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Software Development Network >> Game Technologies

Game Technologies

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Please help, trying to get directx up and running in a managed project of c++
rendering on hardware device
A code snippet for testing
Saving a Volume Texture to a File
DirectShow in C#
DirectX 9.0 SDK November 2005?
Double buffering a panel in c++.net
( c#) rendering in multiple controls and texture sharing
XACTENGINE_E_INVALIDDATA due to wrong version being used
HLSL: receiving a handle to a struct

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  • michael fz Framework approach to building a C# -MDX Level Editor-type app?

    Greetings! There have been a few posts/replies that touch on this subject, but I wanted to provide a thread that captured as much of this knowledge and ideas as possible. I want to build a multi-window winForms app with lots of controls (menus, treeviews, splitters, tabs, etc...) and be able to render 3D to different sections of the screen (tabbed windows, etc..).  Possibly have a model viewer in one window and a scene view in a differ ...Show All

  • Neil Daniell Animation in directX

    I have a bird (drawn in 3dmax, without animation). Wings are separate object. I want to get the wing (in directx) as a vector of points to find the leftmost (rightmost), to use it as a rotation axis for other points. How to do it You will need to define a skeleton (many matrix in a tree format) Then you will assign each vertex to one of those matrix (bone) A simple skeleton for your bird would be one centr ...Show All

  • Gardini Problem in debugging MC2Dbg.exe

    While debuging the MC2Dbg.exe there exist the following error please tell me where should i keep this dll to remove the error STOP : Could not find 'mc2res.dll' Address : 0x006374D8 Location : MC2DBG! (+0x2364D8) Thanks in advance Meenal How to check that the working directory for the debug configuration is correctly set to the FinalBuild folder. Thanks Meenal Check that the working directory for the debug co ...Show All

  • Grigory - MSFT building game as a project for college

    hello sir,    i want to know about the roadmap that i should follow while developing the game.i've learnt about the DXgeometric pipeline and light's & materials & also about the meshes.now i don't know how to create scenes for my game and how to perform animation in it.    game description:         a mission game ,with city ,in which the objective of the player will be to d ...Show All

  • greentub MDX SDK Framework - Copyright?

    Is there any copyright issues with using Microsoft's SDK MDX Framework Im currently using/altering the ones supplied with the samples, and who knows may end up finishing and selling this game :) The DirectX SDK EULA specifically states (section 2.a.1): You may use and modify the source code version of this software identified as “Samples” for the sole purposes of designing, developing, and testing your so ...Show All

  • danhood problem with multimedia timers

    hii i am working on a directx application which uses a multimedia timer( http://www.codeguru.com/Cpp/G-M/mult...cle.php/c1581/ ) problem am facing is that the timer is behaving indifferently when it comes to CPU usage. It takes 0-1% CPU on WindowsXP...But its taking 15-20 % on Win2000. When i tried it on another system with Win2000 it gives 0-1 %.But after running the application for sometime the CPU usage automatically increase to 20 ...Show All

  • Alias2006 Starting simple, I think

    I am new to DirectX but not new to programming. I am looking to create a simple app that will have a rectangle floating in the screen (Device, I think it is called) with a avi or mpeg showing on it. I want to learn how to do this and have gone all over the internet looking for tutorials that could give me a basic understanding of the DirectX engine. I have found many but none that seem to give me the understanding that I need. Please recom ...Show All

  • ShibbyMan666 Error when trying to create vertexbuffer in managed directx

    Hi there, I'm a novice c++ / .net programmer with some experience in Java programming. After playing a bit around in VC++2005 i decided to have a look at managed DirectX. I found a tutorial that i thought was pretty good at explaining it to a rookie like myself. Everything went fine until i tried to create a vertex buffer   I used this line to create it : VertexBuffer ^buf = gcnew VertexBuffer( CustomVertex::TransformedColored::ty ...Show All

  • Carl M. Beta for XNA Studio?

    Does anyone know if there is a beta planned anytime soon for XNA Studio, or if it will have a public beta My primary line of business is not game development, but I am interested in seeing/experimenting with this product. Yes, i wating for a beta too... but Microsoft don't anounces nothing more.... XNA will have a support for Managed DirectX (Vb.Net and C#) We have not announced a beta date for XNA yet. ...Show All

  • Tobias Gassmann I cant Install Directx 9.0c

    When I try install Directx 9.0c December 2005 Redlist I Envisage with this Error : "An internal system error occurred. Please refer to DXError.log and DirectX.log in your Windows folder to derermine problem." I several time download Directx 9.0c December 2005 and November 2005 but everytime I Envisage with this error and when I go to DXError.log and DirectX.log see this Problem with dsound.inf : -------------------- [01/05/06 01 ...Show All

  • JoelAirsoft DrawSprite speed up

    we have our great set of Gui controls based on CustomUI smaple from DX SDK but one update: we can load our texture for some controls: Panels can have own Textures. all CustomUI  sample + framework from DirectSDK use Sprite.Draw method , but I was thinking what if use vertextbuffer + texture object to draw our images/controls, will we get gain on this or no, does Sprite.Draw method  - faster. ALso, what are benefits here if we'l ...Show All

  • Rob Sumsion Downloading DirectX 8 SDK

    Hi, I'd like to know if it's still possible to get DirectX 8 SDK, or compile somehow a code using DirectX 8 includes and libraries. Thanks. DirectX 8 APIs are supported through backward-compatible libraries in the latest SDK, so any existing DirectX 8 games should work just fine (or compiling game source that looks for DX8). DirectX 8 itself though is unsupported. ...Show All

  • buragohain C++ or C# ??

    I've been programming professionally for 8 years - all web and business programming in ASP, ASP.NET, and Java. I have a very solid knowledge of OO application development but I'm simply not challenged. The apps are all the same - build database, put front end on database to present data, allow data to be edited/updated, allow data to be deleted. Wash-rinse-repeat. I've been a gamer since I was 8 and I still play games like mad (own a PSP, DS, ...Show All

  • David Wilder MDI application with Managed DirectX

    Hello Please explain me how should I use Managed DirectX in MDI application step by step if it possible. I have done following steps: 1) In MDI parent window the 3D Device is created. 2) In new child window I create additional swap chain using parent window device. 3) On OnPaint event in child window following code is executed: Surface buff=this.FSwapChain.GetBackBuffer(0,BackBufferType.Mono); SurfaceDescription desc=buff.Descrip ...Show All

  • VistaMadNut I need e-book for directx programming

    hi.... i need e-book for directx programming on C#... please help me! You can also check out, www.thezbuffer.com - Managed DirectX Resources http://www.virtualrealm.com.au/ - Managed DirectX Game Programming On the above sites we have lots of resources listed for Managed DirectX, including Tutorials, Links to Commercial Projects usind MDX, and tools that will help with your DirectX Travels. If you need eBooks then you can find ...Show All

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