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Software Development Network >> Game Technologies

Game Technologies

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Billboard Question
dxguid.lib corrupt?
Drawing a background bitmap as fast as possible
The COM-based CORE engine (a lot of questions)
DirectX Extensions Problem for Visual Studio 2006
Mesh.Intersect Problem
Why to use DirectX?
Error in effect file
Mesh.FromStream method of C#
how to convert screen co - ordinates to 3d co ordinates

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Answer Questions

  • PabloL Multiple windows by one device

    Hi! I'm looking for some easy way to render into multiple widows by only one device. I'm using managed directX in C#, there's an overload of the Present method that takes a control and claims that it will draw onto the control, but I can't make it work. It does not fail, but neither does it draw anything. Could you please tell me what I'm doing wrong, or maybe weather there's some easier way to do that Thanks Libor ...Show All

  • Ross B. Releasing - does the DirectX version installed matter?

    Hi there. I have just finished a game and I would like to know the following. Currently I have only DirectX SDK February 2006 installed, but lets say the user has another version of DirectX installed, will it be able to run the game This is a 2D game. Do I need to install all the SDK versions so the game will work on all 9.0 version or what Do I have to do something like that so I can be sure the user only has to worry if he has DirectX 9.0 ins ...Show All

  • Michael Tumy render to menual allocated buffer ??

    It may be my crazy thought, but am I able to let DirectX render images to the system buffer i created I know it could be difficult, but I am requested to Render a 3D scene with alpha to a video output, that request data transfer from the RenderTarget Surface to the DirectDraw Suface with Overlay. the problem is. Direct3D Surfaces and DirectDraw Surfaces are not mixable. I know that. so I have try to lock both of the surface and do a ...Show All

  • Yiu-Fai LoaderLock was detected

    Hi, I have installed DirectX 9 SDK (October 2005) and Visual Studio 2005 RC1. When I try using directx classes for capture audio, I have a problem. The code i have wrote is: Dim d As DirectSound.Device Dim ds As DirectSound.CaptureDevicesCollection ds = New CaptureDevicesCollection For Each d In ds           Me .ListBox1.Items.Add(d.ToString) Next When I run the application I get ...Show All

  • Robert te Kaat - IS What the heck has happened to utility.timer and directxtimer?

    I've been working through an introductory Managed DirectX book and there is some code that refers to a thing called "utility.timer" and a call to "DirectXTimer.GetElapsedTime". Neither of these things compile for me in VS.NET 2003 with DirectX 9. I can't seem to find anything at all on the utility function, and damn little on DirectXTimer. Obviously these things have become defunct, but what has taken their place Where should I be looking ...Show All

  • Zhisheng Huang - MSFT Problem solved

    It appears that when I close the lid on my laptop, my program receives a DeviceLost message, but the program never receives the DeviceReset message after the laptop is re-opened.  The same thing seems to happen when the screen saver runs. Any suggestions Thanks, Jeremy P.S.  The source code is here: http://gosub.com/OpenSource/DirectXControl/DirectXControl.htm (it's a free DirectX control) ...Show All

  • JohanNil Engine Architecture

    Hello everyone, I am new to these forums here. I am wondering if anyone has any good resources (links, etc..) for designing a 3d engine. I do not need links on how to create one (writing the code), but i am trying to explore some different engine architecture's as i am getting ready to create my own personal engine to be used in a product of mine. To help with answering my question it would help to know my experiance / background. ...Show All

  • chinnybloke Microsoft.DirectX.Direct3D.NotAvailableException why?

    Hi all, I get a: Microsoft.DirectX.Direct3D.NotAvailableException from the following line of code: device = new Device (0, DeviceType .Hardware, this , CreateFlags .SoftwareVertexProcessing, presentParams); I guessing that its because the HW video is saying it isn't available or is not compatible with DX9 Am i doing something fundamentally wrong or is this the case Cheers very much for your time Felix Also try ...Show All

  • Loane Sharp Directx sample not working in Win XP

    My multiplayer directx game on V8.0 runs on Win 98 but does not run in Win XP. What needs to be done That depends on why it doesn't run, I imagine. Does the DirectX debug runtime give you any output ...Show All

  • PaoloTCS Specular reflections aren't working right

    I'm having a problem with specular reflection.  It flickers as I move around my object. Sometimes when I'm looking at a face, and I swivel the camera just a few degrees, I get specular reflection.  When I swivel a few more, the reflection is gone - leading to the flicker. But specular reflection is only based on the position of the camera, not the direction it's lookin ...Show All

  • Meghraj Shah Octrees question

    Hi, I've done some reading before posting this, so I think that the answer to my questions is not already in the forums. I've also searched the internet and read some articles about octrees. Bu I still have some doubts regarding this matter. What happens if a object is too big, and is inside 2 or more octree leafs Should the object be divided in 2 If not wouldn't the object be drawn twice Or this should never happen If the object will ...Show All

  • Mans Sprite Problem

    I'm trying to do some simple 2D graphics with DirectX 9.0 (April version), so the first step is to display bitmaps. I found a tutorial that applies a texture to a rectangular triangle fan (quad), and that works perfectly. However, when I try to display a bitmap with the ID3DXSprite object, it looks a little blurry, as if the bitmap is offset from the screen coordinates by some fraction. When using the texture-quad method, apparently you must ...Show All

  • Tantanoid Selecting Input within DirectSound

    I'm in the process of writing an app to record audio using DirectSound. Of all the samples I have looked at allows one to specify the capture device. I would like to be able to select which input to use, i.e., line1, line2, microphone, ... I know this can be done via the "open volume controls" by right clicking on the volume icon in the system tray. I want to do this in my program. I've searched MSDN using the keyword "mixer" ...Show All

  • JurgenJ Fix Found Windows XP Pro, DirectX 9c install completed ! I cant Install Directx 9.0c December 2005 dsound.inf problem

    When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All

  • ペレイラ Generating Pure Tone & DTMF Tones

    I would like generate Pure Tones (Single Freq) and DTMF Tones in C# (using DirectX) .. Can anyone guide me in this direction. Thanks, --Yatharth   Your best bet is to find a 3rd party that offers a library to generate DTMT-type tones. You can find them using your favorite search engine on the internet. I know it is not really game programming, but as the company that I am currently working for has done some of this ...Show All

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