Answer Questions
Jacob Christ DirectX7 SDK Lost Forever?
I am very distressed at the moment. I simply cannot find the last release of the DX7 SDK anywhere ! I may just be ignorant as to where to find it on MSDN Downloads but I just can't find it anywhere. Anyone who knows where I could find a download of that priceless treasure please let me know. Thats interesting. Generally when people ask about the 2 month release cycle Microsoft says "we don't expect you to upgrade to every one. Pi ...Show All
Rossella using png
I one of previous questions I got answer that png doesnt compress in memory , I use about 70 png files(32bpp) about 2MB summarize size they have. can it cause so big memory usage I got(150-170mb) , that didnt have before can be any other problem It's very difficult to say - PNG tends to work well for things like diagrams and simple images, yet isn't so good when you're dealing with photos. Hence, you saying the PNG files are around 2mb c ...Show All
PK_SSIS Enumerating Video Cards
How There is a GetAvailableTextureMem function in the IDirect3DDevice9 interface that you can use. However you're not gonna get a value like 64/128/256 (i.e. the actual memory size installed). You don't really need to know the installed amount of video memory anyway. The IDirect3D9 interface supplies functions you can use to enumerate adapters. You can use t ...Show All
Perro Azul Mech Commander 2 Shared Source Release Intall problem
Hey there, I'm using XP professional Korean version with sp2...I've installed XNA Builder without any problems, but when I install the Mech Commander 2 Shared Source Release, a error messege popped up like this: Error 1324. The path Microsoft MechCommander 2 Shared Source Release contains an invalid character. Then the installation finished. Could anyone be pleased to tell me what can I do for this I've download it twice, but th ...Show All
Dave Jefferson DirectSound Capture problem
I also had problems using managed directsound, when I added reference to Microsoft.DirectX.DirectSound I can play sound without problems, but there is problem capturing sound. The example in C# works fine but when I do the same in C++ there is a System.Exception: Message "Object reference not set to an instance of an object." Source "Microsoft.DirectX.DirectSound" StackTrace " at Microsoft.DirectX.DirectSou ...Show All
Ty Anderson where get more particle system sample source code
I'm a particle jackaroo. Now I can write basic snow particle, but I want to write more particle. For example, explode, fire-flag, Magic Effect etc. Admin give me more particle ,thanks. well, you say about the x=cos(Radangle* random) y=sin(Radangle* random) I never try it. But I can try it at once. About color, this I basic know,but I have not artist that taste. So I blended the color that very random. I usually dir ...Show All
Siggy01 C# - DirectX 9.0c - Creating a Basic Hexagon
I was wondering if someone could walk me through drawing a basic hexagon using DirectX 9.0c in C#. I've been using the Vector3 structure, and I am having problems understanding how to initialize the view transformation matrix for a hexagon, as well as what input vectors will represent the hexagon (understandably 6). Thank you in advance, Owen As Jack said - start with a TriangleList before yo ...Show All
Mike Henrickson Application Block for MDX
Has it ever been considered to release an Application Block for MDX Something that could encapsulate the "low-level" stuff so we could concentrate more on the game logic by itself Thanks in advance, Mykre, Thanks for your prompt reply. I have looked at the framework you mentioned, and it is really nice. Regards, Marcelo Not a Problem glad to help. Have you looked at the common framework that is released for with the SDK. This ...Show All
MDominik13 GoogleEarth-like textures assignment ?
Hi all How I can replace only a portion of a previously assigned texture (for instance in a sphere ) by a little piece that is most defined, just like Google Earth do when we make a zoom in it thanks in advance Alejandro If I am understanding your question correctly you'll need multiple textures for each zoom level, chosen based on the distance between the viewer ...Show All
PC-Gram Madgets - Widgets for Managed DirectX
RetinaX Core 0.7.0 release includes a preview release of a new open source UI framework for Managed DirectX: Madgets - Widgets for Managed DirectX Features: - UI Framework x Easy to understand UI framework - Windows (Move,Resize,Minimize,Maximize,Close) - Ready Widgets: x Label Madgets UI framework is now open for review and any feedback on implementation ...Show All
smithsf22 I am going into development of games(help needed)
Hi there all, I am a programmer for Windows 32bit and now due to a new project issued by a friend of mine, i had to go into Game Development. The following are a few questions that i am going to ask so that i understand more about Developing games. 1) What programming language am i going to use 2) What IDE environment will I be using 3) How will the graphics be supported Tips and tricks welcome too. ...Show All
Steve Tyson problem with directx SetCooperativeLevel
yes because older version support more plateform i mean it can be run on older DX8 as well as Any new version DX9 or Dxfuture can u tell me solution in DX9 Plz. i use following code for DX9, but i am unable to play wav1 on sound card 1 & wav2 on soundcard2 yes i am facing following 2 problem 1) how to play two wav on two different Soundcards or (soundcard & modem) 2) and the above problem of setCooprativ ...Show All
jtackabury Installation Problems
I've just installed the DirectX SDK and am getting results not listed by other forums and people. Previously, I used to program with DX8 and had no problems in setting up dependencies and references. However, with the DX9 installation, it doesn't recognize any dependencies or references. I've downloaded the latest update (June 2005 ed. of DX9SDK), and still have problems. I'm running the .NET framework 1.1 and using C#, C ...Show All
ygermain Visual C# Express 2005 x64, .NET 2.0, and Managed Direct X - Project Configuration?
I'm trying to migrate a DirectSound dependent project simultanously in three ways: 1) From VS.NET2003 to VCS2005 2) From .NET 1.1 to .NET 2.0 3) From x86 to x64 I've run across an MDA exception about calling managed code during the 'Loader Lock'. Now I've taken a look at the samples, and they are able to do things such as enumerate the host's soundcard(s) even during the Main() method, which is supposedly not allowed according to http://msdn.mi ...Show All
cgsdev loading multiple meshes
is there a sample out about loading multiple mesh objects, and how to place them on the screen thanks thanks a bunch Not specifically. The simple case is that you create a list of things you want to draw, and where you want to draw them. Then each fram you loop through the list. Set the place you want to draw the mesh by setting the world matrix and then draw the mesh. If thing ...Show All
