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Software Development Network >> Game Technologies

Game Technologies

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Textures and Lighting
NullReferenceException - Sprite.OnLostDevice
Showing billboard (a cartoon character) without the background
DX10 - No fixed function
Displaying Static Background with DirectX9 Example?
Multiple Monitors as Independent Displays
Oct 2005 Sample Framework FirstPersonCamera problems.
Changing Texture ColorKey (D3D/C#)
non-FVF VertexBuffer
D3DX10.h math errors

Top Answerers

cneilson
Peter Brouwer
burton
avner ben-zvi
Diango
mithra11shiva
Damian Mehers
Mong
veeta
Matthew.S.Davis
SAX (Simple API for
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Answer Questions

  • Kieren Smith Mesh.FromStream method of C#

    I have a VertexBuffer object that I "manually" load with vertices. I then attempt to create a Mesh object by calling the Mesh.FromStream method. The first parameter of Mesh.FromStream takes a stream and I attempted to get the stream from the VertexBuffer object by calling VertexBuffer.Lock. I need a Mesh because I want to make use of the Intersect method. Has anyone ever attempted create a Mesh object from a "raw" VertexBu ...Show All

  • RosarioDsilva Problems with class that creates DirectX9-Surfaces

    I have written a class that uses DirectX9 to create surfaces, but I get linker-errors. The errors seems to be in the CXSurface::LoadFromFile(const char* Path). The source-code comes from the book "DirectX 9 User Interfaces Design and Implementation". Here are the errors: 1>------ Build started: Project: UILib, Configuration: Release Win32 ------ 1>Compiling... 1>main.cpp 1>h:\programmering\visual c++ 2005\uilib\uilib\main.c ...Show All

  • SturnaR Are there any drawbacks to this?

    Hi again! I had this freaky idea earlier today where I decided to render my entire GUI to a texture and render this texture to the screen. This way, I don't have to go through my entire GUI rendering process every frame, which seems to double my framerate in GUI intensive situations. I only update this texture when when the GUI needs updating. I can't shake off this dodgy feeling that this can't be a good way to do things though. Is there ...Show All

  • mliesmons Beginner going Mad!!

    Hi all, I’m just starting to learn DirectX, I have to say its proving very frustrating, I had trouble getting the most basic of examples to run. I finally tracked most of my problems down to the fact that I referenced version 2.0 of Microsoft.DirectX in my apps. Using version 1.0.2902.0 seems to do the trick. Is version 2 for .Net 2.0 only It seems quite a bit different, no examples I found on the net seem to work with it! I also ...Show All

  • gcollins D3DXSaveSurfaceToFile PNG format broken in Apr 06 SDK?

    I've been using D3DXSaveSurfaceToFile for screenies for a while. Saving to .PNG format produces only solid white images since we've updated to Apr 06 SDK. Full debug output (including compiling with D3D_DEBUG_INFO) gives no errors. Anyone else hear of any problems with this specific format Hi Joe, I'm still waiting for the email to percolate through the system to me. When it does I'll post a foll ...Show All

  • Norbert.Bender i need help! pls I want to begin to write games

    I need documents to learn to use directx in c++ or vb, to not knoweverything about directx, thanks for its attention and hope can help me, and sorry for mi english Of course one simpler route would be to use a pre built game engine. Say you want to start building a first person shooter (which is a very big job to do it properly), look at one of the game engines built for this type of game. Whilst you will have plenty of programming still ...Show All

  • dalangalma Problem following the March tutorial!!

    Hi all, this evening I've installed XNA (March 2006) and downloaded the tutorial, but I have a little problem. I was following the tutorial when I've reached to ConvertToJpegTask in My Custom Task, maybe it's stupid, but I don't have the "My Custom Task" so I can't continue the tutorial some hint Thank you in advanced. P.S.: I saw some demo and they are fantastic! I love you, you are genius!!!! On th ...Show All

  • hcar How to Determine Dual Head Resolutions

    I have a dual head system with one monitor landscape and the other in portrait mode. It rotates on its base. The driver accomodates this just fine and most applications work without a hitch. The monitors run in independent mode and show up as 2 separate devices in Display Properties. A DX9 program I use now has "dual monitor support." It implemented this support by mirroring the first monitor onto the second monitor full screen. In ...Show All

  • SMILEMan loading mesh like mesh viewer

    is there a way and if so how can one load mesh files like the mesh viewer loads them, I took just for kicks the tiger sample and loaded a mesh that a friend made and it dident load right, rotates right off the screen, I dont really understand VC++ much to find my way through the mesh viwer code I am using C#, and help would be great. not sure Im new with all this also, but would love to see a line of code that ...Show All

  • Ceefour D3DX10.h math errors

    okay i can get a dx10 window open, which doesnt require the use of d3dx10.h as soon as i attempt to use the effect system, i need d3dx10.h, so when i include this file it get build errors. Im using the june 06 sdk, with vista beta 2.        build results :   Compiling... DX10Texture.cpp DX10RenderFactory.cpp c:\program files (x86)\microsoft directx sdk (june 2006)\include\D3DX10math.inl(1 ...Show All

  • KeithM DirectX 9.0c Dec 2005

    Outstanding product. After install my eVga Nvidia 6800 GT has texture breakup in DirectX. Of course there's no rollback. So what now, repair to WinXP from CD and reinstall all updates, SP2, etc What a pain in the butt. Rollback successful. Of course it doesn't matter now because I'm upgrading to a 7 series NVidia card (hope that one works on the Dec DirectX because it will undoubtably get forced into the syste ...Show All

  • MLR Can I do this In VB

    Can I do this, or rather accomplish the same result in basic Vector3* myVector3 = (Vector3*)&someMatrix.M31; float x = myVector3->X; if so, how Thanks! i'm sorry, here is all of the code. Vector3* myVector3 = (Vector3*)&someMatrix.M31; float y = (float)Atan2(myVector3->X, myVector3->Z); float length = (float)Sqrt(myVector3->Z * myVector3->Z + myVector3->X * myVector3->X); ...Show All

  • Bill Schulz Managed DirectX application stops responding

    I'm making a DirectX game using C#. I have an issue that I'm trying to solve for some time now and, so far, had no success. The game stops responding when I run it on the computer I use for development. The freeze occures in the first minutes of play. The stop is not conditioned by some action, it will stop even if the player does nothing. When the freeze occures the only way to recover is reseting the computer, Ctrl+Alt+Del or Alt+ F4 doesn ...Show All

  • akka RTW release?

    There was a newsgroup post in the beta group for XACT claiming the final version would be released on the 2nd. I can't find it anywhere though; I'd assumed it would be part of the Feb DirectX SDK rather than a separate package. Is that the case Has that been held up this month There's nothing on the DX page, and no further posts were made to the beta newsgroup. There wasn't even an e-mail sent out to the beta members. Any further info ...Show All

  • 4986 DirectInput - Mouse

    I set up my mouse device and aquire data but then I when I use device.CurrentMouseState to get the current cursor position and the pressed buttons I get strange coordinates. So I changed from relative to absolute coordinates using device.Properties.AxisModeAbsolute = true; but even those coordinates did not give me the coordinates that I thought they should so I switched back to relative coordinates and tried the following I set the initial wind ...Show All

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