Answer Questions
Hadrian MDX (Dec 2005) Working with D3DX
I just upgraded to the latest and greatest DX SDK, mainly because I really wanted be able to use the Direct3D.Font.MeasureString method (although I'm a bit confused as to the parameters it takes, but I should probably ask that question in another thread). Anyway, I added a reference to the Microsoft.DirectX assembly labelled with the version 2.0.0.0 and runtime 2.0.50727. Now I can't seem to find where the TextureLoader class has gone to. It ...Show All
eclipse2k HELP "The file system.dll is missing!"
When I run the directx diagnostic tool I get the following error message on directx; The file system.dll is missing! You should reinstall DirectX to get the latest version. When I try to reinstall DirectX again it recognises that I have the most upto date version and wont reinstall DirectX Can anyone tell me how I can reinstall DirectX to fix the problem or how I can add the missing line. Thanks in advance Marcotoon ...Show All
Ron McMahon Thoughts about PC Gaming and its current problems
Hello to all, I’ve been thinking about windows game development and why with the flexibility and power that a PC offers is inferior to the consoles (sure, pc gaming is not dead, but is the business is dying when you compare it with the console business) and I came to the following problemas that affects pc gaming. 1. Performance. Let’s face it, in order to play the lastest games in a nice way (nice graphics, good f ...Show All
Richard Geng C++ or C# ??
I've been programming professionally for 8 years - all web and business programming in ASP, ASP.NET, and Java. I have a very solid knowledge of OO application development but I'm simply not challenged. The apps are all the same - build database, put front end on database to present data, allow data to be edited/updated, allow data to be deleted. Wash-rinse-repeat. I've been a gamer since I was 8 and I still play games like mad (own a PSP, DS, ...Show All
NZ_RGB Sending direct3D frame to the printer
Hi, I'm using Visual C# 2005 Express with the latest DirectX SDK. This is probably a simple problem, but I'm a bit of a novice with Direct3D. I've written an application that generates 3D images from data external data (it's not really a game, but still). I now want to be able to provide the user with the ability to print the current 3D scene, but I can't see how to capture the 3D scene to a 2D image format so it can be sent to the pr ...Show All
JamiePe Starting Game Development
I Have a Very Very Deadly Game StoryLine But i am extremely new to the programming. I have no idea about programming . I will be very gratefull if any body tell me how to begin, which language to learn and everything else. I have a great imagination and story writing power and my very sure my game will rock the world if could turn my imagination into a game. You could also hang out on the ga ...Show All
djkentuckyham DirectInput keyboard keys get stuck
I've been using the following two methods to collect and poll keyboard: public void ProcessInput() // called on each frame render { Key[] temp = _device.GetPressedKeys(); // _device is DirectInput.Device Key[] keys = new K ...Show All
Ame DirectX texture from C# bitmap
I'm new to DirectX, and I'd appreciate some help I have a texture that I load from a file with that donutTexture = TextureLoader.FromFile(device, @"..\..\donut.bmp", 320, 384, 1, 0,Format.A8R8G8B8, Pool.Managed, Filter.Point, Filter.Point, (unchecked((int)0xff000000))); I want to initialize the texture from a bitmap Bitmap myBitmap = new Bitmap ("MyFileName.bmp"); (In fact I have another part of a C# program that creates the bitma ...Show All
Sean_Kim Where did device in direct3D go?
I'm trying to do some of the real simple DirectX tutorials and when I try to enter the line: Private Dev As Microsoft.DirectX.Direct3d.Device = Nothing or it's equivalent for the C# version I get the error that Device is undefined. I am using the April 2006 DirectX SDK. I have added Microsoft.DirectX and Microsoft.DirectX.Direct3D references to the projects. For the VB version I use: Imports Microsoft.DirectX Imports Microsoft.DirectX.D ...Show All
Acsellerate How to Connect XBOX to my PC
Hi, well I am wondering about, how can I connect my XBOX to my pc, and use my default PC monitor to play... and if someone know how can I build some applications for the XBOX I will appreciate that You can't connect an XBox (360 ) to a PC. You can connect an XBox/Xbox 360 to you PC monitor if you have the right cables. This will depend on what inputs are available on your monitor and you may have to purchase additional xbox cables. ...Show All
Billy Hollis error 1304 and error 2350
Hi durirng the install process it gives the error messages listed in the subject but i get them the following way: during the coping of the files it comies up with and "Error 1304.error writing to file microsoft.xna.ui.xnastudiopackage.dll verify you have access to that directory" it tels me to cancel or rrtry and i clikc retry as i am the computer admin and it then pops up with the "internal error 235" and i am forced to cli ...Show All
970935726 Generic GraphicsBuffer
From what I've been able to find, there is supposed to be a generic GraphicsBuffer. I have been unable to find it, and it is starting to get very annoying. I'd like to make something in managed DirectX, but it's a little difficult when you can't get anything to draw. Would anyone happen to know why it does not appear for me Microsoft.DirectX.Generic.GraphicsBuffer< T > is only avaliable in MDX 2.0 beta, ...Show All
Monta Where to find TextureLoader ?? [Derek Pierson's tutorial]
Hello, I'm studying Derek Pierson's tutorial I have found on < http://msdn.microsoft.com/coding4fun/gamedevelopment/beginning/default.aspx >. I had to do some changes since I'm still using VS 2003 with .Net 1.1. I installed DirectX SDK from December release. At some point, in article 4, there is this code (several times...): _leftFaceTexture = TextureLoader.FromFile ( _device, @"..\..\..\Resources\Left.tga", -1, -1, - ...Show All
OzMan DirectX or Managed DirectX ?
Hello, it's my first post here ;) I've been developing in DirectX for several years (using c++). I am thinking if it's worth to move to the "managed world" I can do everything in c++ and directx but creating apps in c# and mdx is much faster and simpler. What is your opinion Is it huge performance penalty making 3D games in c# and mdx Of course managed DirectX can do that - its DirectX, it makes exactly the same API calls as Native Dir ...Show All
abwebsvcs Stretched Texture
My texture displays stretched vertically and I have no idea why. I loaded it using TextureLoader and used Sprite.Draw2D(texure, rectange, size, position, Color.White). I always set the rectangle and the size to the same. Can anyone help I'm new at this stuff. Thanks! No but you can't use the easy API overloads since they assume square use myTexture = new Texture (e . Device, Utility . FindMed ...Show All
