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Tommi Pitkälä about install XNA
I use winxp and vs2003 and after i install xna, i can't find " XNA Build Project" from my vs2003' Project Types, so i can't follow the Tutorial 1: Creating a Basic XNA Build Project How can i do, or how to install xna corrently.. Thanks Have you installed XNA Build yet When you install XNA Build we will install the Visual Studio 2005 Premier Partner Edition (PPE). This is the Visual St ...Show All
Mariant DirectX Extensions for Alias Maya 7
When will the export X for maya 7 be released Or is there a way to convert 6 binary or 6.5 binary too work with 7 Maya 7.0 licenses should be backward-compatible to 6.5. That's what I've been doing. Taking whatever source work there is, exporting it out as .ma file, edit the .ma file to change the "requires" statement from 7.0 to 6.5 (and remove any other requires like mentalray/cgfx/whatever), then import that into a new scene in 6.5 and ...Show All
BBJ Texturing Cube Faces Separately
I am trying to texture the faces of a cube independently using Managed Direct X. The cube is first created by using the Mesh.Box method. Its vertices are then converted to a PositionNormalTextured format and the texture location then set. This works are the moment because all but one face is set just to use the first pixel of the texture which the program has already set to theses faces background colour. The face I want texture ...Show All
wateyz [GDI+] ColorMatrixEffect
I am not sure where a GDI+ question is supposed to be posted, so feel free to move it if it should be somewhere else. But I read up on ColorMatrixEffect, and it says it is suppsed to do "Affine Transformations". http://msdn.microsoft.com/library/default.asp url=/library/en-us/gdicpp/GDIPlus/GDIPlusreference/classes/colormatrixeffect.asp Does that mean translating 3D points, or are they talking about some translation of colors An other thing ...Show All
Ewoud Multiple Mice
I heard direct input support for multiple mice was removed in DX9. I was wondering what the reasoning behind this is and also whether I have any alternative than using DX8 Cheers There is an unmanaged C++ function SetWindowPos that allows you to set your window to topmost. I'm pretty sure there is a message for when your application's z-order changes, and then everytime you ...Show All
recordus Is there a simple way to flip a Sprite?
It's been a while since I've posted here (last question I asked was about scrolling a 2D background) and now I'm back with another 2D question. Is there a simple way to flip a sprite horizontally and vertically I started to just make new textures for each of the positions, but then I thought somebody has to know how to do this the right way for 2D games. From what I'm gathering, typically you do some kind of World transformations to flip y ...Show All
Eugeniy MDX: Assigns a new mesh causes auto Dispose()
I'm going through the Software skinning method as a learning exercise & I'm at the GenerateSkinnedMesh step, when I had to do this: meshContainer.MeshData.Mesh = newMesh What I'm finding out is that MDX calls Dispose() for the Mesh that's there before assigning the newMesh to it. 1) This is a problem because that Mesh is being kept around in the OriginalMesh property for later use & SHOULD NOT be Dispose'd of, and 2) Is there a way ...Show All
Hinemac Optimize the Render function
I'm making a RTS game with directx 9.0 and C++. My problem is that I don't know how to optimize the render funtion or how to decrease the properties of the render device to make the game run quickly. I first made the game without object oriented programming, but now I've put the creation of all the meshes in individual classes. One for creatures, one for grounds and one for Buildings. Since I made this, the game starts going ba ...Show All
IlCapo Multiple Filter Graphs with DirectShow
Hi All, I've created an application that uses a custom allocator-presenter that I created based on the VMR9Allocator example found on the DirectX SDK (well, now it's on the Platform SDK). I've managed to uderstand most of what I've "implemented" and I now have almost everything I need, except for one thing. I need to be able to play more than one video at the same time and to control them independently. To do this I know that I need to ...Show All
AVD Directx 10 names clarification
With my copy of Vista downloading, and my .Net 2.0 projects ramping up, I'm running into a wall trying to figure out these code names of the graphics subsystems. Do I have these right 6. -> AERO = managed app framework 5. Avalon -> Presentaion Foundation = XAML 4. Directx 10 -> Graphics Foundation = 3d Pipeline 3. Win32 -> WinFX = dot net framework 2. HAL -> new driver layer 1. Longhorn -> Vista ...Show All
Plumpton Render to texture
this is in response to another thread that I have in this forum. I am having problem of rendering to a texture. I have a texture that I populate by using lockRect and the usage is D3DPOOL_MANAGED. The problem is that I cannot populate this texture using lockRect and D3DPOOL_MANAGED but rather D3DPOOL_DEFAULT, which cannot be populated with lockRect. I have to use D3DPOOL_MANAGED inoder to use SetRenderTarget 1.Is there a way to popu ...Show All
flw I can't display a textured model.
Hi! I have written a simple application using Directx9 with VB.Net 2003. All I want to do is to display a very simple model (rectangle) with a texture added to it. Unfortunately I can not do this properly. I can only get a black rectangle as a result (it is displayed at correct coordinates). Can anybody help me What is wrong Below you can find a sample of my code. I think, a bug is somewhere there. Dim BuforWierzcholkow As Ve ...Show All
baroo DirectInput and Mouse Acceleration
I am using the Managed Direct Input library to gather mouse input for a graphical research app. However, my testing shows that the application is affected by mouse acceleration despite using the Direct Input API. My understanding was that only driver level acceleration could affect the Direct Input data, but if I test some of the samples that ship with the DirectX SDK I don't see the same problem. T ...Show All
krymium Problems with maya x-file converter.
I've been able to successfully convert maya 6 models into .x files using the maya 6 plugin however when I try to substitute these files for the .x file in the basicHLSL sample it fails when loadMesh calls computeNormals. All the .x files from the samples media folder work fine but anything that I create myself fails. These files work fine in the .x viewer. Is there something I should know What is the difference between these files Any help wo ...Show All
Roman Yakovenko How to create a simple 3D Text
Hi, i want to create a simple 3D Text displaying "Hello World" on the window with DircetX. I did not found a simple example in the docs so I hope someone can help me here. Thanks in advance. Hi zman, ok. Looks like there is a bit more to do when displaying text.< Thanks for the tutorial link. This was rearly helpful. I am a beginner on text3D issues, so excuse me nagging. Regards ...Show All
