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Software Development Network >> Game Technologies

Game Technologies

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Prefered Env
PICKING OBJECTS by MOUSE doesnt work correctly
Basic Help!
Converting to DXUT - where does it handle mouse?
How to read a D3DFMT_A16B16G16R16 texture?
DirectSound issue: any help appreciated
Single or Double for vector floats?
Microsoft.DirectX.Direct3D.DeviceLostException
Direct9.0SDK Itanium Version
Please help, trying to get directx up and running in a managed project of c++

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McPlot
jack katz
Rag_Singh
Darian Miller
CWIZO
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Patrick8
caloy
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Answer Questions

  • djshades2004 How to create a new Texture from an existent Texture?

    How to create a new Texture from an existent Texture I have a bitmap file, first I created a Texture from a bitmap file by using function D3DXCreateTextureFromFile(). Now I want to create an another Texture from the existent Texture, and the new Texture's content is the existent one's bitmap but be rotated 15 degrees. For Example: the existent Textures have a horizontal line "-" on it's center , from the old Textures I can create another thre ...Show All

  • Eamon Nerbonne How to work with camera?

    I try to deal with .x format object after loading it from 3ds max I receive big object. How to make it smaller I understand that I have to move back the camera, but I don't know how to do it. I don't understand how I get "bounding box or sphere". I'm loading the .X using: if( FAILED( D3DXLoadMeshFromX( "body.x", D3DXMESH_SYSTEMMEM, ...Show All

  • bayarea.rob Can Windows Workflow Foundation help making games?

    I was just wondering after reading some docs about it: will we be able to use it to develop games anyway I mean, define the workflows that happen in a game Thanks in advance, Is is highly unlikely it is suitable for gaming purposes.  It is primarily intended for business/process workflow management. Well, it would still be very good to have a tool such as this to game development. Anyway, thanks for your reply. ...Show All

  • Gary Katz An extension to the visual C++ fatal error c1083: cannot open include file 'd3d9.h' etc.

    I'm just trying to compile the empty project from the sdk in C++, but it can't find all included files... how can I add the reference to these include files I am able to compile it in C#, but not in C++... I have v6, 2003 and 2005 editions of C++ on my computer and a search of objbase.h came up with just the following: include path of the Visual C++ 6.0 installatio ...Show All

  • Sianspheric D3D: Transformations to World Coordinates

    Hello everyone I am making a game engine, which renders terrain. So far this is going well and it can render a whole plane of polygons based on a heightmap. I want a water effect - so i have decided to: Create a cube Place top of cube somewhere in between plane (will become water level) Place bottom of cube at bottom of plane Fill with water texture/colour. My problem is, creating a cube is tricky for me because of the transformat ...Show All

  • Flea# Hardware Simulation

    Hi, I am developing a game (using VS 2005, C#, and Managed DirectX) as a final project for programming course. Although the game runs fine on my PCs, several of the people who have tried it (including my professor) have complained that it works sluggishly or not at all for them. I suspect that the system requirements of my program are simply too high, but because both of the computers I have ready access to are fairly high-end, I don't ...Show All

  • prash123 LoaderLock was detected

    Hi, I have installed DirectX 9 SDK (October 2005) and Visual Studio 2005 RC1. When I try using directx classes for capture audio, I have a problem. The code i have wrote is: Dim d As DirectSound.Device Dim ds As DirectSound.CaptureDevicesCollection ds = New CaptureDevicesCollection For Each d In ds           Me .ListBox1.Items.Add(d.ToString) Next When I run the application I get ...Show All

  • parth1729 Xact in combination with MDX?

    Hey, I'm trying to get Xact working with MDX in C#. creating the engine is no problem, but then I want to create the sound and wave banks Does anybody has an example for a simple use of Xact with MDX in C# XACT does not currently have a Managed interface. Well XACT has a managed implementation in the MDX 2.0 beta. However I'm not sure how complete it is and since its beta there are no docs or samples. N ...Show All

  • .NET Master ID3DXFont (DX 9.0c) square problems

    ok, this is a really annoying problem whenever i try to print text to the screen using the ID3DXFont::DrawText function, only squares appear the thing is, i am using Arial font, so i don't think it can be that the computer doesn't know the font sometimes however, a letter will appear somewhere in the line of text, but always in the wrong spot    it is always the last letter of the line though i really really need some help here ev ...Show All

  • Sachit Kachraj THANX

    Hi everyone, i'm making my arcade 2d engine using d3d9 sprites, particles ditto. I have a problem with creating the device. First of all i tried all the ways i knew to make the hWnd handler which i guess is the problem. Any ways here's my code for creating the device. /* dx9.pD3D is basically our d3d object d3dpp is presentation parameters and dx9.pd3dDevice is our d3ddevice object.*/ if( FAILED( dx9.pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3 ...Show All

  • aagar_2003 Im using an older version of directx sdk

    im using version 8 so i can still use direct draw and was woundering if anyone would have the time and effort to help me make a simple game so i can understand how game programming works im not a complete noob ive been programming for about a year an half and know alot of win32 but just recantly (3days ago) started using my directx sdk i got with a book my mum bought me for my 15th birthday. i know how to create a direct draw object set the c ...Show All

  • Andy Leichtle Resource management

    I was wondering how much difference improving my resource management would make to my applications performance. I use a lot of Sprite animations in my game, that use D3DXSprite. With the animations I know that once I have displayed a frame that image won't be needed again for a while and also know which texture I will want for the next frame. So I wondered how much difference it would make to performance if I wrote a system that would Lower the ...Show All

  • micvos D3DXComputeTangentFrame() question

    I use the D3DXComputeTangentFrame() function on a mesh loaded from a x-file. Then I create another finer mesh by using the first meshs' vertices and additional intermediate vertices. The new vertices use averaged normals and tex coords from the original mesh. The vertex order remains the same (CW). When I now do the D3DXComputeTangentFrame() on the new mesh, I get swapped binormal and tangent vectors in comparison to the original mesh. Does ...Show All

  • edabdoub D3DXAssembleShaderFromFile function question

    Hi I am looking for a discription about the shader error codes which are generated by this function: hrA = D3DXAssembleShaderFromFile( (LPCWSTR)TCFilename, NULL, NULL, 0, &pCode, &pDebug); As far as I know it is possible to get an error discription if there is any by using ( char *)pDebug->GetBufferPointer() this function. I tried to find more information about these error codes but couldnt find any in the forum a ...Show All

  • David T So Getting rendered graphics (quickly) from the card

    I had a thread about thins some days back, but for some reason I can not write into it now. I am faced with the task of rendering some graphics with directx and then copying that graphics into another card which generates a video signal. I need to feed it a new frame 25 times a second. The size is 720*576 The rendering does not have to be any faster that this. I have tried two methods of geting the pixels, and both are much too slow. On ...Show All

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