Answer Questions
developer74 Animating a leg
hi all, I'm trying to create a simple animation of a leg. The leg would be made out of two parts and each part would be a mesh (could be just Mesh.Cylinder). I know how this should work in principle but when I have to calculate the matrices all goes wrong... Here's my idea: Given the angles of rotation for both parts rotate and position the upper part (which will maybe be someday connected to a torso) then rotate the lower part and c ...Show All
dhirajdewani October 2005 DirectX SDK is available!
The DirectXR Team is pleased to announce the release of the DirectX 9.0 SDK October 2005 Update! The October Update includes the first public release of the XInput SDK. This SDK will allow game developers to fully support Xbox 360 Controller for Windows. To download or learn more about this release please visit http://msdn.com/directx/sdk . Features added in the October 2005 DirectX SDK update - XInput XInput is an API that ...Show All
ZY George Li Possible to make an online RPG with DirectPlay?
I've been working on an MMORPG (Massively Multiplayer Online Role Playing Game) for awhile. I'm getting up to where I have to wonder, "Now what do I do to make it an online game " Is it possible to use DirectPlay for the networking.. Thanks in advance. Mm.. I have no experience in either, so I guess I'll research the WinSock API. Know any good websites for this Have a look at the source code for Game Coding Complete for some ...Show All
Gohan222 Alpha blend working fine, but never writing value to color buffer
I have alpha blending working as I want it to... except for the odd error that my rendered 32 bit colors always have alpha set to zero. It looks like (from my searching) that I am the only person in the world who cares about the final alpha value. Aparently eveyone else are happy if the colored pixels blend right. I have tried all sorts of combinations and the result is always the same: alpha is zero. How do i setup the device to blend ...Show All
JoeBlow David Weller, can you help with a message in forum?
David, I post a recent message in the forum, and it is not more here! (Subject: MDX 2.0 Funcitons http://forums.microsoft.com/MSDN/ShowPost.aspx PostID=172745&SiteID=1 ) Would I like to know if it was deleted because of something improper or wrong If I made something wrong, was not intentional. And sorry I’m not good to write in English. Tks for attentio ...Show All
Braindonors.net Game setup module for mass-production title
Guys, this is an emergency! Our company got development contract for a series of small games, mostly puzzles. These are like chain food, with highly similar gameplay setups, but we are short of time and efforts! :( We need advice regarding solutions that we can buy to finish the games on time. Is there a standard, maybe ready-to-use modules, a third-party system Please don't flame me, this really is urgent, we only have several days left. ...Show All
David DeVey Basic Help!
Before going any futher with developing games and such.. Which SDK file do I have to download to start please link me up =) I'll go for the DirectX C++ I know nothing about DirectX, but I have good knowlage in C++. Thx The latest DirectX SDK can always be found at http://msdn.com/directx/sdk You probably need to do an extensive search on DirectX 9/C++ tutorial but I don't want to take a lot of time doing it--can be hard for me to f ...Show All
FlatWhite moving meshes
Im using the sampleFramework and C# I have created a few frames that load meshes, im using this to place the meshes start.viewMatrix.AffineTransformation(1, new Vector3(1,8,0),Microsoft.DirectX.Quaternion.RotationYawPitchRoll(- 0.30F ,0.20F,3.1F), new Vector3(-10.0F, -22.0F, 30.0F)); I use the same formate for all the frames I have and im also using camera.FrameMove(elapsedTime) so the user can rotate the mesh when they h ...Show All
GilesT Can I use PixelShaders with Sprites
Hello, First, We can I use pixel shaders with sprites Second, Is Sprites fast enough to not drawing with a conventional way (Holding the vertices in vertex buffer and then apply a texture to them and use the pixel shader as regular) I want to know which one is faster Thanks, Mustafa ELBanna ...Show All
XO Real time sound processing
Hello. Although this is not a game-related question I figured I might as well post it in this forum because users here have a lot of DirectSound experience. I need to find a way to capture audio from the microphone, apply some effects to it and then output this back to the microphone stream, so that other applications which are recording from the microphone would receive the modified audio. I was wondering if this is possible with ...Show All
scott1959 Disabling the annoying middle button alt-tab.
In my DX app, whenever I hit the middle mouse button the window vanishes and Windows switches to another app as if I hit alt-TAB. This makes it impossible to use the middle mouse button and mouse button wheel. I'm using DirectInput in exclusive mouse mode. Is there a way to disable this annoying behaviour from the application side Thanks. MiggyE wrote: There's no option in the mouse part of my control panel to do ...Show All
Oraclewanab Basic question: Transforming a vertex is shaking my worldview
Wow, I always thought I had had matrix transformations pretty well figured out until now. So say I have a vertex, conveniently located at the origin (0,0,0). If I want to apply a transform to this vertex -- namely, a translation, I could do something like this: Matrix translationMatrix = Matrix .Translation(100.0f, 50.0f, 0.0f); // a simple 2D translation Vector3 myVector = new Vector3 (0, 0, 0); myVector.TransformCoordinate(trans ...Show All
Bill Howell Beginner going Mad!!
Hi all, I’m just starting to learn DirectX, I have to say its proving very frustrating, I had trouble getting the most basic of examples to run. I finally tracked most of my problems down to the fact that I referenced version 2.0 of Microsoft.DirectX in my apps. Using version 1.0.2902.0 seems to do the trick. Is version 2 for .Net 2.0 only It seems quite a bit different, no examples I found on the net seem to work with it! I also ...Show All
Lisa Smith Pivot/center point in x.file
I'm a total newbie, so appoligize if this is a stupid question. How can I set the pivot point of my 3d model (x.file). I'm loading a car model and the pivot point is set to the left side of the car. I want the pivot point to be at the center of the car for easier formulas for moving/rotating the car. How can I do this If I approaches this the wrong way pleas tell me. Can you explain in more detail I know how I ...Show All
taogeh How to copy VECTORs or D3D mater,text or MESHes
Hello, I am having a problem with creating a MESH object. I can load it from an X-file, but I would like to to be able to COPY whole object from one SPRITE to ANOTHER so I dont have to access .X file all the time... I can copy mest with CloneMeshFVF, but I fail in copying it's textures and materials... I think every class(SPRITE) should have its MESH type, MATERIALS, TEXTURES saved and not share same things,shoulnt it For instanc ...Show All
