Answer Questions
Steen L. Nielsen Direct Music examples
Anyone know how to obtain the Direct Music samples mentioned in the Dx9 docs The docs direct you to the <sdk>/Samples/C++/DirectMusic directory which doesn't exist (for me, anyway). The ZMan wrote: DirectSound still exists, DirectMusic is what is deperecated. Not deprecated. Sustained mode. There's a difference. When we say "deprecated", it means, "There's another/better way to do this now ...Show All
*George* construct models
I'm just starting to play around with Managed DirectX. Can anyone recommend a site to get free mesh data (.X files) or textures Or maybe free tools to model (simple) 3D objects Yea Milkshape is the way to go. I am not a "great" modeler, but Milkshape has tools to generate a nice terrain as well as basic 3d meshes like a torus, box, plane, etc... well if you have the sdk for dire ...Show All
dolot Setting a custom cursor image [MDX2]
Hello all, I'm not sure if this post landed in the right forum, I'm sorry if it didn't. I'm developing a smallish Managed DirectX (2.0) application and I would like to change the standard mouse cursor image to my own image. I've created a small 32x32 image that I would like to have instead of the normal windows cursor. I guess this would change the cursor in other windows applications aswell during the time my application is running but that is ...Show All
hansondan Directx 9.0C Deployment Problem
Hi everybody , i use [managed] directx ( december2005 sdk) under .net 1.1 , in my pc when i run applications and there is no problem , but in another pc s ,users receive: Unhandled exception -> file not found etc .... What can i do for this problem If its getting that far then its likely trying to load a texture or something like that. (Though I expected file not found error) For emptyproject you nee ...Show All
Duckfoot PS_3_0 Error
Can someone interpret this error for me ps_3_0 shader can only be used with vs_3_0+ shader (SWVP or HWVP), or Transformed vertices. I wrote a pixel shader but no vertex shader because I never needed to in the past (ps_2_0 etc) Thanks I'm pretty sure it means you have to use a vs_3_0 shader to feed data into a ps_3_0 shader (or bypass all transformation and use transformed vertices ( POSITIONT or D3DF ...Show All
Pinakin D3DXComputeTangentFrame() question
I use the D3DXComputeTangentFrame() function on a mesh loaded from a x-file. Then I create another finer mesh by using the first meshs' vertices and additional intermediate vertices. The new vertices use averaged normals and tex coords from the original mesh. The vertex order remains the same (CW). When I now do the D3DXComputeTangentFrame() on the new mesh, I get swapped binormal and tangent vectors in comparison to the original mesh. Does ...Show All
Snarfster How to Debug Shaders in C#/VS2005
I was wondering if you were able to successfully debug the HLSL code using C# I have tried everything including setting the hardware type of the device to Reference, setting the debug flag on the effect to Debug, setting the DirectX options to use the Debug version and Enable Shader Debugging. I click the Debub/Direct3D/Start debuggin with ... but nothing seems to happen. If I set a break point in the HLSL code, when I run (yes, in debug mode) ...Show All
Dave Huntley Direct3D render to desktop
hi all! How render 3d scene to desktop lol, why u wanna render your desktop :s Maybe u can use the platform SDK to find some API's to get the desktop hWnd. Once u got that, u should be able to render on the desktop i know what u mean :) therefor u need the get the desktop window handle (hWnd) ... im sure there is one ... each control has it ... so the de ...Show All
DavidT VC++ 2005 Express - Creating a Level Editor - Creating Render Panels ( Views )
Hi, i am creating a game, the normal level editors can't fill my requirements so i decided to create one that uses my game engine (1st Person Shooter, reltime Lighting / Shadowing, HDR and so on). My Problem is: i need to render my views( top, left, front, Perspective ) in somewhere in the main form, How with a panel Image ... You're really asking for a lot in such a small question. Lucky for you, somebody wro ...Show All
melonboy What the heck has happened to utility.timer and directxtimer?
I've been working through an introductory Managed DirectX book and there is some code that refers to a thing called "utility.timer" and a call to "DirectXTimer.GetElapsedTime". Neither of these things compile for me in VS.NET 2003 with DirectX 9. I can't seem to find anything at all on the utility function, and damn little on DirectXTimer. Obviously these things have become defunct, but what has taken their place Where should I be looking ...Show All
Sean Schade DirectX Extensions for Alias Maya 7
When will the export X for maya 7 be released Or is there a way to convert 6 binary or 6.5 binary too work with 7 Yeah, I got it working allready. If someone wants it, give me a mail at p.kiers@i-sys.nl . I'll mail source + bin. Has anyone had any luck recompiling the plugin I tried it last night and w/a few changed (mainly to libs and includes) it compiled w/no errors. But when i load it into maya i get a lot of wierdness. 1) It er ...Show All
Guillaume Negre Method of plotting 2D grid
Hi. I have a question. How would I plot 2D grid It's got to be infinate but without any performance loss. Will this work To show you wnat I mean, download a trial version of 3D GameStudio and open GameStdudio in 3D GameStdudio, located in the Program group. And one more question. Since I'm going to be developing an authoring suite along with an engine, in an application (world editor) with 4 windows, would it be possible to have 4 D3D c ...Show All
Scott Allen Modeling Programm
Hi! I just wanted to know which 3D modeling programms you are using. I am using Cinema 4D and I would be very pleased if you can tell me some sites with tutorials on it. greetings I use blender I use an older version of 3d Studio Max as well as an older version of Lightwave. But I have started to play alot with Blender. I think you'll find many professional studios use 3D packages li ...Show All
RClayH Mesh scaling and lighting problems
I am simply trying to render spheres with a light source coming from directly over head and the spheres have some ambient and diffuse lighting too... but when i change the scale of the mesh, the lighting goes all weird (see screeshots below) Here is the lighting code: private void SetupLighting() { myDevice.Lights[ 0 ].Type = LightType .Directional; myDevice.Lights[ 0 ].Diffuse = Color .White; myDevice.Lights[ 0 ].Ambient ...Show All
ruhollahakbari building game as a project for college
hello sir, i want to know about the roadmap that i should follow while developing the game.i've learnt about the DXgeometric pipeline and light's & materials & also about the meshes.now i don't know how to create scenes for my game and how to perform animation in it. game description: a mission game ,with city ,in which the objective of the player will be to d ...Show All
