Answer Questions
Roman Sedov QBasic AI
This is sort of a question that a person that is new to game development would ask (as I am): I am using QuickBasic 4.5 and I need help creating artificial intelligence or robotic response for my enemies. This is a "text" based game, which, in this case, means that the walls are zeros (0), the main character is an asterisk (*), ect. I need a good artificial intelligence tutorial, prefereably one for QuickBasic 4.5. (If this post ...Show All
drougnor anxiety -- 2 question about Sample-Framework
1:------------------------------------------------------ I think here's some problems in sdk file(october 2005). Or the sdk is right but I am wrong I am not sure... in dxmutgui.cs line 854,MessageProc() not set the isDialogMinimized.. so when click the Caption,it's not minimize.. line 1655 OnRender() Rectangle(0, -captionHeight, width, 0); the last param is 0.so the caption even dosen't show at all.. I think the programmer copied the c ...Show All
wildkard XNA task palette in Toolbox window
XNA Build was installed in Visual Studio 2005 Standard Editon (Japanese). The tutorial 1 is performed now. However, it has stumbled suddenly. The XNA project was made according to directions. But a XNA task palette is not in a tool box window. A message task is not found, either. Desigen and the MSBuild palette are displayed. How is a XNA task palette displayed if it carries out Try going to C:\Program ...Show All
rgallazzi some code
Shravan kumar Scaling (Shrinking) Sprite Chops Off Texture...
I am using the October 2005 Release of DirectX 9.0. When attempting to Scale a Sprite I am running into some very odd behavior. When "growing" the Sprite the Texture stretches and maps fine. When "Shrinking" the Sprite the texture apparently does not shrink - and it gets cut off. I am setting the Transform properly on the Sprite, applying SpriteFlags.AlphaBlend to Sprite.Begin(), and using Sprite.Draw(). Is anyone else ...Show All
Walter Luszczyk About DX 10 ...
... I don't know where to post this: there will be a managed version of it ok. Maybe is a silly question but, will the rasterizer be available for developers -maybe included in Vista beta2- to start using DX10 advantages No they are not. I know Sam Glassenberg (who did the PDC talk) reads these forums so maybe he can arrange for them to be posted somewhere. Hi, You can get hold of the PDC 2005 slides and some info from ...Show All
PompeyPaul Shader Debugger in VS 2005 beta 2 doesn't work
Hi there, the shader debugger from the latest dx sdk (August 05) doesn't start in my VS 05 beta 2. In VS 2003 the debugger works fine. Does somebody know what's the problem Nico what a pitty. thanks. NicoRi wrote: Hi there, the shader debugger from the latest dx sdk (August 05) doesn't start in my VS 05 beta 2. In VS 2003 the debugger works fine. Does somebod ...Show All
Keith Elder Problem with PIX
I'm hoping to start using PIX to profile a project i'm working on, but I'm getting an error. I have entered the path of my application in the program path, and click start experiment. I get an error stating the application failed to initialize properly 0xc000007b. Googling around I have found this relates to STATUS_INVALID_IMAGE_FORMAT , but I don't know what would be causing that Can anyone tell me what could be causing this Any help would be ...Show All
Hajo Kirchhoff c++ Express
Hi All, I get an error when trying to install Microsoft Visual Studio 2005 Premier Partner Edition Installer . It tells me that I don't have VS2005 and cannot install. I thought this could be used with the Express editions Is this true I tired to install XNA without this but it would not work. Thank you, Paul Hi, I was during the install of the PPE originally. When I tried again to get you ...Show All
Nick Savoiu mdx hang on texture.dispose()
hi, i've got a couple of textures i've created (pool.default, usage.rendertarget) that hang my app when disposing. glowtexture = new Texture(device, (int)glowwidth, (int)glowheight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); glowtexture2 = new Texture(device, (int)glowwidth, (int)glowheight, 1, Usage.RenderTarget, Format.X8R8G8B8, Pool.Default); they are used as rendertargets for a gaussian blur shader. if i call glowtextur ...Show All
Teddy076 Game physics and scripting
Hi, I allmost finished the graphics, sound and input of my game engine project. In few weeks i gone start physics and scripting, but there aint much information on this in the sdk. Only the config system has some kinda physics. Anyone know some good places for starting physics (allready got Novodex and tomahawk sdk's, but where's the fun if u don't make your own) or is it possible for microsoft to add some more information and samples about thes ...Show All
Cockgle How to work with camera?
I try to deal with .x format object after loading it from 3ds max I receive big object. How to make it smaller I understand that I have to move back the camera, but I don't know how to do it. Hi, taking the bounding box or sphere of your object. To calculate how much you have to move to the back (if you used the bounding sphere of your object): float dist = boundingSphere.radius / tan(fovY * 0.5f); Now that y ...Show All
ZainabK understanding view/world matrix
I have a few questions about this device.Transform.view = Matrix would set the camera for the rendering screen and device.Transform.World = Matrix would place the mesh object into the world space right if all the above is correct what would be the best matrix seting for turning a mesh and placing it into a set location on the screen This post has helped me too to understand the matrixes a bit more than I use ...Show All
meetshums DX9 doc bug or functionality change?
In DX8's SetRenderTarget there was a comment that said: "Calling this method resets the current viewport of the device to the size of the current render target. This is done regardless of whether the z-buffer is the only one that is being changed." This comment is not included in DX9. Has the behaviour changed, or is it an ommision in the docs I vaguely remember it being removed. It was a bit pointless ...Show All
Snortblt Broken Link to MechCommander 2 Shared Source Release
Microsoft XNA Build March 2006 Community Technology Preview featured at http://www.microsoft.com/downloads/details.aspx FamilyID=868fe562-5ded-4bb1-8648-708d3481bda3&DisplayLang=en has a link to the MechCommander 2 Shared Source Release download. The link is http://www.microsoft.com/downloads/info.aspx na=40&p=2&SrcDisplayLang=en&SrcCategoryId=&SrcFamilyId=868fe562-5ded-4bb1-8648-708d3481bda3&u=http%3a%2f%2fgo.microso ...Show All
