Answer Questions
jkreps MDX CLR2.0 Release Date
Can anybody offer any information regarding the possible MDX9 (CLR2.0 compatible) release date (a +/- two month precision would be more than satisfactory). Thank you. Sandman Its more likely to be answered in there than in here. The last time I asked Tom for an official date the official answer was "...when the quality is there and the documentation are done but we can't commit to an ...Show All
Satyajit Mahapatra Stretched Texture
My texture displays stretched vertically and I have no idea why. I loaded it using TextureLoader and used Sprite.Draw2D(texure, rectange, size, position, Color.White). I always set the rectangle and the size to the same. Can anyone help I'm new at this stuff. Thanks! Sorry for butting in, but in my Feb2006 MDX I can't find the new operator for the Texture as described above. I have the same issue, I don't want ...Show All
Mark Atkinson Accessing tasks within groups
Simple interface question... how do I access, move, modify tasks within a group. For example in the MC2 project, if I click on the Package Art Data group I see the properties of all the tasks in that group but I can't find a way to add/remove anything from the group. Is there a way to just select one item out of a group I understand completely. I'll make sure your feedback gets surfaced to our team. Thanks ...Show All
TamNguyen Tint a sprite red
I've had good success in tinting sprites a certain color by using this code: _sprite.Draw( _texture, new Rectangle( 0, 0, (int)_width, (int)_height ), new Vector3( 0.0f, 0.0f, 0.0f ), new Vector3( (int)_left, (int)_top, 0.0f ), Color.FromArgb( 255, 255, 128, 128 ) ); // Reddish tint The problem is, black parts of the sprite don't change at all, which is really bad, because some of my sprites are silhouettes; an ...Show All
jbujold Problem migrating to Managed DX 2.0...
Well here is the deal. My app modifies an offscreen surface each frame and then updates a texture with that surface's data. Then that texture gets rendered on a quad that uses the whole screen with TransformedTextured Vertices. This all worked right with the previous version of MDX but it doesn't show anything now. My render method looks like this: dev.UpdateSurface( this .frameBufferSurface, null , this ._frameBufferTexture.GetSurfaceL ...Show All
r2 When I compile a DirectX SDK sample project I get an error message
When I compile a DirectX SDK sample project I get an error message: Compiling... dxstdafx.cpp d:\wutemp\wutemp\tmp\emptyproject\common\dxstdafx.h(43) : fatal error C1083: Cannot open include file: 'windows.h': No such file or directory Build log was saved at "file://d:\WUTemp\WUTemp\tmp\EmptyProject\Debug\BuildLog.htm" EmptyProject - 1 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== I down ...Show All
Barry Tu MSFT Managed DirectX application stops responding
I'm making a DirectX game using C#. I have an issue that I'm trying to solve for some time now and, so far, had no success. The game stops responding when I run it on the computer I use for development. The freeze occures in the first minutes of play. The stop is not conditioned by some action, it will stop even if the player does nothing. When the freeze occures the only way to recover is reseting the computer, Ctrl+Alt+Del or Alt+ F4 doesn ...Show All
dom_tiger_99 Billboard Question
I try to create a Billboard with a texture plus a written text. Everything works fine and see both, the texture and the text. When I move (transalte / rotate) my world the following happens: The texture remains more or less stable. If I rotate the world to the back, the billboard flips, so that I can see it from the back. The problem is, that the text moves out of the billboard. So, two questions: 1. What is wrong with the text Here is the ...Show All
dunkan2005 DirectX Versioning
Hello, I have heard a lot of talk about "which version of DirectX that is going to be used as" DirectX 9.0b, c, whatever. The problem is that through all my research I see no indication that the SDK coresponds to a version a, b, or c at all. It seems to me that SDK versioning is dependent upon release date, for example, DirectX SDK December 2005, whereas the a, b, or c only indicates the runtime version and has absolutely nothing to ...Show All
Eric Knox MSFT Game Development
Hi As a developer i guess we are always looking for the newest latest trends and technologies, as am i. Post suggestions here so the lesser informed can follow up on new ideas and techniques Fuzzy[Spoon] Look at sites as: Gamedev Gamasutra IGDA Journal of Game Development ...Show All
Cratos Spectrum Analyzer for Real time Audio.
I have a directX application which reads real time audio from a sound card (mic) and calculates FFT for it. Frequency of sound per .5 second. I need to create a spectrum Analyzer kind of component. Any way I could do this using DirectX (Direct 3D maybe). I am not looking for 3rd party component. --Yatharth If you have WIndows Vista, you can run the GPUSpectrogram sample found in the DirectX SDK Sample Browser. Even if you aren' ...Show All
cmrlkr Ack! 3D Studio Max sticker shock!
Autodesk's 3D Studio Max is a whopping $3500! There has got to be a better (cheaper) way! Anybody know one There are lots of options that you can choose, it all depends on your budget and what you want to use it for. For a really good free solution have a look at the Blender Application. Another thing that I did find when I was looking is that a lot of the free or cheaper versions of the bigger commercial app ...Show All
jbmac DirectDraw and Transparent Dialog boxes, flickering
I am using XP, VC++.NET 2003, and VideoLAN (activex) for streaming video. VideoLAN uses DD2 for most of the drawing, and seems to cause issues with a transparent dialog box sitting over it. It will flicker as VideoLAN (DD2) invalidates the region sitting on-top (the transparent dialog). Is this a problem becuase they use DD2 and not D3D9 Would converting their code to D3D9 stop the flickering I basically want to have an overlay plane that ...Show All
James Leung Problem with ComputeBoundingSphere
I'm trying to use the Geometry.ComputeBoundingSphere method to get the radius of the bounding sphere of a simple mesh. The code is as follows: using (VertexBuffer buffer = this.mesh.VertexBuffer) { GraphicsStream graphicsBuffer = buffer.Lock(0, 0, LockFlags.None); Vector3 center; boundingSphere = Geometry.ComputeBoundingSphere(graphicsBuffer, this.mesh.NumberVertices, this.mesh.VertexFormat, out ...Show All
Yse I cant Install Directx 9.0c December 2005 dsound.inf problem
When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All
