Answer Questions
Tom C. DX10 CreateTexture
I've started playing with DX10 and I see the functions D3DX10CreateTextureFromFile / FromMemory / FromResource. I can't find a way to create a standard texture from scratch. I just want to give a function parameters describing the texture to create and it should return a blank texture. Am I overlooking something Perhaps this hasn't been added yet due to DX10 being beta Nicholas Nezis Ralf is correct - these ...Show All
Chris Wr DirectX February 2006 SDK has Conflict with other DLL
Hello! I loaded down the new DirectX SDK form February 2006. After installing and doing a device creation test, i've got an error telling me, that two dll's are in conflict with each other. So I went into my C:\WINDOWS\Microsoft.NET\DirectX for Managed Code directory and deleteted all subdirectorys in there. I've reinstalled the February SDK but he again tells me that their is a conflikt between two DLL's. Here is the error: Th ...Show All
Shelly Lighting large meshes
[Ignore the fact that I work at MSFT and my sig says "VS Platform Team". I'm posting this as a user, not an expert ] I'm using the December SDK and writing a C# application that uses Managed Direct3d. In one view I have a mesh, some ambient light and a directional light. I'm not using specular lighting (RenderState.SpecularEnable = false) and I'm using Gouraud shading (RenderState.ShadeMode = ShadeMode.Gouraud) If I rende ...Show All
pbriggs DirectX7 SDK Lost Forever?
I am very distressed at the moment. I simply cannot find the last release of the DX7 SDK anywhere ! I may just be ignorant as to where to find it on MSDN Downloads but I just can't find it anywhere. Anyone who knows where I could find a download of that priceless treasure please let me know. You just need the help file, you can still use the old interfaces by including the appropriate headers, (ddraw for example is still included w ...Show All
Sri Harsha XACT Functionality Questions.
How does one make a switch container whereby a sound will loop playing, then when a variable is changed that sound transitions (be it on a marker, the end of the wave, or immediatly depending on the type of sound it is) to the newly defind sound to play. Think of music where there is mellow exploration music, and then you go into combat and the combat music needs to play. Then oncecombat is over victory music needs to play or even exploration mu ...Show All
Prius Reading compressed textures
Hi, I have been working on a small 3d project for myself and i was wondering if anyone can help or point me in the right direction. Im trying to read in dxt compressed textures, i have been reading about the format in msdn and have been looking for some source code or tutorials on how to read these formats in. Im using C# and MDX i have posted the the source code that i have been playing with so far, this is to read a DXT1 compressed im ...Show All
ShlomyPery DirectDraw Deprecation
Hi everyone; newbie here both to the forums, DirectX, and (to a lesser degree) game development in general. I'm wanting to get into game development as a hobby, maybe a couple of small shareware games for the heck of it. Nothing spectacular, just have a couple of ideas in mind that I'm wanting to do. I understand that DirectDraw is now deprecated, but my main concern is whether that just means that development on it is stopped ...Show All
AndersRoman Visual C++ Express Edition and DirectX: Time to give Visual C++ 6.0 the heave-ho!
This is just a short, friendly post to encourage all of you still using an 8 year old C++ compiler to consider using today's new release of Visual C++, including the free Visual C++ Express Edition. Why move away from Visual C++ 6.0 The list of improvements is extremely lengthy, even for the express edition, but here's a few key reasons for those of you writing DirectX-based software: 1) The latest SDKs no longer with with Visual ...Show All
ArunRajan Possible to make an online RPG with DirectPlay?
I've been working on an MMORPG (Massively Multiplayer Online Role Playing Game) for awhile. I'm getting up to where I have to wonder, "Now what do I do to make it an online game " Is it possible to use DirectPlay for the networking.. Thanks in advance. DirectPlay, as of the last few SDK releases, has been deprecated - you shouldn't really start writing programs with it now. I believe the current preferred networking route is via th ...Show All
Babski Animating a leg
hi all, I'm trying to create a simple animation of a leg. The leg would be made out of two parts and each part would be a mesh (could be just Mesh.Cylinder). I know how this should work in principle but when I have to calculate the matrices all goes wrong... Here's my idea: Given the angles of rotation for both parts rotate and position the upper part (which will maybe be someday connected to a torso) then rotate the lower part and c ...Show All
captainahab help me with direct x 9.0
i am strictly in needof direct x 9.0 sdk and it takes a lot of time for me to download making me spend a lot. can any of you send me that please hello mr. Jack Hoxley. Nice to hear from you immediatly and i personally thank you for answering my question at the earliest. i had noted down what you have said. As you said above, are you sure that it is available for MSDN subscribers. how do i subscribe to MSDN if it is true . is it poss ...Show All
mmickas Getting started with 3d game development(From basics)
Hello all there, I am guru from India. I am interested in DirectX gamming, but i cannot find CLEAN(Straight forward) tutuorials in directX(3D ) gaming. Please help me by providing some good links. VB.net or C# tutorials will be more helpful. I also need to know how to BRING 3dsmax animated sequence(say a rolling box) into my gaming window or just a small walking character from 3dsmax. Help me! guruparan@hotmail.com ...Show All
Tanmay D Going nuts here.....
Ok...I have scoured the Internet from MSDN to Google trying to find the answer to this one.... As I am new to the whole DirectX scene, I was viewing the Webcast for using C# with DirectX in game development, namely the Star Trooper game, if anybody has seen that one. I originally could not build the downloaded projects without many errors, but I installed the April sdk and now I can build all of them. The Problem is that when I Publish ...Show All
Shen Yizhe MDX: Assigns a new mesh causes auto Dispose()
I'm going through the Software skinning method as a learning exercise & I'm at the GenerateSkinnedMesh step, when I had to do this: meshContainer.MeshData.Mesh = newMesh What I'm finding out is that MDX calls Dispose() for the Mesh that's there before assigning the newMesh to it. 1) This is a problem because that Mesh is being kept around in the OriginalMesh property for later use & SHOULD NOT be Dispose'd of, and 2) Is there a way ...Show All
Peri3 Format48bppRgb Textures
I am running into problem when trying to render bitmap to texture. an image edited in Adobe using RGB 8bit/channel ( Format32bppArgb ) is displayed fine, ahowing appropriate alpha transparency as well. But the one edited using RGB 16bit/channel ( Format48bppRgb ) is not displayed properly. Color information is not interpreted properly. I am using following code: System.IO.FileStream fs = new System.IO.FileStream(fileName,System.IO.FileMode ...Show All
