Answer Questions
Aryam about the mouse input in sampleframework
Hi all, Is there any way to know the location of the mouse and show the mouse location on the screen from time to time What should I do if I draw a texture in the sampleframework, and when the user clicks the mouse button at the texture, the samplework takes some actions immediately Should I need to calculate the boundary of the texture and then check whether the mouse is inside the boundary Thank you ...Show All
Thomas L Free PDF Release of "The COMPLETE HLSL Reference"
Paradoxal Press has just released a free PDF version of their "The COMPLETE HLSL Reference". The spiral hardbound copy can still be purchased but you can now also print your own copy for free :) Here are some details... The COMPLETE HLSL Reference is a small format (3”x6”) spiral-bound booklet intended to be a complete quick reference for assembly and HLSL shader developers. The reference includes a complete overview of all vertex and pixel shad ...Show All
eamon12 DX SDK size and satellite ISPs - It's too big!
I recently relocated to a rural area where satellite is the only "broadband" available. Satellite providers restrict bandwidth, and I now find myself in the nightmarish situation of being unable to download the DirectX SDK because the file size is simply too large! So this post is on the form of a plea: please make the SDK available in smaller chunks (less than 200 MB would be good) so those of us deprived of unlimited Internet acce ...Show All
Protium Game Physics
Can someone explain or point me to an article somewhere on the appropriate algorithms for this I want to make an air hockey game. I'm not sure how to do the collision response between the puck and the paddle. Any help would be appreciated. I'm no physics programmer, but you might well want to drop by the GameDev.net physics articles section. Supported by their Maths & Physics forum (see the for ...Show All
Stuckagain error 1304 and error 2350
Hi durirng the install process it gives the error messages listed in the subject but i get them the following way: during the coping of the files it comies up with and "Error 1304.error writing to file microsoft.xna.ui.xnastudiopackage.dll verify you have access to that directory" it tels me to cancel or rrtry and i clikc retry as i am the computer admin and it then pops up with the "internal error 235" and i am forced to cli ...Show All
Chris.Ziel Graphics Engine Design
I am looking for material on designing a graphics engine. The main purpose of the engine will be tech demo development and function as shader playground. To start with I have some ideas about decoupling materials and shaders. I would like to have the flexibility that an object can have multiple materials. One part could be a diffuse surface with phong illumination, another part of the same object could be a bump mapped rusty surface w ...Show All
bobk544 XNA Release
So this is the tech preview. If I love it (I'm not even through the presentation yet, but like what I see) then when can expect to be able to use it in a production environment I've taken on responsibilty for setting up the build environment for the studio I work for, and want to be able to tell my boss when this solution will be available for production environments. Or this not released information ...Show All
Sameer S Multiple Mice
I heard direct input support for multiple mice was removed in DX9. I was wondering what the reasoning behind this is and also whether I have any alternative than using DX8 Cheers Where abouts did you read that it had been removed DirectInput didn't need to be (and hence wasn't) changed between v8 and v9. It's common practice to enforce this by putting the following #define before including dinput.h: #d ...Show All
KBeBo EDITING TOOL FOR COMPILED SOURCE
Hello Everyone: I'm just new in game development . I'm just wondering, is there a tool that I can download (free or buy it) to unpack a compiled source (e.g. .dll) and just add and delete codes inside the dll I tried Hex workshob and flexeditor but it won't let me do it. You know, instead of getting the source, modifying it and re-compile again, and all that , I thought it would be much easier to have this type of tool to save me time ...Show All
Nels P. Olsen Direct X update
Hi I have windows xp sp2 v2080 direct X 9.0B and i am trying to install direct X 9.0c but when i install direct X it seems to install fine but if i run dxdiag it tells me i still have direct X 9.0B Installed and the qasf file is old and may cause problems! Thank Trevor could you tell me what hotfixes there are for this problem I checked my .log and it tells me that .netframeworks are not installed! Could it be that ...Show All
Rene Reyna Updating textures with SetRenderTarget
I'm working on the terrain rendering technique which involves displacement mapping. I have a couple of textures that are, logically, the mip-map of the terrain. Now, I have to update them all, from the biggest to the smallest, and to do so I do the following: device->GetRenderTarget(0, &oldRT); device->GetDepthStencilSurface(&oldDSS); device->BeginScene(); for (i = 0; i < levels - 1; i++) { // // Set the current texture as d ...Show All
Tomas Galvez Pixel shader emulation (D3D8)
Hello, on my notebook I have Intel Extreme Graphics videocard, so it doesnt support ps. Is there any ways to fix this problem As I know MS(r) D3D(r) REF mode doesnt emulate shaders (or if it does, how can I make it works Because even MS(r) SDK samples doesnt work properly in this mode). I've tried to search programs, but I've found only 2 bad archives (swShader, Softwite (or something like this)) and 3D-analyze, but it only emulates the pre ...Show All
Ed Mee I cant Install Directx 9.0c December 2005 dsound.inf problem
When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All
pwelter34 How to use the ClipPlanes Class?
I try to use ClipPlanes to Clip a region for device.But Always fail.Who can tell me how to use ClipPlanes,ClipPlane, Device.ClipPlanes,Device.ClipStatus . Here's some code from a sample I have. Send me an email of you want the full project ( zman@thezbuffer.com ). I have this code right before I call Draw() ClipPlane plane0 = dev.ClipPlanes[2] as ClipPlane; plane0.Enabled = true ; plane0.SetSingleArray( new float []{0.1f ...Show All
ms_blackhat Drawing line lists using ID3DXLine
Is it possible because ID3DXLine draws line strips... I already tried this... /////////////////////////////// for ( int i=0; i<m_dwVertCount; i+=2) { D3DXVECTOR2 line[2] = { m_lineVertices[ i ], m_lineVertices[i+1] }; m_pLine->Draw(line, 2, color); } ///////////////////////////// instead of m_pLine->Draw(m_lineVertices, m_dwVertCount, color); but the result is not correct. Actually i m dra ...Show All
