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Software Development Network >> Game Technologies

Game Technologies

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Multiply alpha from texture and vertexcolor
Problem with "PlaySound()" Function????
Direct3D render to desktop
Prefered Env
Direct Music examples
Simple question for new DirectX projects
Using Arrays in Pixel Shaders
DirectX Help!
DirectX 9 in visual basic 2005
Is DirectX good enough for creating modeling tools?

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Answer Questions

  • Advait Supnekar Rotation matrix: absolute rotation instead of relative?

    Hi, When multiplying rotation matrices for rotating around x, y and z-axes R = Rx * Ry * Rz ( http://en.wikipedia.org/wiki/Rotation_matrix ), I get a relative rotation matrix, meaning that rotation around Y is not the original Y-axis, but the new axis that has "occured" after rotating around X. What I want to do, is to have absolute rotation, so that the Y-rotation is performed around the original Y-axis, and not the new one (abs ...Show All

  • LJry Specular reflections aren't working right

    I'm having a problem with specular reflection.  It flickers as I move around my object. Sometimes when I'm looking at a face, and I swivel the camera just a few degrees, I get specular reflection.  When I swivel a few more, the reflection is gone - leading to the flicker. But specular reflection is only based on the position of the camera, not the direction it's lookin ...Show All

  • Greg Hurlman DirectX 9 in visual basic 2005

    Hello all,     I am an experinced user of Visual Basic 2005 Express Edition, but am failing terribly when trying to apply DirectX, Direct3D and other techniques.  Does anyone know where I can find directx tutorials that have visual basic code examples   I would really like ot learn.  I have tried literally hundreds of c++ tutorials and they never compile, whether the creater of the source says it works or not.  ...Show All

  • cpk Microsoft XNA

    Anybody know when XNA is supposed to come out I've seen demo's of it and know the stuff was set to come out at some point but it seems it hasn't totally yet We have not announced any specific release date for XNA yet. There ya go, PIX , XACT , XInput , OK fair enough, but this isn't really what people are waiting for when they talk about XNA. CDX/CDXUT , DXUT/DXUTGUI.... also the n ...Show All

  • BavBoy Pixel shader 3.0 constant indexing

    Hi. I wanted to perform some deferred shading using pixel shaders 3.0 and DirectX 9.0c in a GeForce 7800. All was fine until I tryed to change the "stencil light volumes" for an unique pixel shader... Noticed the FXC ( effect compiler ) has two HEAVY problems: 1) Doesn't allow texture arrays. For example, you cant do "shared texture tex [ 8 ]". 2) Doesn't support pixel shader constant indexing. Surfing the Internet I found this http://www.o ...Show All

  • FollowerOfTheWay DirectX Area inside a CLR/WFA or MFC window?

    Hello! I'd like to write an application which should use DirectX, but not in the whole window, only a part of the window. In the other parts of the window there should be buttons and input areas to controll what is happening inside the DirectX area. So appart of the DirectX part, that looks like a normal CLR windows forms application or a MFC application. My questions are: Is it possible to include such a DirectX area in a windows forms applic ...Show All

  • Mike Flasko - MSFT Strange Problem In Resizing Managed Direct3D Window

    Hello, I had a strange problem, I had created a Windows Forms project in Visual Studio 2005. I render to this window using Managed Direct3D. I typically used 3 managed vertex buffers for rendering. When I try to resize the rendering window, The resizing operation was too fast and catching up my mouse pointer inspite of it's speed, This is good. But this happens only in Debug or in Release mode while Visual Studio is open!!. If I closed the ...Show All

  • Jair Priori Minharo Junior Forms.Keys vs DirectInput

    I know its probably just me, but is there any reason that OnKeyDown can only process one key down at a time I should add that I am used to using DirectInput for this kind of thing, but I see that it's being recommended not to use it any more, so I tried using OnKeyDown, but when I hold down 2 keys at once, only one gets processed even though my code looks like: if (e.KeyCode = Keys.W) moveforward(); if (e.KeyCode = Keys.A) moveleft(); ...Show All

  • GradyMeng Paint Texture

    hi, in my game i want that some pc screens show dynamic graphics, there is a way to paint lines, points, texts, or other sort of things in the texture how There are a few methods you should check out: 1. Render to texture - you can rener 3D geometry to the texture instead of to the screen, and then use the texture in a subsequent render. 2. GDI - you can get the texture's surface and then use GetDC, which you ...Show All

  • Damir Dobric 'culture demo from GDC2006

    @ the Microsoft booth last week, GDC 2006, a small cellular automata game called 'culture was on display. It was described as "a visually stimulating 3D floral simulation of cellular automata." This was apparently a promotional project to show how fast a C++ programmer could learn C# and the XNA framework and produce something visually interesting. I found this small XNA application to be a beautiful interactive toy, and would enjoy ha ...Show All

  • Avitus Unable to load Microsoft.DirectX.dll in Visual Studio 2005 Pro Ed

    I recently installed Visual Studio 2005 Pro Ed. For some reason I cant run my Managed DirectX applications from the new vs. It compiles successfully but whenever i reach some code (in runtime) which uses the Microsoft.DirectX.dll i get this exception: "The specified module could not be found. (Exception from HRESULT: 0x8007007E)" The funny thing is that it works fine with earlier versions of Microsoft.DirectX.dll. And the latest version (of dx) ...Show All

  • DaveMPlano mesh texture color

    im using a effects file in my project but it seems when I render some meshes the colors are not comming out right, my render loop is very basic so nothing there should be the problem, so my guess is its in the .fx file here is what I have float4x4 worldMatrix; float4x4 worldViewProjection; texture sceneTexture; sampler g_samScene = sampler_state { Texture = <sceneTexture>; MinFilter = Linear; MagFilter = Linear; Mip ...Show All

  • Teo DirectX Versioning

    Hello, I have heard a lot of talk about "which version of DirectX that is going to be used as" DirectX 9.0b, c, whatever. The problem is that through all my research I see no indication that the SDK coresponds to a version a, b, or c at all. It seems to me that SDK versioning is dependent upon release date, for example, DirectX SDK December 2005, whereas the a, b, or c only indicates the runtime version and has absolutely nothing to ...Show All

  • Tom Gibson MC2 Editor

    I can not see the MC2 Editor being part of the XNA project. When I build/rebuild MC2 the editor files are not updated. What do I do wrong or How can I make changes and updates to the MC2 editor Sorry for the really long delay with this but I have the proper solution now. In EditorInterface.cpp go to line 1734 you should see this line of code: TCHAR *curDirStr = new TCHAR[curDirStrSize]; C ...Show All

  • Amitkumar Jain Geometry.IntersectTri

    using dx december 2005 sdk. where is Geometry.IntersectTri(...) function it was in MDX 1.x but i can't find it in MDX 2.x Next release is of course February so expect it very soon... argh... and when will the next release be :) /A :) if u need to use it now, i quickly made a wrapper for the c++ intersect tri function: (i made t ...Show All

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