted to use most has been deprecated. I have searched for alternatives but am not having much luck finding an easy soultion. Basically what I want to create is a private voice server/client for transmitting voice over the internet to one or multiple people at the same time. So, can anyone point me to a few easy to follow t ...Show All

  • eugene.z C# and Vertex Shader problems

    I am trying to implement a basic vertex and pixel shader pair (see code below) Vertex Shader float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Position: POSITION0; float3 Normal: NORMAL0; }; struct VS_OUTPUT { float4 Position: POSITION0; }; VS_OUTPUT vs_main( VS_INPUT Input ) { VS_OUTPUT Output; float4x4 tmp = mul( matView, matWorld ); float4x4 tmp2 = mul (matProjection, tmp ); Output.Position ...Show All

  • MichaelHale Updating textures with SetRenderTarget

    I'm working on the terrain rendering technique which involves displacement mapping. I have a couple of textures that are, logically, the mip-map of the terrain. Now, I have to update them all, from the biggest to the smallest, and to do so I do the following: device->GetRenderTarget(0, &oldRT); device->GetDepthStencilSurface(&oldDSS); device->BeginScene(); for (i = 0; i < levels - 1; i++) { // // Set the current texture as d ...Show All

  • jedatu Confirmed Bug in DirectX SDK with Visual Studio 2005

    Just a heads up for anyone using the DirectX SDK with Visual Studio 2005. A bug has been identified and confirmed concerning the DirectX Extensions for Visual Studio component of the DirectX SDK and Visual Studio 2005. Short Description:  Installing the  DirectX Extensions for Visual Studio component of the DirectX SDK breaks the Class Designer in Visual Studio 2005. The VS Shell team and the DirectX S ...Show All

  • aabundez Starting simple, I think

    I am new to DirectX but not new to programming. I am looking to create a simple app that will have a rectangle floating in the screen (Device, I think it is called) with a avi or mpeg showing on it. I want to learn how to do this and have gone all over the internet looking for tutorials that could give me a basic understanding of the DirectX engine. I have found many but none that seem to give me the understanding that I need. Please recom ...Show All

  • aurelio1 Generating Pure Tone & DTMF Tones

    I would like generate Pure Tones (Single Freq) and DTMF Tones in C# (using DirectX) .. Can anyone guide me in this direction. Thanks, --Yatharth   Your best bet is to find a 3rd party that offers a library to generate DTMT-type tones. You can find them using your favorite search engine on the internet. Hi, If you visit http://thecodeabode.blogspot.com/ you will get a set by step break down with sample code of how to ge ...Show All

  • husam_aCheR Octrees question

    Hi, I've done some reading before posting this, so I think that the answer to my questions is not already in the forums. I've also searched the internet and read some articles about octrees. Bu I still have some doubts regarding this matter. What happens if a object is too big, and is inside 2 or more octree leafs Should the object be divided in 2 If not wouldn't the object be drawn twice Or this should never happen If the object will ...Show All

  • White Shadow Question about project setup...

    I'm using visual c++ and DirectX9.  First thing is that when I installed the dx sdk it didn't give me a project wizard for directx so I'm left using samples :( I want to create a mdi project that uses directx9 in a child window.  Does anyone have a blank project or this   or does anyone know how to or where to find to set up the project environment settings to successfully use a directx program. If I create my own windows project ...Show All

  • shirine Yet Another Buffer Question

    Well I have another question about buffers i was thinking about setting up a global vertex buffer for my terrain grids, the only thing is they are set up in quadtrees so basically there are vertexbuffers setup for each quadtree leaf. So that is alot of vertexbuffers which in my understanding means bad. So i was wondering how many vertices can i put into a single buffer And if setting up a buffer for a whole gird is a good idea. Vertex buff ...Show All

  • picnic Direct 3D Error in Watcom 11

    I get the following error every time I try to compile: Error! E2028: _Direct3DCreate9@4 is an undefined reference I would like to know if any one else is using Watcom 11 to write for directX in Windows If you have resolved this problem could you please let me know how. I checked the include file and the follow is there: #define D3D_SDK_VERSION 31 IDirect3D9 * WINAPI Direct3DCreate9(UINT SDKVersion); The file from Microsoft ...Show All

  • Doug R David Weller, can you help with a message in forum?

    David,   I post a recent message in the forum, and it is not more here! (Subject: MDX 2.0 Funcitons http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=172745&SiteID=1 )   Would I like to know if it was deleted because of something improper or wrong   If I made something wrong, was not intentional.   And sorry I’m not good to write in English.   Tks for attentio ...Show All

  • Daniel Correia Installation Problems

    I've just installed the DirectX SDK and am getting results not listed by other forums and people.  Previously, I used to program with DX8 and had no problems in setting up dependencies and references.  However, with the DX9 installation, it doesn't recognize any dependencies or references.  I've downloaded the latest update (June 2005 ed. of DX9SDK), and still have problems.  I'm running the .NET framework 1.1 and using C#, C ...Show All

  • jchaffeejr Iam lost...with making GUI

    Hello guys, I've started making my GUI in C++ for a 3D GAME- I am just at the beginning - making the menu....and I am feeling like REINVENTING the wheel... I've seen the SIMPLE SAMPLE in new Dx SDK and its not bad, especially I would like those settings in my GAME, but when I looked into code of DXUT, I was not sure about using it... So now I feel like being lost...whether to try to do the GUI it by myself or try to get somehow to (for ...Show All

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